
Screenshots

Watch trailer on Steam ↗Poly Canker
Haunting Rift Games · Published by Haunting Rift Games
Content notice: This game contains frequent stylized gun violence, blood effects when players are hit, and ragdoll deaths. Gameplay is chaotic, fast-paced shooting in an arena style environment
Last updated 28 Sept 2026
A no-nonsense FPS warm-up tool: spawn instantly on a small snowy map, shoot simple steel targets, fight basic AI, get random loadouts, and warm up your aim in 5–10 minutes
£3.39
Lowest price we've ever recorded
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Price history
Action, Indie · 2025 · More under £5 games
Experience quick, intense action in Poly Canker, where you fight basic AI and shoot simple steel targets to hone your aim. Dive into this indie action game designed for rapid skill development.
About this game
Poly Canker is a simple, single player no-fluff first-person warm-up shooter.
You load in, you get a gun, you shoot, you leave. That’s it.
There are no unlocks, no multiplayer, no levels, no XP, no battle pass, no store. Poly Canker is just a cheap, stripped-down way to warm up your aim and reactions for 5–10 minutes before you go play your main FPS.
You spawn instantly on a small snowy forest map with targets set up along a path. Walk the trail, take shots at the targets, and they drop when hit and after a certain time pop up again. When you’re done wandering the range, follow the path down into a small clearing where a group of basic AI enemies patrol back and forth. They don’t do anything fancy, and they only shoot if you shoot first, but they move fast and hit hard enough to wake you up.
Every respawn gives you a random weapon loadout. You can:
Switch between first-person and third person
Randomize your attachments in-game
Jump back in over and over for quick warm-up runs
Features
Instant spawn – no main menu loops, no waiting
Random weapon loadout every time you respawn
Attachment randomizer accessible in-game
Switch between first- and third person at any time
Static steel targets along a snowy forest path
Simple AI enemies that only fire when you shoot at them
Built for short warm-up sessions, not long campaigns
Roadmap
Smarter AI pathing and behavior
Additional warm-up maps
More target layouts / variations
Small polish updates based on feedback
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10/ Windows 11 (64-bit)
- Processor: 11th Gen Intel(R) Core(TM) i7-11800H
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce RTX 3070
- DirectX: Version 11
- Storage: 9 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/ Windows 11 (64-bit)
- DirectX: Version 12
Supported Languages
Latest news
AnnouncementsOfficial
Poly Canker Has Been Reworked Here’s What Changed
Hi everyone,I want to be transparent about an important change in direction for Poly Canker. After a lot of testing and rebuilding, I’ve decided to shift the game to a focused single-player warm-up shooter for the foreseeable future.First, to everyone who wish listed the game expecting multiplayer: I am truly sorry.I know many of you were looking forward to an online PvP experience, and I don’t take that lightly. This decision wasn’t easy, but I believe it’s the right move for the game at this stage.Please check the full Steam store page description for complete details on what’s included and what has changed. Everything is explained clearly there as well.Why the change?Implementing multiplayer especially reliable, dedicated servers proved to be extremely time-consuming on a solo developer schedule. Rather than delay the entire project indefinitely or release something unstable, I made the choice to focus on a clean, simple, polished single-player experience that actually works right now.What Poly Canker is now: • A straightforward, fast warm-up FPS • A small snowy forest map with targets and simple AI • Instant respawn, random loadouts, optional 3rd person • Something you can fire up for a quick 5–10 minute aim sessionWhat it is not (at this time): • Not multiplayer • Not progression-based • Not an online PvP shooterWill multiplayer ever come?Possibly, but not in the near future.I’m not ruling it out, and I’m not promising it either. I want players to get a feel for the movement, mechanics, and gameplay foundation. If multiplayer is added later or becomes part of a future, larger project, this warm-up shooter will have been the stepping stone.Why this is still the best move right now?This direction allows players to actually enjoy a real, functioning experience instead of waiting months or dealing with broken online systems. It also gives me room to fix small issues, polish the mechanics, and gather meaningful feedback during playtesting.What’s nextDuring the playt...Read full article on Community Announcements (Squirtle)






