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Watch trailer on Steam ↗Terminal Colony Deep Core
Martin Edmaier · Published by Martin Edmaier
Mostly Negative — 29% positive (14 reviews) · 89 achievements
Last updated 28 Sept 2026
Dig deep, manage workers, research tech, and face quantum mysteries in this terminal style incremental mining game.
£4.29
Lowest price we've ever recorded
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Price history
Indie, Simulation, Strategy, Casual · 2026 · More under £5 games
Explore Terminal Colony Deep Core, where managing resources meets quantum mysteries. Dig through layers of complexity, researching new technologies to survive the underground challenges.
About this game
Terminal Colony: Deep Core is a survival management game played from a cold, humming terminal. You’ve been dropped into an aging extraction site buried miles beneath the planet’s crust. Systems are failing, pressure is rising, and something in the rock is awake. Type orders, reroute power, rebuild modules, and guide a handful of specialists through an unforgiving descent one decision at a time.
Click to generate resources, hire workers, and keep your deep core colony alive from a cold, humming terminal
Spend your hard won materials to expand modules, automate production, upgrade specialists.
Trigger Quantum Prestige to reset your run in exchange for powerful, permanent upgrades, unlocking advanced tech and unstoppable late game machines.
Features
Multi-Language: 100% Complete localization in 14 languages
English, German (Deutsch), Chinese (中文), Japanese (日本語), Korean (한국어), Arabic (العربية), French (Français), Turkish (Türkçe), Polish (Polski), Italian (Italiano), Russian (Русский), Spanish (Español), Ukrainian (Українська), and Romanian (Română)
Colony Management: Hire and assign workers to specialized jobs with visual representation
Deep Exploration: Drill through 4 geological layers with procedural block generation
Quantum Prestige: Reset with permanent bonuses through the Quantum Points system
Technology Tree: Research across 3 tiers (Basic, Advanced, Quantum) with meaningful upgrades and T key shortcut
Automation Systems: Deploy advanced machinery for autonomous resource generation including Quantum Excavator, Drone Swarm scaling (5x efficiency), and AI Core bonuses (+10% per core)
Resource Economy: Manage 7 different resource types with complex interdependencies
Achievement System: Unlock 15+ achievements with permanent gameplay bonuses
Dynamic Events: Random events and boss encounters add excitement and risk/reward decisions
Boss Encounters: Epic boss battles with dedicated attack buttons, health bars, and valuable defeat rewards
Persistent Progress: Auto-save system with manual save button and F5 shortcut ensures your colony never stops growing
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Requires a 64-bit processor and operating system
- Processor: Any modern dual core processor
- Memory: 8 MB RAM
- Graphics: Any GPU with Vulkan support (2016 or newer)
- Storage: 300 MB available space
- Additional Notes: GeForce GTX 600 series or newer (2012+) Radeon HD 7000 series or newer (2012+)
Recommended
- Requires a 64-bit processor and operating system
- OS: Requires a 64-bit processor and operating system
- Processor: Any modern dual core processor
- Memory: 16 MB RAM
- Graphics: All RTX series GPUs fully supported/All Radeon RX 5000/6000/7000 series fully supported
- Storage: 500 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Terminal Colony: Deep Core v1.4 Update
v1.4 is a major update that improves both the game and the codebase.The biggest change is a full upgrade to Bevy 0.18. On the gameplay side, the new Prestige Shop adds permanent Quantum Point upgrades that carry across resets, including progression boosts and starter resource upgrades.This version also adds resource fly-to-UI animations, making mining feel more responsive and satisfying, and fixes several important prestige/reset bugs (including resource carryover, achievement re-unlocks, and requirement calculation issues).Under the hood, there are also code quality improvements, stronger persistence testing, and full localization support across 19 languages.Overall: v1.4 is a polished, stable milestone release with better progression, better feedback, and a modernized engine foundation. Thank you for the support and playing.Read full article on Community Announcements (godmanGM)AnnouncementsOfficial
Migrate to bevy 0.18 and implement the Prestige Shop & UI animation
After a few attempts, I finally got the game migrated to Bevy 0.18. Some colors and a few Egui elements were off after the update, so it took me a while to track everything down and fix it.I also added a Prestige Shop this was a player request, and I liked the idea, so I built it directly into the prestige Egui.Thanks for the support, and thanks for playing! New FeaturesResource fly to UI animation Mining now has clear visual feedback. When you collect resources, small icon tokens appear where the action happens and smoothly fly toward the correct resource counter in the top panel.What it doesTokens travel along a smooth arc with an ease-in-out-cubic feel, plus a subtle parabolic lift (sin-based vertical offset) so the motion looks natural.The destination updates every frame, so tokens keep tracking the right resource label even if the UI shifts or the layout changes.Built to stay lightweight: up to 15 tokens at once, with throttling so each resource type can only spawn one token every 0.5s to avoid spam.Supports ore, blocks, crystals, energy, uranium, dark matter, and quantum bits.When it triggersOn player clicks for ore and blocks.On block destruction for all resource types.Read full article on Community Announcements (godmanGM)Patch NotesOfficial
Terminal Colony: Deep Core v1.3.6 Update
SummaryTerminal Colony: Deep Core v1.3.6 is a hotfix and balance update focused on consistency and persistence. It resolves a long-standing issue where click power could differ depending on whether it was rebuilt after a prestige reset or after loading a save, sometimes resulting in large and unexpected changes. The update also tightens prestige rules by scoping achievement bonuses to the current prestige run, preventing bonuses from stacking across multiple runs.This release improves reliability of language and display settings by ensuring they always persist to the preferences file and are no longer overwritten by older save data. Several UI and display issues were corrected, and late-game economy pacing was adjusted through targeted cost increases. All saves from v1.1.6 and later remain fully compatible with no migration required.Release Notes v1.3.6 (2026-02-08)HighlightsFixed click power inconsistencies across prestige resets and save reloads by using a single canonical rebuild path.Achievement bonuses are now scoped per prestige run to prevent stacking across runs.Language and display settings now reliably persist through menu changes, in-game changes, and exits.Balance adjustments: plasma offers +30%, Crystal Detection cost increased to 80 crystals.Bug FixesClick Power Consistency (Prestige vs Reload)Resolved a divergence where click power could be rebuilt differently depending on whether the player prestiged or reloaded.Both prestige reset and post-load recalculation now use the same rebuild logic.Click power is rebuilt from: prestige level, claimed achievements, researched tech, and purchased upgrades.Prevents unexpected jumps or drops after restarting.Achievement Bonuses Now Reset Per Prestige RunAchievement progression is cleared on quantum reset.Click power and global bonuses now apply only from achievements earned in the current prestige run.Prevents unintended long-term stacking from prior runs.Prestige UI CleanupRemoved a duplicate “full reset” action...Read full article on Community Announcements (godmanGM)Patch NotesOfficial
Terminal Colony: Deep Core Update v1.3 is live
After a ton of feedback and reviews, I decided to ship a major update that reworks the game overall. The mid and endgame pacing felt off, so I adjusted progression and balance. The early game is now a bit slower, but the overall experience is smoother and the reported issues have been fixed or rebalanced.The UI has been cleaned up, and I’ll be adding a “How to Play” video soon to help new players get started.I also fixed several localization bugs (missing keys and incorrect strings) and expanded localization to 17 languages.Finally, I added two new events that make Plasma more useful and open up some nice synergy builds.The Engineer Worker has also been adjusted: it’s weaker early on, but scales much better as the game progresses.Thank you for all the feedback and the support!What’s new / biggest changes in v1.3In-game WIKI documentation (press W) with sections for Technologies, Workers, Resources, Shortcuts, Events, and Bosses (localized across supported languages). (Steam Community)Events Hub consolidation: uranium/plasma/random events/boss log (and later nuclear/reactor) are unified under one Events tab with sub-tabs. (Steam Community)QoL: faster worker assignment controls (multi-assign like -10, -1, ALL, +1, +10, MAX). (Steam Community)UI cleanup: tech tree tab removed (moved to WIKI), fewer floating popups, Command Center panels simplified. (Steam Community)Major fixes (stability + economy)Reactor stability fixes (stop button reliability, no restart loops, correct standby fuel behavior, correct prestige reset). (Steam Community)Uranium “drain spiral” addressed (auto-refuel behavior fixed, fuel-efficiency math corrected, analyst consumption reduced, event spam reduced, deposit events triggering fixed). (Steam Community)Prestige correctness (no “free depth” on reset; quantum bits + automation units reset properly). (Steam Community)Boss persistence (boss HP/fight state survives reloads). (Steam Community)Balance / pacing highlightsEngineer rework refinements: eng...Read full article on Community Announcements (godmanGM)Patch NotesOfficial
Terminal Colony: Deep Core Update 1.1.6 is live
Hey miners, this update is all about stability and worker sanity. I tightened up worker assignment so presets stop pulling in locked roles, added stronger recovery so workers don’t get stuck doing the classic “stare at a wall forever” routine, and improved idle/wander behavior so they keep moving even when the mine runs dry. Late game balance also got a major tune up at level 17+: uranium drain spirals are now much harder to trigger thanks to reserve protection, passive uranium fallback, and a new reactor efficiency upgrade. Balance (Level 17+ Endgame Stability)ChangedQuantum Analyst uranium consumption reduced: 0.15 → 0.05 uranium/sec per worker (-66%)Quantum Analyst Qbit generation increased: 0.02 → 0.025/secEngineer energy consumption hysteresis: requires a 20% energy buffer before consuming to reduce active/idle oscillationAddedUranium reserve protection for Quantum Analysts: maintains a 5.0 uranium minimum reserve and pauses before dropping below thresholdPassive uranium trickle (DarkMiners): 0.001 uranium/sec per worker after uranium prospecting is researchedNew upgrade: Reactor Fuel EfficiencyReduces reactor uranium consumption by 40%Cost: 30,000 ore, 150 crystals, 50 uraniumUnlock: 1000m depth + Nuclear Power researchWorker Systems and BehaviorFixedWorker presets now validate unlock status before assigning worker types (skips locked types, notifies player, prevents early game energy drain)Resting workers now always recover energy (8% per second) and exit Resting above 60% energyWorker theft recovery: hire cost and mine field visuals now update to match remaining workforce (prevents ghost workers and inflated costs)AddedWorker stuck detection and recovery (5 second movement tracking; escalation: reset state → nudge → teleport)Block claim timeout: claims expire after 12 seconds to prevent deadlocksWander behavior: workers pick random exploration positions when no blocks existUI and LayoutAddedWorker preset lock status indicators:Green: all workers availableYel...Read full article on Community Announcements (godmanGM)






