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Clicky Islands

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Clicky Islands screenshot 1
English Trailer trailerWatch trailer on Steam ↗

Clicky Islands

Karrot Games · Published by Pocketpair Publishing, Karrot Games

Last updated 28 Sept 2026

Clicky Islands is a unique blend of incremental gameplay, clicker mechanics, city-builder elements, and resource management. You play as a governor appointed by the king to discover and develop a new island for his future kingdom.

Free to PlayComing SoonDJCTQ l

Free

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Indie, Simulation, Strategy, Casual · 2026 · More free games

Discover and develop your own island as governor in this 2026 indie strategy game that blends clicker mechanics with resource management.

About this game

Clicky Islands is a unique blend of incremental gameplay, clicker mechanics, city-builder elements, and resource management. You play as a governor appointed by the king to discover and develop a new island for his future kingdom.

Your goal is to upgrade your village through multiple stages until it becomes a Kingdom. To get there, you’ll combine classic clicker mechanics, help of recruitable units and a powerful meta-progression skill tree that grants you various boosts

Each island is uniquely procedurally generated according to the perks you've unlocked in the meta tree.

Gather resources

Start by gathering basic resources with classic clicker gameplay, then recruit units to automate the grind. You'll need mountains of materials to upgrade your island.

Watch your colony grow

Hire units to pump out resources, speed up production, and keep the island progressing even when you’re not clicking. Assign tasks, optimize your setup, and let (and watch) the numbers fly.

Upgrade your island to new levels!

Unlock new buildings, collect fresh resources, and create bigger, better production chains to power up your colony

Unlock Upgrades

Spend your hard-earned gold to unlock upgrades that speed up your progress and boost your island growth.

Explore the Meta Tree

Use your reputation to unlock powerful perks in the meta tree as you travel between islands. Every bonus you earn sticks with you, making each new run even stronger.

Artifacts

Explore ancient ruins on each island to collect fossils. Between switching islands, use the researcher’s table to break them and uncover artifacts that can change the gameplay. Like perks, they’re permanent and carry over to every run.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10
  • Processor: 2 GHz
  • Memory: 4 GB RAM
  • Graphics: Intel HD Graphics 4000 and higher
  • Storage: 1 GB available space

Supported Languages

English, German, Spanish - Spain, Polish, Simplified Chinese, Japanese, Traditional Chinese

Latest news

  • Patch NotesOfficial

    Clicky Islands Demo 1.8.0 update

    We're excited to release demo update 1.8.0 today! Here's everything that's changed since the previous demo version: Quality of lifeProper hotkeys We've added a full hotkeys menu to the settings. You can now assign custom keybindings to actions such as: - Camera controls - Road placement - Demolish structure - Inspect mode - Spawning units - Opening the port menu - Toggling different build tabs (Camp, Settlement, Village etc) - Selecting different buildings via keyboard Inspect mode adjustments We're expanding Inspect Mode's functionality, while in inspect mode: - Hovering over a structure now shows its name and production output - Resource gain displays now show the actual amount you're earning per resource - Buying an upgrade now automatically purchases every level you can currently afford, in one goCustom cursor We've added a custom cursor! (You can disable it anytime in the settings)Building cost preview When placing a structure, a small tooltip now displays its cost above the building preview - turning red if you're missing the required resources. Comfort visual indicator A small face icon now sits next to your island's average Comfort level, so you can tell at a glance whether your settlers are happySmall Screen & UI Scaling The game should now renders significantly better on smaller screens.Game scale changes The possible game scale now adjusts to the screen resolution in order to prevent content from not rendering correctly (also on 2560+ you can now scale the game up to 2x instead of 1.5x)Challenge rewards Challenges now complete automatically, and rewards are granted instantly upon completionBalanceTweaked food costs for units to improve balanceBrain Eating Parasite Artifact Zombies will now stay permanently assigned to the structure they first choose to work on, rather than randomly switching buildingsOtherVarious translation fixes and smaller bug fixes
    Read full article on Community Announcements (KarrotFang)
  • AnnouncementsOfficial

    15,000 wishlists

    Hi everyone! 👋 We just wanted to take a moment to say a massive THANK YOU. We've officially passed 15,000 wishlists - which is completely mind-blowing for a two-person team like ours 🎉And a huge thank you to everyone who's left a review or shared a suggestion with us. We read every single one, and they genuinely shape where Clicky Islands is going. You all are the best! Stay tuned for more news soon!
    Read full article on Community Announcements (KarrotFang)
  • Patch NotesOfficial

    Clicky Islands Demo 1.7.0 update

    We're excited to release demo update 1.7.0 today! Here's everything that's changed since the previous demo version: Quality of lifeSee who's working on a structure A new button (and the ALT hotkey) now lets you preview whether a unit is currently assigned to a given structureHotkeys Build roads with E and demolish with Q. Fully customizable keybindings are coming down the lineBuilding counts Each building button now shows how many buildings of that type you've already built, making it easier to keep track at a glance Clearer tutorial videos Some tutorial clips now fade in and out for a smoother, more readable presentationAll artefacts visible on smaller screens There was an issue with the artefacts list not showing scrollbars correctly on smaller screens - it should be now fixedClearing fog no longer blocks building placementFog that's in the process of disappearing will no longer prevent you from placing the next building - much less annoying when laying down a row of houses etc.BalanceMinor price adjustments to barrels and honey.LocalizationVarious translation fixes
    Read full article on Community Announcements (KarrotFang)
  • AnnouncementsOfficial

    Clicky Islands x Pocketpair Publishing

    Hi everyone! 👋 We've got some big news to share: as you've probably already seen, Pocketpair Publishing is co-publishing Clicky Islands! They'll be working alongside us on marketing, QA and localization, and taking the lead on bringing the game to players across Asia - reaching people we'd never be able to reach on our own. We're really thrilled to be teaming up with the talented and awesome folks at Pocketpair Publishing! Also, more news coming you way soon!
    Read full article on Community Announcements (KarrotFang)
  • Patch NotesOfficial

    Clicky Islands Demo 1.6.1 update

    We're excited to release demo update 1.6.1 today! Here's everything that's changed since the previous demo version: LocalizationJapanese, Simplified Chinese and Traditional Chinese Three new languages are now available in the game.New systemsComfort system Your island's average comfort level now grants your units various bonuses - the higher the comfort, the better the rewards.New artefacts This demo includes several artefacts that weren't obtainable in the previous version.Artefacts are now grouped by rarity Easier to browse and compare at a glance.Blessings system Blessings let you pick one of three randomly drawn boosts for your island or your units. Like artefacts, Blessings come in different tiers. The full version will offer more ways to earn Blessings during a run.New Perks in the meta-tree Including Blessings, increased income from various resources, treasure marks and more.Visuals & UIRefreshed meta-tree UIRefreshed in-game UINew art for most buildingsWe've got a new ship sprite! No more sailing around on a suspicious triangleSand tiles A new tile type, laying the groundwork for features coming in the full version.Extra polish New small animations, lighting effects and tweaks to make the game feel juicier.Quality of lifeBuilding placement We've reworked how buildings, and roads in particular are placed. You can now hold and drag to build roads in one motion.ZoomZoom in and out with the mouse scroll wheel.Live in-game statistics A new modal lets you track your run's stats in real time.Random island name option A new checkbox in the settings skips the naming sequence entirely and assigns a random island name.BalanceFull rebalance The game has been rebalanced from the ground up. The balance in this demo reflects what you'll find in the early stages of full version.Bug fixes & performanceLots of bug fixes and optimization work The game should now run noticeably smoother.
    Read full article on Community Announcements (KarrotFang)

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