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Dave.EXE

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Dave.EXE screenshot 1
Dave.EXE Launch Trailer trailerWatch trailer on Steam ↗

Dave.EXE

Dave Microwaves Games · Published by Dave Microwaves Games

Content notice: Frequent Violence, Inappropriate Humor, Strong Language, General Mature Content

Very Positive — 96% positive (76 reviews)

Last updated 28 Sept 2026

Time travel and explore different worlds to save the universe from the evil overlord, Edgy Dave. Empty vending machines of their soda, go on various errands and evade E.D's goons as you desperately run for your life in this goofy comedy horror game!

Early AccessDJCTQ 14

£12.79

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £12.79 · Highest: £12.799 Oct 2026

Indie, Early Access, Casual · 2026 · More £5 - £15 games

Embark on a wild time-travel adventure to save the universe in Dave.EXE. Navigate through different eras, evade goons, and complete quirky errands as you race against the clock in this unique indie experience from Dave Microwaves Games.

About this game

A mysterious entity has risen from the shadows, corrupting everything he touches. Multiple timelines and worlds have been taken over, frozen in time. You, a lone microfolk with no name is tasked by Gatekeeper Berry and his legion of Berry the Bears to save the universe. Explore different timelines, empty vending machines and in due time, restore time itself. This won't be an easy task, E.D knows you're out to stop him and has unleashed his army of goons to send you to your grave. Will you be able to put an end to this edgy time lord's reign of terror?

Dave.EXE is a singleplayer comedy horror game inspired by many asymmetrical horror games of recent time. You must explore different timelines, emptying soda machines of their contents and escaping with your life against a randomly selected monster, map and random event.

The Nothingness is your home now. This place is where the Berry the Bears reside, offering quests, opportunities and plenty of clothes to shop for to make your stay more comfortable. Collect coins, scrap and whatever you can find to unlock these cosmetics as well as gadgets and charms to buff up your character. Mix and match different builds to create the perfect playstyle for you!

WHAT THE TIMELINES HAVE TO OFFER

  • MANY WORLDS TO EXPLORE - From futuristic cities, to medieval times, to 1980s small town America, there are many different timelines to explore!

  • CHARACTER CUSTOMIZATION - Collect coins and unlock different cosmetics to customize your little microwave fellow. You can even unlock different skins for the enemies you encounter in the timelines!

  • ENDLESS GAMEPLAY LOOP - Run, hide and utilize the environment to evade the horrors that stalk you. With many maps to explore, enemies to encounter and random events to spice up every round, you'll find yourself coming back for more!

  • MANY DIFFERENT PLAYSTYLES - Do you want to equip your character with buffs that grant you SPEED, maybe one for stealthily evading enemies more effectively or even a build that puts you in danger but rewards you with lots of coins for your daredevil nature. With many difficulty modifiers, charms and items to use, you will be able to handle each and every encounter the way you want to!

  • QUESTS FOR THE ERRAND LOVERS - Take on different quests given to you by the various inhabitants of the Nothingness. There's more to life than just looting old vending machines to save the world. Help a fellow Berry out with their troubles and get some nice rewards to fund your shopaholic tendencies.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit Operating System
  • Processor: Intel Core i3-4170 or AMD FX-8120
  • Memory: 8 GB RAM
  • Graphics: DX11 Compatible GeForce GTX 460 1GB or AMD HD 6850 1GB
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Sound Card: DX11 compatible

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit Operating System
  • Processor: Intel Core i3-4170 or AMD FX-8300 or higher
  • Memory: 8 GB RAM
  • Graphics: DX11 Compatible GeForce 760 or AMD HD 8800 or higher with 4GB of RAM
  • DirectX: Version 11
  • Storage: 3 GB available space
  • Sound Card: DX11 compatible

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    What's Cooking in Edge World?

    Hey all! Thought I'd write a short development post here to keep you all up to speed on what's currently being worked on and what to expect soon for the next small content update coming to Dave.EXE!First off, huge news! We just hit over 500 copies sold on Steam for Dave.EXE! This is huge, I never expected the game to do as well as it did and I'm so happy y'all have been enjoying the game as much as you have. Thank you all so much for all the positivity and wonderful feedback that you've been giving this game too for the past two months.Now onto more interesting things. The second map for Edge World wrapped up development a few days ago, with the third map currently being worked on. You may have seen a few snippits here and there of the new map, so take a glimpse at one of the new maps you'll soon be exploring! Behold, Streets of Solitude.Once all three of these maps are completed, I intend to work on more enemy cosmetics and adding the next Big Bad to the game. I teased her concept art in the current version of the game in one of the load screens and a billion times outside of here I'm sure. So this time, have her full color scheme reveal! I won't be revealing much else on her just yet, but more will be revealed such as her character model and the amazing music that's been composed for her once she moves onto production in September!Of course, there will be plenty of bugs squashed, balance changes and other random small additions that I'll be getting to. I'm hoping to wrap up everything in time for a late September release if possible, but we'll let you all know if things get pushed back a bit for an October release to give us more time to cook.Thank you all for reading! Once this next update is out, I promise more patches should come swiftly after until the next big update begins development.
    Read full article on Community Announcements (Dave Microwave)
  • Patch NotesOfficial

    Dave.EXE | V.3.4.6 Patchnotes

    Wasn't initially planning on doing a patch but seeing all the bugs and suggestions, I had to take some time away to drop this big patch! Lots of quality of life changes, fixes and even a few small additions that were originally planned for the small content update coming in a couple months. Hopefully the game will be a little more stable now so I can dedicate some time to all this groovy new stuff that's coming!Added: One new lore page for CharlotteAdded: Three new recolor skins for the Cuddly CutleryAdded: One new Ai Mirai reskinAdded: Invincibility frames after exiting the Hall of ShameAdded: One new voiceline to the Hub World radioAdded: Two new Ducktor Dungy lost player voicelinesChanged: If the 'No Random Events' difficulty modifier is enabled, you will no longer have a chance of entering the Wailing WoodsChanged: The result screen's 'Item Shop' button has been renamed to 'Loadout" and allows you to purchase/equip both items and charmsChanged: Added an additional hiding spot and expanded a few areas in Edge World's The Attraction mapChanged: Double Trouble bribery no longer costs moneyChanged: The visuals and disclaimer to make it more apparent you're bribing for a Double Trouble enemy onlyChanged: Clicking the 'X' in a lore page now takes you back to that character's index instead of closing out of the lore bookChanged: The entire internal system for the Terrible Teleporter to utilize a more streamlined system, changing a few teleport locations in the processChanged: Increased the timer for the player invincibility frames after teleporting from 1 to 2 secondsChanged: The Hall of Shame will now teleport the player back to the player spawn point on Edge World's The Attraction mapChanged: The Goose will no longer spawn on Bear County maps if you have random events disabled via the difficulty modifierChanged: Updated a few outdated imagesChanged: Reduced the range you need to be standing next to a slide point before it blocks by 33%Buffed: Increased the timer befo...
    Read full article on Community Announcements (Dave Microwave)
  • AnnouncementsOfficial

    Dave.EXE | V.3.4.5 Patchnotes

    Welcome back to the timelines! Before the next content update begins development, here's a big ol' patch with a few new additions and changes to help keep things in order until some spooky new things start appearing around the area. I heard the rest of Edge World will soon be within our reach!Added: Four new lore pagesAdded: The lore pages you have collected can be seen in the pause menu's player stats screenAdded: A new model for the vending machines found in Edge WorldAdded: A new sound effect for interacting with Hub World shops and certain interactablesAdded: Ambience when standing near the Time Portal in the Hub WorldAdded: The guitar in the Hub World can now be played withAdded: A new area to evade enemies in Splintered Islands' Bizarre Bazaar mapAdded: Four new loading screensAdded: New music for Cockeye's Captain Cockeye skinAdded: A new chase theme for the Undead DavesChanged: The health UI now appears much quickerChanged: Item Bonus now grants 25 coins instead of 5 coinsChanged: Readjusted the distance the player teleports to after interacting with Corpse BerryChanged: Polarsnap's greyscale effect is much brighter and easier to seeChanged: The screenshake that plays after entering/exiting Polarsnap's camera world now lasts for 3 seconds instead of 5 secondsChanged: The player will get up from crouching after picking up a Berry Pot while crouchedChanged: Lowered the volume of the sound effect that plays when the Cloud of Doom spawnsChanged: The Cafe music in the Hub World and the elevator theme in Bear County's Fall Mall now use non-directional audioChanged: If you bribe for a random event while the 'No Random Events' difficulty modifier is enabled, it will bypass the modifierChanged: Modified the locations of two spawns for Bumbus the Bear on Moonlit Mountain's Hotel Fever mapChanged: Jamora's teleport will now consistently teleport next to you within 2 seconds when a chase beginsBuffed: The Skill Chunk charm now provides 10+ run speed rather than 7.5+ run...
    Read full article on Community Announcements (Dave Microwave)
  • Patch NotesOfficial

    Dave.EXE | V.3.4.4 Patchnotes

    Added: Kitty Klown to the library cafe as a random NPCChanged: Increased the rewards for the timeline questsChanged: The locker room is now a bit larger in Edge World's The Attraction mapNerfed: Edgy Chambers' speed and aggressionNerfed: Removed the busted vending machine from Ai Mirai's Flash From The Past challengeFixed: A bug where Edgy Armo could power up while deactivated or in chaseFixed: A bug where Propaganda Posters had collisionFixed: A bug where Gourd Creeper could be stunned before a chase beginsFixed: A bug where Chef Prowlnos while in his lost phase would not apply corruptionFixed: A bug where Slumbus' hitbox was too smallFixed: A bug where Slumbus would move if stunned during his attack cooldownFixed: A bug where escaping against The Melodic and beating the race would not grant the 3 scrap rewardFixed: A bug where Florgin's Mr. Toad skin was displaying itself as 5k coins instead of 7.5kFixed: A bug where the charm bonus was only giving 100 coins instead of 250 in the challengesFixed: A bug where posters on three different maps weren't counting towards the Destroy All Propaganda timeline questFixed: A bug where Megan Mechie's second lore page showed the arrow to proceed despite not being unlocked yetFixed: A bug where a random vending machine was spawning too close to a vault on Moonlit Mountain's Crowfield Lane mapFixed: A few navigational issues Known Issues: The propaganda posters in three maps are unable to be ripped. This will be fixed as soon as I return by July 14th!This will be the last patch until mid-late July. I will be away for the next three weeks for a visit, so I'm hoping the game will be in a stable enough state to not worry too much about any emergency patches. I've got some pretty big plans for general improvements, balancing and new content for Q3 of this year, so stay tuned!Thank you all for all the feedback, suggestions and bug reports you've been sending in. Have a wonderful time in the timelines this Summer!
    Read full article on Community Announcements (Dave Microwave)
  • Patch NotesOfficial

    Dave.EXE | V.3.4.3 Patchnotes

    Added: A scrap reward of 10 scrap when you complete the tutorial questAdded: Tips to the general load screensAdded: Status effect icons to the Berripoodia to better understand what the status effect looks likeAdded: Additional elements to the tutorial to teach players about the flashlight and other basic keysAdded: A missing texture to Ghost Candy on the beachChanged: Updated a name in the creditsChanged: The Berry ATM now grants 2 scrap rather than 1 scrapChanged: Slightly brightened Lumi's skin color to have less blue in the faceChanged: Many maps have been touched up and rebalanced to give players more opportunities to escape chasesBuffed: Increased the duration of the player's haste after getting hit from 1.25 seconds to 2 secondsNerfed: Decreased the run speed of the Asylum Ghosts from Wails in the Night from 675 run speed to 650Nerfed: Decreased the chase timer length of the Asylum Ghosts from Wails in the Night from 5 to 4 secondsNerfed: Decreased the chase timer length for Dawnshine from from 4 to 3.5 secondsNerfed: Ai Mirai's Flash From The Past challenge no longer features Florgin due to the severity of the difficultyNerfed: Pumpkin's Get his Ass, Pardner challenge no longer features Lanky Lonky and Beans due to the severity of the difficultyFixed: A bug where the Mold Mimic could still throw his Frenzy Fidget after being stunned by the playerFixed: A bug where Megan Mechie's Trojan skin had a red emissive texture when in his lost phaseFixed: A bug where dying to the Brink of Ruin while in a hiding place would allow you to exit the hiding place and remain softlocked while in the result screenFixed: A bug where the player would continue being poisoned by Hanako while in the results screenFixed: A bug where the Ghost Candy and Padre health portraits were not updating to the healthy state after picking up a defuseFixed: A bug where Jamora was causing the player to teleport to random points on Platypus Pines' Creepy Caverns mapFixed: A bug where a random vendi...
    Read full article on Community Announcements (Dave Microwave)

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