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Watch trailer on Steam ↗Roguelyte
Tyranicall · Published by Amsomnia · Official site ↗
7 user reviews — 100% positive (7 reviews)
Last updated 28 Sept 2026
A fast 2D roguelite where you move, dodge, and auto-attack through endless waves, stacking upgrades and scary bosses!
£1.59
Lowest price we've ever recorded
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Price history
Action, Indie · 2025 · More under £5 games
Navigate through relentless waves of enemies, stacking upgrades as you dodge and auto-attack. Experience the thrill of a fast-paced 2D roguelite designed by Tyranicall.
About this game
A small rogue-lite about shapes and upgrades. You move, shoot automatically, and get stronger.
Automatically fight through multiple waves of enemies and bosses. Collect upgrades, stack absurd power, and unlock new upgrades and modifiers as you play.
Each run plays out differently, and each death progresses you forward!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i3 or equivalent
- Memory: 4096 MB RAM
- Graphics: Integrated graphics (Intel HD 4000 or better)
- Storage: 2 GB available space
- Sound Card: Any
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 or 11
- Processor: Intel Core i5 or AMD Ryzen 5
- Graphics: Graphics: NVIDIA GTX 1050 / AMD RX 560 or better
- Storage: 2 GB available space
- Sound Card: Any
Supported Languages
Latest news
Patch NotesOfficial
Update 2.1.0!
Update 2.1.0 is a polish and expansion update focused on input, content, and overall game feel.Controller and InputStreamlined controller support across the gameFixed controller vibration issuesChests can now be opened with a controllerAdded keyboard navigation to the card selection menuNew ContentNew enemy with updated spawn behaviorNew playable characterMinion Machine can now use weaponsEndless Mode added with a new Endless leaderboardSeveral new cards, including a One Time Upgrade cardNew status effects: Frost/InfestationBalance and GameplayEnemy spawn and balance adjustmentsCard balance changesUpgrade name changesBullet colors updated to better reflect status effectsUI and FixesMenu tweaks and navigation improvementsFixed a softlock issueGeneral fixes and polishRead full article on Community Announcements (Scythe)Patch NotesOfficial
Roguelyte 2.0.1
Roguelyte 2.0.1 Patch NotesUI and MenusFixed multiple small menu bugs.Improved menu stability and navigation.General cleanup of menu edge cases.ContentAdded 1 new card.Quality of LifeAdded a character unlock notification so new unlocks are clearly communicated.No gameplay balance changes.Read full article on Community Announcements (Scythe)AnnouncementsOfficial
Roguelyte 2.0.0!
New Playable CharactersMinion MachinePoisoneerEach character features unique mechanics and character specific upgrades.New Boss?????? A brand new boss encounter with multiple phases and custom attack patterns.New Core MechanicDash ability added to all characters, enabling faster movement, tighter combat, and higher skill expression.Character ProgressionNew character upgrade systemCharacter unlock stats are tracked and saved properlyGameplay and BalanceMultiple boss changes and reworksExtensive Machina balance and behavior tuningFixed star enemy explosion issuesFixed death related bugsImproved critical hit feedbackTweaked movement particles and visual clarityMenus and UINew character selection menuLarge scale main menu overhaulExtensive UI polish across all menusImproved navigation, layout, and stabilityAudioNew music track addedNew critical hit soundThis update represents a significant step forward for Roguelyte :D, with more variety, faster combat, and a much more polished presentation.More updates are already in progress. >:3Read full article on Community Announcements (Scythe)Patch NotesOfficial
Roguelyte 1.5.1 Patch
Fixes• Corrected an issue where player scale did not match intended health scaling behavior.Read full article on Community Announcements (Scythe)Patch NotesOfficial
Roguelyte 1.5.0 Update
Roguelyte 1.5.0 UpdateNew Feature • Added gambling chests with full animations. These now appear during runs and create high impact in pacing and rewards.Gameplay • Health now scales player size. • Updated scoring to support chest rewards and difficulties. • Changed pacing of wave 1 slightly.UI • Added skip buttons to upgrade and card selection. • General card and main menu tweaks.Audio • Added one new music track.Visuals • Darker explosions. • Fixed bullet trail rendering issues.Bug Fixes • Fixed a rare main menu timescale soft lock. • Corrected difficulty 5.Read full article on Community Announcements (Scythe)






