Skip to content
Geeky Alien
Rulers of Cospaia

Screenshots

Rulers of Cospaia screenshot 1
Trailer trailerWatch trailer on Steam ↗

Rulers of Cospaia

ZanzoDev · Published by ZanzoDev

Last updated 28 Sept 2026

Rulers of Cospaia is a medieval digital board game where every match tells a different story. Build, trade, fortify or conquer on a different hex map in each game.

Early AccessDJCTQ 10PvP

£8.50

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £8.50 · Highest: £8.509 Oct 2026

Indie, Strategy, Early Access, Casual · 2026 · More £5 - £15 games

Explore diverse strategies as you build and conquer in Rulers of Cospaia, an indie strategy game where each match unfolds on a new map.

About this game

Rulers of Cospaia brings the charm of a medieval board game to life in a vivid, fully interactive digital world. Played on a hex-based map inspired by classic tabletop design, the game challenges you to develop your city, manage resources, and outsmart your rivals in fast-paced strategic matches.

Easy to learn yet rich in tactical depth, Rulers of Cospaia blends city-building, resource management, and competitive strategy into a warm, handcrafted medieval experience inspired by modern board games.

Always Different

Every game unfolds differently. The map is procedurally generated, creating fresh layouts and new challenges each time you play. With countless ways to expand your realm and convert the terrain, no two sessions ever feel the same.

Unique Buildings

Planning is essential: clear forests, cultivate fields, mine stone and iron, or craft valuable goods as you shape your territory. City-building and upgrades: construct unique buildings that unlock powerful advantages and shape your long-term strategy.

Game Cards

A dynamic card system adds tension and variety, offering boosts, special actions, and disruptive moves that can shift the balance at any moment.

There are multiple paths to victory. You can focus on growing a strong economy, pursue military power to secure key areas, or rely on clever sabotage to destabilize your opponents — the choice is entirely yours.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: Intel Core i5-4460 / AMD Ryzen 3 1200
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 750 Ti / AMD Radeon R7 370 (compatibile DirectX 11)
  • Storage: 700 MB available space

Recommended

Recommended:
  • OS: Windows 11
  • Processor: Intel Core i5-10400 / AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1660 / AMD Radeon RX 590
  • Storage: 1 GB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Update Notes for April, 18th - Tutorial System Overhaul

    Tutorial System Overhaul We’ve completely reworked the tutorial experience to make the game easier to learn and smoother to get into. New Introduction Flow The introductory phase has been redesigned from the ground up, offering a clearer and more engaging way to understand the core mechanics from the very first minutes. In-Game Guidance Added A new in-game guidance system is now available while you play, helping you learn by doing. You’ll receive contextual hints and directions directly during gameplay, so you’re never left wondering what to do next. This update is a big step toward making the game more accessible without taking away its strategic depth. As always, feedback is very welcome!
    Read full article on Community Announcements (*zanz*)
  • Patch NotesOfficial

    Update Notes for April, 8th

    This update improves overall usability, refined several interface and gameplay elements. New Features: Reworked the “wait for another player’s turn” screen into a less intrusive top banner so players can keep watching the game. Added an Options submenu to both the Main Menu and the in-game menu. Added support for switching between Fullscreen and Windowed Mode Added an audio volume slider to the Options menu and made it persist between scenes and sessions. Added tooltips to the card wallet: wallet tooltips now show card descriptions, buy cost for missing cards, and play guidance for owned cards. Bug fixing: Fixed single-player new game layout issues so player panels stay aligned correctly when the window is resized. Fixed window resizing so it continues to work after leaving the Main Menu and entering gameplay. Improved fullscreen behavior to better match the monitor resolution. Updated the player ribbon so all players remain visible more reliably across different resolutions. Refined player ribbon alignment so player panels are top-aligned and centered more cleanly. Improved player elimination rules: when a player loses all Town Halls, they are eliminated, their territories become neutral, and all remaining players are notified. Improved AI wall placement so it avoids wasting wood walls on mountains or on territories that are not meaningfully threatened.
    Read full article on Community Announcements (*zanz*)
  • Patch NotesOfficial

    Update Notes for April, 6th

    You can now switch between Fullscreen and Windowed Mode from both the Main Menu and the in-game Options menu. This update also adds support for resizing the game window while in Windowed Mode, with a minimum resolution of 1024x768.
    Read full article on Community Announcements (*zanz*)
  • Patch NotesOfficial

    Update Notes for April, 5th

    This update improves overall clarity and usability during play.Action names and UI text have been cleaned up in English, tile and action tooltips have been refreshed for better readability, and action tooltips now show costs more clearly. Camera controls also feel better, with right mouse button panning added for easier map navigation.We also fixed an issue where AI or newly founded cities could sometimes claim invalid edge hexes. Those border tiles can no longer be annexed.
    Read full article on Community Announcements (*zanz*)
  • Patch NotesOfficial

    Update Notes for April, 2nd

    This update improves victory and elimination behavior during matches. We fixed cases where a player could stay in the game after losing their last Town Hall, and cases where victory was not always triggered correctly after gaining points from conquest. We also improved multiplayer consistency so these outcomes are now tracked more reliably for everyone in the match. On top of that, we fixed an AI issue that could allow territorial actions in situations where they should not have been possible.
    Read full article on Community Announcements (*zanz*)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.