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Merchant's Rise

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Merchant's Rise screenshot 1
Merchant's Rise Trailer trailerWatch trailer on Steam ↗

Merchant's Rise

Portly Poet Gaming · Published by Portly Poet Gaming

2 user reviews — 100% positive (2 reviews) · 9 achievements

Last updated 28 Sept 2026

A shopkeeping game set in an Arabian Nights–inspired city. Sell goods, haggle with customers, unlock new districts, and climb your way to the rank of Royal Merchant.

DJCTQ 10

£3.39

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £3.39 · Highest: £3.397 Oct 2026

Indie, Simulation, Casual · 2026 · More under £5 games

Embark on a casual journey as you manage a shop and grow your business in an Arabian Nights-inspired world. Unlock new districts and engage in strategic haggling to reach the pinnacle of success as a Royal Merchant.

About this game

From humble date farmer to royal merchant, rise through the districts and claim your fortune. 

Start at the outer districts, resupply your stock, and start the day to start haggling and selling goods. Review the summary, pay attention to hints the customers give about upcoming good prices, and start the day again. Watch the patience timer above customer heads, increase your reputation and coins with sales. 

Unlock more districts with higher priced goods, stall decorations, a gaming tent, and if you become royal merchant the sultan himself may invite you to play senet at the palace. 

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Memory: 4 GB RAM

Supported Languages

English, German, Arabic, Japanese, Portuguese - Brazil, Simplified Chinese

Latest news

  • Patch NotesOfficial

    Update 1.1.0 — Barter with Goods & Coin

    New: Barter with goods AND coin Some customers now sweeten a deal by throwing in a free item alongside their coins. Haggle them down, close the deal, and the bonus item drops straight into your inventory. Smarter haggling The haggle slider zooms in as you and the customer close the gap, so prices no longer feel cramped in the wealthier districts. A gold marker shows the customer's current offer at a glance. Your opening ask now starts a little higher in the early districts. Customers react to your offers — a frown when you push too hard, a nod when your price is fair. A livelier market Customers greet you and share rumors about tomorrow's prices as they arrive — now collected in a new rumor journal. Fixes & polish Fixed coins lost on large multi-item sales. Smoothed out several haggling edge cases. Cleaned up garbled text throughout the game. Thanks for playing, and happy trading!
    Read full article on Community Announcements (portlypoetgaming)
  • Patch NotesOfficial

    Hotfix: Launch Error Fixed

    A quick hotfix for today's update: some players got a "Missing game executable" error when launching the game after updating. That's fixed now. If the game still won't start, restart Steam or right-click the game > Properties > Installed Files > Verify integrity of game files. Sorry for the trouble, and thanks for your patience!
    Read full article on Community Announcements (portlypoetgaming)
  • Patch NotesOfficial

    Update: UI & Bartering Improvements

    An update on Merchant's Rise. This was my first game on Steam and it's still rough around the edges. I hope people have found it enjoyable, and I plan to slowly start making updates and adjustments. This update includes some basic UI changes along with bartering mechanic tweaks and minor code improvements: Language can now be changed directly from the main menu (the startup language screen is gone) The haggling slider now shows the customer's current offer in gold and zooms in as you negotiate Customers react to your offers and no longer make confusing counter-offers on multi-item orders Fixed coins being lost on multi-item sales, plus other small fixes If you have any concerns or recommendations, please visit the portlypoetgaming subreddit and leave a comment. Thanks, everyone.
    Read full article on Community Announcements (portlypoetgaming)
  • Patch NotesOfficial

    Auto save popup fix

    * Updated saving pop up to show at map scene after game auto saves * Fixed translation output on saving pop up Hope you find some joy from the game! - Portly P.S. stop by the portlypoetgaming subreddit for comments or bugs you want to make me aware of
    Read full article on Community Announcements (portlypoetgaming)
  • Patch NotesOfficial

    Updates

    * Altered intro story appearance for easier reading* Customer shows how many of the items they have been given* Keyboard bindings to give customer’s items rather then having to only click* Re positioned arrows and sprites in thief mini game for more logical flow
    Read full article on Community Announcements (portlypoetgaming)

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