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Project: Doors

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Project: Doors

Teletower Studios · Published by Polden Publishing

Last updated 28 Sept 2026

What if every door opened into a world that shouldn’t exist? Project: Doors throws your squad into a shifting maze packed with traps, anomalies, and creatures you’d rather not meet. Stick together, solve strange puzzles - and try to escape in one piece.

Free to PlayComing SoonDJCTQ 14Co-opFull Controller Support

Free

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Action, Indie · More free games

In Project: Doors, explore a treacherous maze filled with unexpected dangers. Work together to solve enigmatic puzzles and survive the relentless challenges designed by Teletower Studios.

About this game

WELCOME TO THE LABYRINTH PROGRAM

Mysterious doors to new dimensions are appearing worldwide. As field Agents for a scientific Organization, your job is simple: dive in, secure anomalies, and stabilize the Labyrinth before this unstable network of worlds tears our reality apart. No pressure!

FIND OUT THE TRUTH

Collect forgotten notes and complete quests to dig up the truth behind this multidimensional mess. Why are these Doors here? What is the Terminal? Who created this place? Finding answers might be your only key to survival.

DON’T LOSE YOUR MIND ALONE

Grab fancy sci-fi equipment, communicate through voice chat and keep your paranoia in check. Everyone in the Labyrinth is losing their mind in their own way, but escape is only possible if you work together.

A MULTIVERSE OF MONSTERS

The Labyrinth is crawling with horrors. From bloody mannequins and crazy maniacs to supernatural entities that defy logic - all eager to hunt you down or drive you insane. You’re just a trespasser here. Watch your step and call out the weird stuff before it kills you.

LOOK GOOD IN THE APOCALYPSE

Reality might be tearing apart, but that’s no excuse to dress poorly. Customize your Agent with everything from sci-fi hazard suits to stylish modern sneakers. Look sharp, even when the mission goes completely wrong.

A CAMP THAT FEELS LIKE HOME

Catch your breath at the HQ to patch your wounds, upgrade gear, and restock supplies. Then dive right back into hell for the next anomaly, the next key, and another story too wild for anyone back home to believe.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i3-6100 / AMD FX-6300 or equivalent
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 950 / AMD Radeon R9 270 (DirectX 11 compatible)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
  • Sound Card: DirectX-compatible sound device
  • Additional Notes: Microphone recommended for voice chat

Recommended

Recommended:
  • OS: Windows 10 / 11 (64-bit)
  • Processor: Intel Core i7-11700 / AMD Ryzen 7 5700 or equivalent
  • Memory: 12 GB RAM
  • Graphics: NVIDIA GTX 2060/ AMD Radeon RX 5600 XT (DirectX 11 compatible)
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 4 GB available space
  • Sound Card: DirectX-compatible sound device
  • Additional Notes: Microphone recommended for voice chat

Supported Languages

English, Russian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese

Latest news

  • AnnouncementsOfficial

    ❄️ Location Teaser: Everyone Left This Town

    Hey, Employees!Last time we asked you to guess where our locations came from, and we promised answers. Here they are:Shot 1 – Dust. Most of you had it in about four seconds.Shot 3 – Twin Peaks. The curtains did all the work.Shot 4 – Haruhi Suzumiya. Opening doors is sort of her thing.Shots 2 and 5 – not references at all. One is a submarine interior, the other is wind turbines in the ocean. Watching some of you build full theories around those two was the highlight of our week 🤫Now here's something that isn't a nod to anything — it's entirely ours.Somewhere in the permafrost belt there's a small town where nobody lives anymore. The buildings are intact. A few lights are still on. The people are gone.Getting through it isn't a walk down a street. The snow has been piling up here for a very long time, and the drifts are tall enough to climb – straight onto the rooftops. Your route through town goes up about as often as it goes forward, and the way to \ is somewhere well above street level.Your job is the usual one: find out what happened here. Every resident left at once, and nobody locked a single door behind them. The notes they left will tell you more than the town will.One more thing. The streets are only the first half of this location. There's a second part to it. We're not showing it, we're not describing it, and we're not answering questions about it. You'll find it yourself, and we'd rather you find it cold.So – what emptied this town? Drop your theories in the comments. We'll read every one of them and confirm absolutely nothing ❄️
    Read full article on Community Announcements (alyssa)
  • AnnouncementsOfficial

    🚪 Guess Where These Doors Lead

    Hey, Employees!The Labyrinth doesn't build its worlds from scratch. It borrows them. It drags in pieces of other realities, chews them up, and spits out something that feels familiar and deeply wrong at the same time.Below are screenshots from locations we're building right now. Every single one is a nod to something that already exists out there. Some references are loud and you'll catch them in a second. Others are buried in the details – the shape of a corridor, the color of a curtain, the exact way the light hits the floor.We're not telling you which is which 🤫Here's the game:Look at the screenshotsPost your guesses in the comments – number the shot, name the sourceArgue with each other about it, that's honestly half the funWe'll go through the full list in the next dev diary, including a couple we're betting nobody gets.Screenshots are below – start guessing 👇
    Read full article on Community Announcements (alyssa)
  • Community & EventsOfficial

    🚪 Turkish Doors community, we need YOU!

    Hello, Employees!Our Turkish community keeps growing, and it's time the Labyrinth spoke your language too. We invite Turkish-speaking players to join us and help translate the game into Turkish. That's why we're opening up a public Crowdin project for Turkish translation.🔗 Project: Doors translation project on Crowdin: crowdin.com/project/project-doors-publicHow to join: 1️⃣ Follow the link above 2️⃣ Read the Description and fill out the attached form 3️⃣ Click on the "Turkish" locale 4️⃣ A purple banner will pop up asking you to join the translators team - click Join 5️⃣ In the field that appears, duplicate your Crowdin usernameIf you'd like to be featured in the game's Credits, just let us know in the form how you'd like to be credited. And if you'd rather stay off the list, that's completely fine too. Once submitted, a manager will review and approve your request. 🙌Thank you! 
    Read full article on Community Announcements (PoldenSun)
  • AnnouncementsOfficial

    HR approved this one

    Hello, everyone!We'd like to introduce you to our Inflatable Employee. This cutting-edge shop item inflates into a life-sized, Employee-shaped balloon when deployed. It emits sounds and pulls enemy attention away from your team. It's a great way to buy a few precious seconds when things get hot. But, this decoy isn't indestructible. It can only absorb 1-2 hits before it pops and becomes unusable, so keep your inventory stocked and ready to go. Onboarding complete. Now go put your new hire to work.
    Read full article on Community Announcements (PoldenSun)
  • AnnouncementsOfficial

    New outfits

    Hey, everyone!Development is moving forward, and we wanted to share a sneak peek: new outfits will soon be added to the game, and each one has its own unique style.Join our Discord community to be the first to hear the latest news and take part in discussions.
    Read full article on Community Announcements (PoldenSun)

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