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Watch trailer on Steam ↗Survival Log
Midnight Workshop · Published by Lilith Games
Very Positive — 83% positive (3,024 reviews) · 93 achievements
Last updated 28 Sept 2026
The apocalypse is here, and you saw it coming. Survival Log is a zombie-apocalypse hoarding survival sim. Hoard supplies, reinforce your home, and optimize every run before zombies flood the city. Every failure becomes experience. You must adapt and survive this time.
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Adventure, RPG, Simulation, Strategy · 2026 · More £5 - £15 games
In Survival Log, strategize your survival by hoarding supplies and reinforcing your home against zombies. Adapt and thrive in this challenging simulation that tests your resource management skills.
About this game
Roadmap

About the Game
Survival Log fuses two distinct phases of survival: the desperate scramble to hoard before the outbreak and the relentless challenge of managing your stronghold after. Strategy, resource management, and endurance are the name of the game.
A single death gave you a glimpse of the future. The apocalypse is coming in just 10 hours. And this time, you're ready. With disaster still hours away, the clock is ticking. Scavenge for resources, fortify your stronghold, and chart your survival strategy... because when the dead rise in force, there's no room for mistakes.
The end is near. Stockpile everything you can.
Scour the city—supermarkets, hardware stores, farmers' markets. Leave no corner untouched. Before society collapses, grab everything you'll need to stay alive.
Every decision carries weight. Do you spend your precious time and money on food and water, or do you fortify your shelter and secure fuel for the long haul? Choose wisely. Your survival depends on it.
Keep a close eye on your supplies with a live inventory system. The Loot Spotter lets you see exactly what you've gathered, identify critical gaps, and plug every hole before the clock runs out.
Transform your home into an apocalypse-proof fortress.
Scavenge or purchase furniture, appliances, and construction materials. Design your safe house layout from scratch, then roll up your sleeves and install, upgrade, and customize every last detail with your own two hands.
As your survival demands grow, so does your safe house. Expand it floor by floor. Living quarters, storage rooms, power generation, and even farming areas... everything meticulously planned and in its place.
Every resource you invest before the apocalypse becomes the lifeline that keeps you alive after.
Manage your stronghold and become self-sufficient.
Grow your own crops and cook proper meals because surviving the apocalypse doesn't mean giving up the good life.
Power your base with diesel, manual generators, or solar. Every watt is a resource you can't waste.
Manage hunger, stamina, and morale. Survival isn't just about staying alive; it's about staying sane.
Confront disaster and face the unknown.
Rain, the freezing cold, and blackouts... Every disaster pushes your prep to the limit.
Hold the line against endless hordes of zombies. Fortify, set traps, and defend your last refuge.
Explore abandoned supermarkets, schools, and the city ruins. Scavenge for rare resources, but stay sharp. Not every threat shambles and groans.
Stand together and rewrite the ending.
Rescue stranded neighbors, trade with survivors via drone, and build a new community.
Choose your past—a worker, a student, or a warehouse clerk. Every identity changes the game.
Every failure becomes experience. Reborn with your memories, uncover the disaster's truth.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (64-bit)
- Processor: Intel Core i5-8500 / AMD Ryzen 5 2600X
- Memory: 16 GB RAM
- Graphics: GeForce GTX 1060 / Radeon RX 6500 XT
- DirectX: Version 11
- Storage: 10 GB available space
- Additional Notes: When playing games with a resolution of 1080p or higher, it is recommended to set the graphics quality to "Low".
Recommended
- OS: Windows 10/11 (64-bit)
- Processor: Intel Core i5-11600K / AMD Ryzen 5 5600
- Memory: 16 GB RAM
- Graphics: GeForce RTX 3060 / Radeon RX 6700 XT(8GB+)
- DirectX: Version 11
- Storage: 10 GB available space
- Additional Notes: When playing games with a resolution of 1440p or higher, it is recommended to set the graphics quality to "medium" or "low".
Supported Languages
Latest news
Patch NotesOfficial
[Update Announcement] 9/4 Update
Hello, survivors!Thank you for your continued feedback and suggestions. Today's update adds the defensive support "Shield of the Street", focusing on optimizing Achievements, collections, community groups, and a batch of survival experiences, while also improving story cutscenes. Details are as follows:Version: 1.0.15690\Added defensive support series challenge "Shield of the Street": In the mid-to-late post-disaster period, when survivors at some trading posts are besieged by zombie hordes, they will send distress messages. You can deploy Drones to lure the zombie swarms to your Home's doorstep and help them fend off the wave. The survivors at the trading post will also send you support supplies in return. After successfully defending against multiple waves of increasingly large zombie hordes, you can achieve the challenge ending "Shield of the Street". All three protagonists can trigger this challenge after 50 days.Record Player Single Loop Added: The record player's playback modes now include "Single Loop," which can be freely switched with "Auto Disc Change."Refrigerator Weight Limit Optimization: All types of refrigerators now have their weight limits removed, so storing food ingredients is no longer restricted by weight.New Game Plus Front Door Optimization: In New Game Plus and beyond, the Front Door's "Advanced Repair" and "Advanced Reinforcement" can now be used directly without completing the corresponding tasks.Achievement Fix: Fixed the issue where the "Between Neighbors" achievement could not be completed. Responses in community groups now count toward progress, and the required number of times has been reduced.Handbook and Achievement Fix: Fixed the issue where the "Crafting" category in the handbook was always one entry short of completion, preventing the "Blueprint Collector" achievement from being unlocked.Item Merge: "Radish" has been merged into "Carrot." Radishes in old save files will be automatically converted, and related recipes have been upd...Read full article on Community Announcements (Irena)Patch NotesOfficial
[Update Announcement] 9/2 Update
Hello, survivors!Thank you for your continued feedback and suggestions. Today's update introduces "Operation Tips," focuses on optimizing cooking, exploration, and a batch of interface experiences, and improves the respawn cutscene. Details are as follows:Version: 1.0.15511\New Operation Tips: Each time you issue a command, the bottom of the screen will briefly display the icon, name, and target of this operation, so you can see at a glance what you just did. This can be disabled in settings if not needed.Interface Smoothness Optimization: When opening panels during cooking and crafting, "Interface Lag Optimization" now also takes effect, making operations smoother.Progress Bar Display Fix: Fixed the display issue where action names would not appear on the progress bar while certain actions were in progress.Weight Display Optimization: Weight values displayed in the crusher and furniture details now remain consistent with the inventory.Added Update Log Entry: A new "Update Log" button has been added to the main interface sidebar, allowing direct viewing of the latest update content. A red dot indicator will appear when there's a new version.Planning Mode Fix: Fixed the display issue where characters would maintain a frozen pose while gliding when clicking on the ground during planning mode pause.Wake-up Prompt Optimization: Various notification pop-ups when respawning and waking up now appear after the cutscene ends, no longer overlapping with the screen. New saves with "Skip Prologue" checked now also include the opening screen effects.\Cooking Recipe Fixes: Fixed the issue where five dishes including Stir-fried Mushrooms and Fresh Vegetable Salad couldn't be made. They can now be crafted by adding corresponding ingredients plus any seasonings.Exploration Point Opening Hours Optimization: Hardware Store and Ruined Supermarket are now open 24/7.Decay Calculation Optimization: Decay calculation for supplies in exploration instances now remains consistent with Home, e...Read full article on Community Announcements (Irena)Patch NotesOfficial
[Update Announcement] 8/31 Update
Hello, survivors!Thank you all for your continued feedback and suggestions. Today's update introduces a new daily challenge—sporadic zombie harassment—and focuses on optimizing crafting stations, inventory operations, and a batch of interface display experiences. Details are as follows:Version: 1.0.15369\Trap Hunting Optimization: At the Warehouse Manager's Home, the Warehouse and Outdoor areas now have trap prey distribution that is closer to real ecology, making it easier to get results, and the appearance rate of rare prey has also been improved.Heating Task Optimization: The heating equipment crafting task requirements for all three characters have been unified to "having a heating method"—having any electric heater, fireplace, or Air Conditioning installed at Home will complete the task.Promise Task Fix: Fixed issues where ending promise task prompts were sometimes unclickable, couldn't be dismissed, or promise notifications wouldn't appear.New Sporadic Zombies: After the disaster, as time passes, sporadic zombies may occasionally wander around and might randomly attack the Front Door.Message Bubble Fix: Fixed an issue where some message bubbles would remain stuck on "Task in Progress" after making a choice.Planning Card Fix: Fixed the issue where consumable planning cards were being processed multiple times, causing abnormal Morale increases.Food Post Optimization: Added a time limit to the image upload feature for food posts, so they no longer stay permanently in the group chat.Audio Adjustment: Removed the tinnitus sound effect from Night events in Endless Mode.\Carry Weight Display Standardization: Unified the carry weight display logic across various interfaces including backpack and crafting table, fixing display errors caused by acquired abilities in some interfaces (actual carrying capacity remains unchanged). Also fixed the issue where items couldn't be transferred with one click even when the backpack wasn't full in certain situations.New Drop Shortcu...Read full article on Community Announcements (Irena)Patch NotesOfficial
[Update Announcement] 8/28 Update
Hello, survivors!Thank you for your continued feedback and suggestions.Today's update adds auto-change functionality to the record player and optimizes a batch of neighborhood interactions, resource handling, and scene performance content, as follows:Version: 1.0.15291\New Community Food Sharing Options: The food sharing tasks in the homeowners' group now offer two choices—take a photo to share, or directly deliver a portion; delivering food can improve relations with Neighbors.Large Ingredient Cutting: Giant Turkey now needs to be cut before consumption. Large ingredients that drop on the ground can now be cut on the spot, preventing the issue of being unable to retrieve them due to insufficient backpack space.New Record Player Auto-Change Feature: A new "Auto-Change" button has been added when the record player is playing. When enabled, it will automatically play records from your Home one after another in sequence, eliminating the need to manually change records.Survivor Support Improvements: Optimized the rescue logic—rescues now maintain the best status after completion; enhanced reciprocal gifts, with Neighbors now prioritizing returning items made from materials provided by the player.Basket Weight Capacity Increase: The weight capacity of baskets used to deliver supplies to Neighbors has been increased from 5kg to 10kg.Alcohol Volume Optimization: The volume of Average, Poor, and Strong alcohol has been reduced to half of their original size, saving more backpack space.Fuel Value Adjustment: The trading value of some Fuel has been adjusted based on their heat value.\Wishlist Food Marking: When opening the backpack, Food required by wishes will display a green marker in the upper right corner of their slots, making it easy to identify what to eat at a glance.\Warehouse Manager BGM Optimization: Added exclusive background music to the Warehouse Manager's post-disaster Home.Pre-Disaster Scene Optimization: The neighborhood around your Home now prioritizes loadi...Read full article on Community Announcements (Irena)Patch NotesOfficial
[Update Announcement] 8/27 Update
Hello, survivors!Thank you for your continued feedback and suggestions. Today's update continues to polish the crafting station experience and fixes a batch of issues with Achievements, survivor profiles, and Home scenes. Details are as follows:Version: 1.0.15218\Crafting Recipe Information Enhancement: When hovering over Furniture recipes, you can now directly view the slots, key stats, and attribute effects of that piece of Furniture.Crafting List Optimization: Recipe list order is now fixed and no longer jumps around when materials change; when clicking on recipes for auto-filling, only missing materials are added, and existing materials on the workbench are no longer repeatedly moved in and out.Crafting Drag Optimization: In the crafting interface, dragging materials to empty areas of the panel will return them to their original position instead of dropping them on the ground.Search Hotkey Optimization: Containers in exploration dungeons and expedition locations can now also be searched directly by pressing E.Minimap Display Fix: Fixed an issue where the minimap would cover the inventory and Container panels in exploration dungeons.Endless Mode Interface Optimization: Added narration and confirmation before starting Pure Endless mode; the post-apocalypse interface now displays the current character's longest survival record in the top-right corner.\Vase Fix: Fixed an issue where vases would become empty and unable to hold flowers again after arranging flowers and then going out to explore or reloading a save.Neighbor's TV Fix: Fixed an issue where characters would get stuck and unable to move near the TV at a Neighbor's Home.Cat at the Door Optimization: During zombie horde attacks, cats will no longer come knocking at the door.Wage Slave Gift Optimization: In the college student's story, alcohol given to the Wage Slave will now be crafted into corresponding Molotov cocktails as a return gift, and alcohol will no longer be disliked.Large Zombie Siege Optimizatio...Read full article on Community Announcements (Irena)






