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Data Center

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Data Center screenshot 1
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Data Center

Waseku · Published by Waseku · Official site ↗

Mostly Positive — 77% positive (952 reviews) · 10 achievements

Last updated 28 Sept 2026

Build, cable, and automate. Assemble racks, servers, and switches, connect enough capacity for each app, earn money from processed data, and unlock gear and bigger customers with XP and reputation. Follow colored data packets as your center comes to life.

DJCTQ l1 DLC available ↗Co-opSteam Workshop
-20%

£6.39

£7.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£6.39£7.99

Price history

5 Sept 2026Lowest: £6.39 · Highest: £6.393 Oct 2026

Indie, Simulation, Strategy, Casual · 2026 · More £5 - £15 games

Assemble racks and servers, connect capacity for various apps, and grow your data center through XP and reputation. Watch colored data packets guide your expansion in this unique simulation experience.

About this game


Build, cable, and grow a living data center from the ground up. Start with bare floors, buy racks, servers, and switches, then physically place and stack your hardware the way you want. Run Ethernet between ports to shape your network by hand and watch data spring to life: every customer’s traffic appears as colored packet-balls rolling along your cables, revealing bottlenecks, idle links, and beautifully tuned throughput at a glance.

Customers arrive with app requirements and capacity targets. It’s your job to connect enough servers to each customer app, balance load across racks and switches, and keep the data flowing. As you successfully process customer data you earn money to expand, XP to unlock more capable devices, and reputation to attract bigger, more demanding clients. Hardware ages, too—servers and switches have end-of-life and can break—so design for uptime: keep services reachable even if devices on the path die, swap out failing gear, and build redundancy with servers that can use multiple network connections.

Tinker for perfect layouts or move fast to hit deadlines; either way, this is a tactile builder where every cable matters and every improvement is visible. No complex command lines—just the satisfying click of ports, the hum of stacked servers, and a vibrant river of packets proving your design works, even under failure.

Key features

  • Hands-on data center building: buy racks, servers, and switches; stack hardware and route Ethernet by hand.

  • Visual networking: see packets as colored balls per customer, making flow, congestion, and capacity instantly readable.

  • Customer-driven goals: connect enough servers to each app to meet requirements and keep contracts running.

  • Progression that rewards good design: process data to earn money, gain XP to unlock new devices, and build reputation to attract new customers.

  • Reliability and maintenance: devices have lifespans and can fail—plan replacements, manage downtime risk, and keep services online.

  • Redundancy that matters: give servers redundant connections and create alternate paths so traffic stays reachable when a switch or link dies.

  • Evolve your layout: upgrade hardware, recable to remove bottlenecks, and scale your floor from scrappy beginnings to a bustling operation.

  • Immediate feedback: every placement, failure, connection, and upgrade changes how packets move—optimize by watching the network breathe.

Build it your way, wire it your way, and grow from a single rack to a reputation that attracts the biggest clients—all powered by a network you can literally see working, surviving hiccups and hardware end-of-life along the way.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10+
  • Processor: Intel Core i5 - 4670 or AMD equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 960 or AMD equivalent
  • DirectX: Version 11
  • Storage: 4 GB available space

Recommended

Recommended:
  • OS: Windows 11 64 Bit
  • Processor: Intel Core i5 - 6600k or AMD equivalent
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GTX 1070 or AMD equivalent
  • DirectX: Version 11
  • Storage: 4 GB available space

Supported Languages

English, French, Italian, German, Spanish - Spain, Arabic, Czech, Dutch, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Russian, Simplified Chinese, Spanish - Latin America, Turkish, Polish, Thai, Traditional Chinese

Latest news

  • AnnouncementsOfficial

    1.1.9 - Design room and fixes

    New: Design room - You can setup the rack as you want and save it, it will then show as item in the shop, and when you place it on the rackmount it will create the whole setup including cables(inside rack). It is 20% more expensive than if you place it yourself.New: Money reward for finishing Service requestsFix: improved code for displayed IOPS conversion (X999 issue)Fix: DENY VLAN check did not run on user created VLANs on routerFix: For Internet VLAN check the router VLAN was not translated correctly. And only the default customer VLAN was considered on the path.Fix: Shop is now dynamically resized based on the items inside. (When you had many mod items or custom racks you could not scroll down enough)Fix: ECMP broke the LACP logic from customer base to first switch (connection worked over multiple cables without LACP group)Fix: Loading save from within the Design room will make player exit the design room
    Read full article on Community Announcements (Waseku)
  • AnnouncementsOfficial

    Fixes v1.1.8

    Fix: items from shop now spawn only after clicking checkout - solves Coop issue where second player could pick up item.Fix: Evaluation for Network with Default DENY VLANs caused stutter.CoopFix: Wrong resolution in coop when inserting the router and firewall in the rackFix: Cables runned by more people at same time caused issuesFix: Authoritative push of economy from host (to make sure XP, money rep is always same for all players)Fix: Video tutorials are now turned offFix: LACP syncedFix: Container doors syncedFix: Objectives syncedFix: Labels syncedFix: EOL was running only on host, clients now runs the visual EOL part as well
    Read full article on Community Announcements (Waseku)
  • AnnouncementsOfficial

    ECMP number of paths choice, VLAN DENY as default choice v1.1.7

    New: Exposed number of ECMP (Equal-Cost Multi-Path) paths in Pause menu->Other. Default is 16. Based on your setup you might want to either lower the number for faster evaluation or increase if you want/have more complex network with many equal paths between devices.New: Added option in Pause menu->Other to set network switches default VLAN policy to DENY. And button to move all VLANs on existing switches to DENY, if the DENY list is empty.New: VLAN ID shown in network switch configuration next to Server IPFix: VLAN ID in asset management correctly shown if routed with \ to hint this VLAN is from routerCoopFix: cabling check caused clients cable be rejected on host.
    Read full article on Community Announcements (Waseku)
  • AnnouncementsOfficial

    Evaluation real improvements, Co-op fixes, MacOS cloud sync v1.1.6

    Fix: Evaluation improvements - After receiving problematic saves from other players I could pin point problems in evaluations on specific setups and improve the speed about 50x-100xFix: Server and switch config canvas did not show correct power state on the button when first openedMacOSFix: Cloud sync for saves in path ~/Library/Application Support/Waseku/Data Center/savesCoopFix: Check if host and client use the same versionFix: SFP modules disappear if switch was picked up by other player
    Read full article on Community Announcements (Waseku)
  • AnnouncementsOfficial

    Evaluation changes ,Co-op fixes and more v1.1.5

    Improved: GPU performance - updated several models to keep amount of vertices lower.New: Evaluation performance - you can set for yourself the budget for Evaluation in Pause Menu - Other - Evaluation FPS budget. Higher number will do the Evaluation faster but might (depend on your HW) create FPS stutter in gameplay. Lower number will Evaluate network slower but should be less noticeable in FPS drops. Default was 20.Fix: Bottleneck calculation improvementFix: Evaluation cooldown 60s was 30s, and added new option 600sNew: Settings → Controls - Slider for look sensitivity when zoomedCoopFix: Server duplication issue, when taking off server which was never On.Fix: Loaded objects on ground got duplicated when picked up by host.New: visible in progress cables.Fix: Remove other player avatar after disconnection.Fix: Items bought from shop did not spawn for other playerFix: Server, sfp modules and boxes, Router sand firewalls did not resolve correct typeFix: Loading screen for client
    Read full article on Community Announcements (Waseku)

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