Skip to content
Geeky Alien
DarkSpase

Screenshots

DarkSpase screenshot 1
DarkSpase Gameplay v0.4.1 trailerWatch trailer on Steam ↗

DarkSpase

Devon James · Published by Devon James

1 user reviews — 100% positive (1 reviews)

Last updated 28 Sept 2026

Galaga meets Tie Fighter meets Elite Dangerous. A sci-fi starfighter combat sim with NASA-accurate Keplerian orbits. Voyage across the Solar System with real-time FTL. Engage Dregg swarms in dynamic PvE encounters. Outmaneuver invaders by pushing Newtonian physics to the limit at 150 m/s.

Early AccessDJCTQ 10Full Controller Support

£9.09

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £9.09 · Highest: £9.0911 Oct 2026

Action, Indie, Simulation, Early Access, Racing · 2025 · More £5 - £15 games

DarkSpase challenges you to pilot a starfighter through dynamic PvE encounters at 150 m/s. Navigate Keplerian orbits and engage in epic battles with Dregg swarms while exploring the vast expanse of the Solar System.

About this game

DarkSpase – 2222: The Solar System is Under Siege.

The Dregg have arrived. Extrasolar horrors with biomechanical wings and plasma eyes, they warp in from beyond Neptune, hungry for conquest.

The Defenders of Earth—once FTL racers pushing Keplerian limits—now scramble to defend humanity’s cradle. You are the Privateer, a legendary founder of the DoE. You walked away for a life. Now the system burns.

Suit up. Strap in. Prove you still deserve the legend.

  • Real-Time Keplerian Simulation: NASA/JPL accurate orbits. Mercury streaks. Jupiter looms. Distances matter.

  • FTL Travel: Hands-on interactive warping between planets. Visit Mars in four minutes at 5 c.

  • PvE Starfighter Combat: Outmaneuver Dregg swarms at 150 m/s. Ride Newtonian physics on the limits with 6-degrees-of-freedom.

  • Dynamic Encounters: 18v18 battles at Mars. 1v1 Aces at Pluto. Your wingmen are the Defenders of Earth.

  • Full Customization: Change your loadout any time. Weapons, hull and shields are fully configurable.

  • Unlimited Ammo: Your starfighter's PPM (Passive Perpetual Motion) device just needs time to recharge.

  • Tons of Loot: Upgrades are your spoils of war. Shield-buster EMPs harvested from vanquished enemies are the literal bomb.

  • Anime Inspiration: Lock on to entire flight groups and release volleys of seeking missiles. <unnamed-giant-robot-anime>-style carnage incarnate!

  • Single Indie Developer: I am just one guy who made the game I've wanted to play since the '90s. Yeah, I'm using AI-generated models, music and voices (planet textures are courtesy of NASA). I'm a programmer, not an artist or audio-engineer. Hey, I directed the prompts to get what I wanted 😉 And I did write the sun shader!

No paywalls. No grind. Pure skill. Pure space.

Defend Sol. Or lose it forever.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: 10
  • Processor: 64-bit
  • Memory: 4 GB RAM
  • DirectX: Version 11
  • Storage: 500 MB available space
  • Additional Notes: Gamepad required

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    New version 0.4.1

    Minor update with some improvements:More optimization150~200fps on my machine!Enemies with aggroMore loot balancingMore loot dropsMissile auto-lockDid you ever play Project Sylpheed?Find an Elite missile drop with 10+ locks...HUD UI rearrangementRemoved solar body labels in favor of reticle detailMoved speed back to the cockpitMoved shield and weapon barsDoes it look better? Does it work better for gameplay?Let me know what y'all want to see in v0.5! I know what I'm adding...
    Read full article on Community Announcements (devman)
  • Patch NotesOfficial

    Huge DarkSpase update! v0.4.0

    I've been busy the last couple weeks:Performance improvements -- 30fps upgraded to 100fps!Graphics menu with optimal defaultsDynamic encountersReusing the four existing encounters right nowFully scriptable reactive enemy factions, wings and wingmenMore to come!Gamepad rumble supportBumps on impacts, both weapons and collisionsFeedback when boostingElon's "Spaceman" roadsterIt's out there...It's accurate...Try to find it!New HUD layout and cockpit designUnique enemy and wingman shieldsMore realistic collisionsMore loot!So much loot I had to make the rewards dialog scrollableTons of bug fixes and QOL improvementsOnly one more update, v0.5.0, before v1.0 Full Release!Almost all the parts are in place to tell the whole story of DarkSpase...
    Read full article on Community Announcements (devman)
  • AnnouncementsOfficial

    New version 0.3.0

    Check out the latest UI. I think it's pretty slick!In this version:Enemy AI improvements (they're tough and still 1,000,000,000 times better than No Man's SkyConsistent loot drops received a balancing passLots of bug fixes and performance enhancementsStill just one guy doing all this, me!
    Read full article on Community Announcements (devman)
  • AnnouncementsOfficial

    New version: 0.2.0

    This is a fairly large update. Some of the added features and enhancements:Encounter sphere indicatorsEnemies have missilesCollected chests can be unsealed for lootCommon, uncommon, rare, epic and legendary lootEquip your items via the Equipment screen (press Back/Select/Menu on the controller)More loot to come!
    Read full article on Community Announcements (devman)
  • Patch NotesOfficial

    New version: 0.2.0

    This is a fairly large update. Some of the added features and enhancements: Encounter sphere indicators Enemies have missiles Collected chests can be unsealed for loot Common, uncommon, rare, epic and legendary loot Equip your items via the Equipment screen (press Back/Select/Menu on the controller)
    Read full article on Community Announcements (devman)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.