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Where We Went

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Where We Went screenshot 1
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Where We Went

Oddcube Games · Published by Oddcube Games

Very Positive — 98% positive (59 reviews) · 13 achievements

Last updated 28 Sept 2026

Where We Went is a narrative driven puzzle game. Step into the role of a mysterious character that can control ancient guardians to solve puzzles. Uncover the story behind your visit to the tomb and the reason for its existence!

Free to PlayDJCTQ 10Full Controller Support

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Adventure, Indie, Free To Play, Casual · 2026 · More free games

Control a mysterious figure to navigate puzzles within a tomb's ruins, uncovering secrets from Where We Went. Dive into an indie, free-to-play adventure that blends casual gameplay with deep storytelling.

About this game

In Where We Went you venture through an ancient tomb and solve puzzles by commanding its 3 guardians. Throughout your journey you uncover the reason of your visit to this ancient tomb while steadily puzzling your way to this conclusion.

Enter the tomb.

An unnatural feeling washes over you to go visit this tomb, arriving there you question what it is even meant for. A strange fog, giant crystals and illegible runes cover these ancient halls. Traversing deeper, you find ancient guardians that help you complete the puzzles and challenges you come across.

Meet the Guardians.

Utilize the special abilities of all these ancient guardians like the heat-conducting properties and crushing weight of the Metal Beetle, the Slippery trail secretion of the Oil Owl and the light re-directing ability of the Crystal Bat. Command their movements by recording your own at a Recording Plate, then let them all play out at once in amazingly satisfying conclusions.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Ryzen 5 1600
  • Memory: 8 GB RAM
  • Graphics: GTX 1050, Intel UHD (11th Gen), Amd Radeon Vega 7
  • DirectX: Version 12
  • Storage: 2 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English, French, Italian, German, Spanish - Spain, Dutch, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Turkish

Latest news

  • Patch NotesOfficial

    1.2.0 Changelog

    1.2.0 Changelog: We have taken the time to refresh the visuals of the game and make some extra improvements!New Features:- Updated to a newer version of Unity- Walking particles- Floating ambience particles- Background ambience audio- Audio reverbImprovements:- Improved visuals with bloom, reflection probes and more!- Changed footstep SFX- Audio balancing- Improved hint visuals- Made fog darker- Small level design improvementsFixes:- Added Stick drift prevention- Improved walking precision when using a controller- The game is now fully playable on keyboard only- Fixed the moth getting stuck mid-air during cutscenes in the first level- Fixed high pitched noise when spamming the interact button
    Read full article on Community Announcements (roelieboy204)
  • Patch NotesOfficial

    1.1.0 Changelog

    1.1.0 Changelog: We have added localization for multiple languages so more people can enjoy our game! Where We Went now fully supports:- English- French- Italian- German- Spanish- Dutch- Portuguese- Simplified & Traditional Chinese Other changes in this update:- Fixed the analytics toggle not working correctly.- Fixed the FPS setting not being applied until the settings menu was opened.- Multiple other tiny fixes & improvements. If you run into any other issues please reach out to us. Thank you for playing our game!
    Read full article on Community Announcements (roelieboy204)
  • AnnouncementsOfficial

    Where We Went is now playable on Steam Deck!

    We are happy to share an update regarding Steam Deck Support for Where We Went!We have worked really hard to make the game compatible with the Steam Deck and have been playing it internally. There are however a few caveats to keep in mind.What works well:- Full Controller Support.- Decent performance.- Most of the text is readable.Known limitations:- Some UI text may appear small.- Certain graphics settings may need adjustments.Recommended settings:- Low or Medium graphics.- A frame cap of 40 fps for consistent frames.We are actively monitoring feedback, and hope to achieve full Steam Deck verification for playability.If you are playing on the Steam Deck and run into issues, do let us know! Your feedback helps the development of this game
    Read full article on Community Announcements (roelieboy204)
  • Patch NotesOfficial

    1.0.5 Changelog

    1.0.5 Changelog: New features & Improvements:- Added bar above owl to indicate amount of oil left.- Added a new visual for the oil refill pool.- Removed the ability to watch back recordings to prevent confusion.- Improved movement on oil.- Improved placement of oil.- Added inviable walls to prevent falling off levels in certain spots.- Improved dynamic input UI by blinking new inputs and adding more text.- Made jump at the end of Uneasy Alliance easier and added a platform to catch the player.- Removes some dingdong sfx.- Removes cutscenes in level Reflections.- Added guardian indicators to hint the solution of some puzzles.- Updated names in credits. Bug fixes:- Fixed resolution being lowest by default on some computers.- Fixed graphics settings not being applied.- Fixed gravity being disabled after some jumps.- Fixed controllers not being able to cancel an input rebind.- Fixed bat light beam not being disabled after statue got destroyed.- Fixed broken seesaw in level Ominous Boulder.- Fixed light beam receivers triggering too quickly.- Fixed missing camera shake when unlocking guardians.- Fixed missing colliders.
    Read full article on Community Announcements (roelieboy204)
  • Patch NotesOfficial

    1.0.4 Changelog

    1.0.4 Changelog:- Added scrolling support for controllers.- General level building improvements.- Fixed the interaction tooltip sometimes not showing.- Fixed bat achievement unlocking too early.- Fixed bat statue breaking every time a light beam hit it.- Fixed being able to press levers from below in the Goodbye level.- Fixed door sfx.
    Read full article on Community Announcements (roelieboy204)

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