
Screenshots

Watch trailer on Steam ↗Project Corner
Triny Games · Published by Triny Games
7 user reviews — 86% positive (7 reviews) · 1 achievements
Last updated 28 Sept 2026
Tactical multiplayer hide-and-seek game. Turn into random environment objects to blend in or become a hunter to track down opponents. Suddenness, fun and betrayal!
£9.09
Lowest price we've ever recorded
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Price history
Action, Indie, Massively Multiplayer, Casual · 2026 · More £5 - £15 games
Project Corner challenges you to blend into your environment as one of many players, each able to transform into random objects or become a relentless hunter. Experience the suddenness and betrayal that define this exciting indie title.
About this game
Prop Hunt in the World of Project Corner
Are you ready to test your intuition, cunning, and knowledge of every single corner in the Project Corner game? Welcome to the official "Prop Hunt" mode - a dynamic, intense, and incredibly thrilling game where familiar locations turn into a massive arena for survival and deception!
In this game, players are divided into two teams with completely opposite goals. Will you manage to blend into the environment, or will you become the hunter from whose gaze no detail can escape?
Play on our dedicated servers with your friends or search public rooms to play with randoms.
The Game is Split into Two Teams:
Hunters
Your mission is to clear the location of fake objects. At the start of the round, you are frozen in place while the panicked targets frantically scramble for a hiding spot. As soon as the timer runs out, the real hunt begins!
Utilize Your Arsenal: You have access to unique abilities for each hunter: crowbar, grenades, and much more.
Trust Your Instincts: Notice any inconsistencies in the environment. Is that shadow falling the wrong way? Was that crate always sitting there? Strike without hesitation!
Props
You are the masters of disguise. Your goal is to survive until the end of the round at all costs.
Transformation: Become part of the environment. Turn into a cup on a table, a massive wardrobe in the corner of a room, or a regular cardboard box in a warehouse.
Movement is Life: Are the seekers getting too close? Use the "taunt/whistle" mechanic to mock them and earn extra points or make a sudden dash to another wing of the map while the hunter’s back is turned.
Unique Interactive Maps
New unique maps with every single season! You will have to hide in a wide variety of locations:
The Office Building: The 30th (top) floor and the rooftop, connected by two staircases - a non-stop chase between floors until someone makes a mistake. Features nearly 100 unique objects to transform into.
Game Mode Features
Hunter Abilities: Choose from different characters to hunt down the hidden props. Each hunter possesses 3 unique abilities: 2 regular skills with cooldowns, and 1 ultimate ability that is available once in a round.
Random Prop Shuffling: At the start of each round, props are assigned a random object to hide as. Once the round reaches its halfway point, every prop player's object is randomly swapped out for a new one.
Gather your friends, create a lobby, and prove who is the true master of disguise and who is the ultimate detective. The clock is ticking... Ready or not, here I come!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: Intel Core i3-6100 / AMD Ryzen 3 1200
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 960
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 1 GB available space
- Sound Card: DirectX compatible
- Additional Notes: Target: 1080p / 60 FPS on Low settings.
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 / 11 (64-bit)
- Processor: Intel Core i5-8400 / AMD Ryzen 7 1700X
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce GTX 1660 Ti / AMD Radeon RX 5600 XT
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 1 GB available space
- Sound Card: DirectX compatible
- Additional Notes: Target: 1080p / 120 FPS on High settings.
Supported Languages
Latest news
Patch NotesOfficial
Update 0.8.0
Today we are bringing a lot of new features to the game! We worked a lot on Steam Inventory since last update was uploaded, but it is not the only thing we added.Weapons SystemCurrently, there is only one weapon in the game - Pistol. Starting today we are renaming this weapon to Striker and redesigning it completely!Old weapon did not have good UV Map, so there were no abilities to create skins for it, but now it supports full customization.Steam InventoryThis update mainly was planned as Steam Inventory implementation, so we made first weapon as Steam Item with also adding first skins for it. Starting today - every user that has Project Corner license can start game and receive his first promo skin for free! We also added 2 skins for influencers that were participating in our BETA testing. More skins would be added with upcoming updates!In the near future - we will make Hunters as Steam Items too.Steam Inventory works only on Project Corner license version (not available on Demo). Button to open inventory will appear on main menu.NetworkingWe have received information about our servers not working in some regions: USA, Canada, China and probably more. Problem was solved and now players must connect to the server without any issues.Other Changes- Added in-game notifications that will pop-up during round with warning about round states.- Now right clicking avatar of player also opens context menu with buttons to interact with him.- Fixed server logic for creating/joining match.- Changed environment settings for "Office" map to remove dark areas on floor 30.- Fixed bug on Prop's spectator mode, when he was hiding Hunter mesh after switch from First Person spectating to Prop.- Fixed bug on Achievements receiving. Now on launch all players on Main version receives First Launch achievement. More achievements coming soon!- Fixed bug when Hunters with 0 ammo could not shoot on last 30 seconds of round (infinite ammo).- Fixed bug when Hunters was starting withRead full article on Community Announcements (Santé)Patch NotesOfficial
Patch 0.7.2
In today's update we are bringing new environment system for players in game and changes to Office map.Environment system difference mostly visible on rooms, that is isolated from sky's light.Changelog:Environment settings for maps were changed. It mostly affected light system.Office map 30th floor's height was increased from 3m to 5m.Office map small stairs' doors width was increased for 30th floor and roof sides.New console command "video_graphics_ssao". Creates soft contact shadows in gaps and object intersections. Disabled by default.New console command "video_graphics_ssr". Generates real-time reflections on glossy surfaces visible on screen. Disabled by default.New console command "video_graphics_ssil". Adds soft color bounce and indirect light between nearby objects. Disabled by default.New console command "video_graphics_sdfgi" (enabled by default). Calculates realistic dynamic global illumination and shadows for large open environments. Enabled by default.Options on settings tab would be added in next patch, for now it only supported with console (might be unstable on changes).Read full article on Community Announcements (Santé)Patch NotesOfficial
Update 0.7.1
In today's update we are bringing new visual system for players in game, fixing chat with additional improvements.Changelog:Props and spectators now will be seeing fixed size name label, not depending on distance.Hunters and props now have different name colors, so it easier to understand who you look at.Hunters now visible behind the walls with X-ray color.Props and spectators now see other props with initial enabled X-Ray. It is still available to to toggle with "X" hotkey.Chat now located at the bottom left side, instead of middle left.Players now types in chat with their current role.Fixed ammo problem, when sometimes on round reset hunters were seeing 0 ammo at the start.Now game's intro launches with additional 1 second delay to not lag, while game initializing connection and load resources.Some server-side fixes that will make less desynchronization with client side.This update was mostly patch for critical bugs. Currently, we are working on Roadmap for the future's showcase for the game.Read full article on Community Announcements (Santé)AnnouncementsOfficial
Project Corner is out now!
Project Corner is officially released on Steam Store! We want to say thank you to all players that participated in tests before game was actually released. Today we are going to talk about game state, what we updated in recent days and our plans for future of Project Corner.First things first - we want to say thanks to streamers who were participating in tests by adding their media links. All of them broadcast in Russian language: - This streamer participated in multiple tests, was bringing positive and fun while testing the game. - This streamer participated in our second test, while game was not even having settings menu. From feedback that we received - we made a lot of visual improvements into UI of the game. - This streamer participated in our third test, brings to us more feedback, mostly about server-side problems, when players could not see each other's names, freezing after some rounds passed and a lot more. - This streamer participated in our last test, when we added back Lock map. During this last test we decided to make Public Matches for players to join, while others already play it.Now let's get back to the release - we want to talk about everything step by step.Game OverviewAs we were not speaking about updates - let's talk about it as it is general game overview:MapsCurrently on release there are two maps: Office and Lock. Each of them present different colors, places and meanings.Office map. 30th floor + roof - two floors for hiding around two stairs. Currently it has ~100 unique objects that were developed for this map. You can see more of the map on official trailer.Lock map. Map that is more about nature. This map excludes logic of infrastructure and placement, just a little street and two parks. It has ~30 unique objects + 30 added from Office map.HuntersOne of the teams in Project Corner is Hunters. Currently during round there's one hunter and others are Props. Hunters start round blindfolded for 30 seconds to let props hide. Each hunter has 3...Read full article on Community Announcements (Santé)






