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Watch trailer on Steam ↗Depthbound Descent
HenryDena · Published by UnbiasedArcade
3 user reviews — 100% positive (3 reviews)
Last updated 28 Sept 2026
Roguelike meets JRPG: You and your party challenge the Cavern of Trials—collect skills, adapt your build, and reach the end boss to escape. Built with the Steam Deck in mind, easy to pick up, hard to master.
£4.99
Lowest price we've ever recorded
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Price history
Indie, RPG, Strategy · 2026 · More under £5 games
Navigate the treacherous Cavern of Trials with your party, collecting skills and adapting your strategy for victory. Designed for both new players and seasoned enthusiasts, this indie RPG offers endless depth and complexity.
About this game

Embark on a challenging journey where tactical depth meets randomness. Designed for Steam Deck (But you can play with any controller or mouse and keyboard if you like) use the trackpad to hover over stats for richer, mouse-like descriptions. Experience a unique fusion of roguelike discovery and JRPG combat systems, where every decision matters.

Strategic Combat System
Break free from mindless combat - victory requires thoughtful skill combinations
Master 110 unique spells to create your perfect battle strategy
Exploit elemental weaknesses for devastating effects
Land critical hits to earn bonus turns and control the battlefield
Each encounter demands tactical planning and resource management
Freedom on Character Builds
Command 3 distinct party members, each with their own strengths
Collect and master over 100 diverse items
Select your skill unlocks (Be careful what you pick)
Discover skill books dropped by defeated enemies
Dynamic Skill Management
Limited to 8 skill slots per party member - choose wisely
Create synergistic skill combinations
Adapt your strategy as you progress
True Roguelike Elements
Face the challenge of permanent death
Experience unique random events with each map completion
Enjoy randomly generated rewards that keep gameplay fresh
Each adventure is unique, combining:
JRPG-style turn-based combat requiring strategic planning
Roguelike exploration with meaningful consequences
Rich item and skill customization systems
Random elements that ensure no two runs are alike
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7 or newer
- Processor: Intel Core i3-4340 or better
- Memory: 4 GB RAM
- Graphics: Compatible OpenGL / VRAM 1GB or better
- Storage: 500 MB available space
Recommended
- OS: Windows 10 or newer
- Processor: Intel Core i3-4340 or better
- Memory: 8 GB RAM
- Graphics: Compatible OpenGL / VRAM 4GB or better
- Storage: 1 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
Depthbound Descent — Version 1.0 Is Out Now! 🎉
Depthbound Descent — Version 1.0 Is Out Now! 🎉Depthbound Descent officially leaves Early Access and reaches Version 1.0!Thank you to everyone who played, reported bugs, and shared feedback during development. This release marks a major milestone for the game, introducing meta progression, balance improvements, and important fixes across the board.Below are the full Version 1.0.0 Release patch notes.🆕 ChangesThe party now fully recovers automatically upon entering a boss room (Note: there is currently no visual feedback for this behavior.)Meta progression system is now live!Skills are permanently unlocked (randomly) after a game over, as long as you reach at least the first bossThe more bosses you defeat in a single run, the more skills you permanently unlockThe welcome message shown between runs now appears only on your very first run⚖️ NerfsSome bosses will no longer spam their most powerful skill without reason🛠 Bug FixesPuNking will no longer mysteriously disappearFixed several end-game battle crashesFixed a Steam Deck crashFixed multiple typosThis is only the beginning for Depthbound Descent. While Version 1.0 marks the full release, your feedback will continue to shape future updates and improvements.Thank you for diving into the depths — and good luck on your descent. 💀⛏️— SyvirrenRead full article on Community Announcements (Syvirren)Patch NotesOfficial
Patch notes 0.9.0b
Hello everyone, first of all I have to thank you for the feedback I have received. As some of you know a meta progression system is coming soon, but first I like to release this balance patch that fixes most of the issues players felt were unfair at some point.You can read the patch notes in game or here in this post. Patch notes 0.9.0bBuffs:Potion hp recovered changed from 10 to 20.Potion price changed from 100 to 50.Super potion hp recovered changed from 20 to 30.Super potion price changed from 250 to 100.Starting gold changed from 0 to 500.Drop rates for recovery items increased. Changes:Changed Elixir's description for readability. (No changes made to the item)Each run now starts with a fixed amount of gold.Magical ring renamed to Magic Ring.Magical stone renamed to Magic stone.Succuby no longer gives a weapon on one of her choices instead she gives a power stone a magic stone and a lucky stone. Fixes:PuNking no longer continuously give gold when repeatedly talked to.Fixed several typos.Fixed some end game weapons being sold at 0 gold.Fixed a crash on steam deck. Nerfs:Skeleton: HP reduced from 400 to 300Skeleton Mage: Hp reduced from 400 to 300Skeleton Mage: magic attack multiplier loweredZombie Wardog: HP reduced from 400 to 300Skeleton Sage: HP reduced from 400 to 300Brigand: HP reduced from 500 to 400Noble: HP reduced from 500 to 400Zombie: HP reduced from 500 to 400Ghoul: HP reduced from 500 to 400Ghast: HP reduced from 500 to 400Vampire Lord: HP reduced from 3000 to 2500Vampire Princess: HP reduced from 3000 to 2500Read full article on Community Announcements (Syvirren)AnnouncementsOfficial
Depthbound Descent out now!
Deptbound Descent descends onto Steam today with a 10% launch discount, pairing JRPG precision with roguelike unpredictability. Strategic Combat System — 110 unique spells, elemental weaknesses, and critical-hit bonus turns keep every encounter demanding. Freedom on Character Builds — 3 distinct party members, 100+ items, and careful skill-slot choices reward bespoke loadouts. True Roguelike Elements — Permanent death, random events, and ever-changing loot make each descent unforgettable. Systems are live: tactical combat, and adaptive skill management are ready for your first dive. The first goal is balance—if the climb ever feels too easy or crushing, ping us. I’ll tune fast so the challenge stays fair. We built Deptbound Descent to be challenging but fair. If certain areas feel too easy or unfairly punishing, I want to hear about it. Drop some feedback, and I'll push balance tweaks quickly so the difficulty curve stays on target.Read full article on Community Announcements (Syvirren)






