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Watch trailer on Steam ↗Landmark Battle
Poetic Games · Published by VS MEDIA LIMITED
3 user reviews — 100% positive (3 reviews)
Last updated 28 Sept 2026
Landmark Royale is a two-player real-time arena game built for streamers, where players battle to capture zones and use skills while viewers can send chat commands or donate to spawn monsters, create events, or disrupt actions, turning each match into unpredictable chaos.
£6.29
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Indie, Early Access · 2026 · More £5 - £15 games
Engage in intense real-time battles as you capture zones and unleash skills against a single opponent. Join the early access community of Landmark Battle, where every match is filled with unpredictable events driven by viewer interaction.
About this game
About This Game
Landmark Conquest is a 2-Player PvP + Live Audience Interaction multiplayer action game.
Two streamers compete to capture four landmarks on the map, with the first to reach 1000 points claiming victory. But the real challenge comes from your live audience—they can summon monsters, cast skills, and even donate to unleash Bosses that disrupt your gameplay. This is the ultimate showdown between streamers and viewers, order and chaos.
Designed specifically for live streaming, audience interaction, and party gaming. Everyone can join the battle, and every second is full of unpredictable chaos.
Game Features
1. Streamer vs Audience—Everyone Joins the Chaotic Brawl
Viewers can type commands in chat to summon units, cast skills, and apply Buffs/Debuffs
Donations unlock elite monsters or devastating Bosses
Every donation can instantly turn the tide of battle
Viewers are no longer spectators—they’re the key force that determines victory
2. 2-Player Battle: Capture Landmarks, First to 1000 Points Wins
Four strategic landmarks on the map; capturing them accumulates points continuously
Defend landmarks under pressure from both enemy players and audience-summoned monsters
Movement, unit deployment, and capture timing are crucial to victory
Mastering the rhythm of offense and defense determines the final outcome
3. Unit Cards + Skill Cards—Build Your Custom Strategy
Choose from melee rushers, AoE mages, support units, pursuit casters, and more
Each unit has unique attack range, movement speed, and cooldown time
Units automatically follow the player and assist in combat
Freely combine cards to create rush builds, defensive builds, or hit-and-run tactics
4. Death & Respawn—Critical Turning Points in Battle Rhythm
Upon death, return to spawn point and enter respawn countdown
Cannot summon units or cast skills during respawn period
The downtime gives opponents a chance to expand their advantage
Avoiding death and exploiting enemy respawn windows are core high-level tactics
5. Built for Streaming—The Ultimate Interactive Gaming Experience
Perfectly blends competitive combat with audience participation
Ideal for streamer-fan interaction, friend parties, and interactive shows
Every viewer command and donation impacts the battle in real-time
Every stream is filled with laughs, surprises, and dramatic comebacks
Ready to embrace the chaos? Rally your audience and start an unprecedented battle for landmark supremacy!
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 x64 or newer
- Processor: Requires a 64-bit processor and operating system
- Memory: 16 GB RAM
- Graphics: GeForce GTX 960 (2048 MB) / AMD Radeon R9 280 (2048 MB)
- Network: Broadband Internet connection
- Storage: 20 GB available space
- Additional Notes: Keyboard and mouse required. Controller input is not supported.
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Update Notes - May 22
Improved multiplayer gamepad input handling and added controller bindings for movement and attack.Read full article on Community Announcements (VS Media)Patch NotesOfficial
Add Controller Movement 2026.05.21
Add Controller MovementRead full article on Community Announcements (VS Media)Patch NotesOfficial
Update Notes - May 18
Fixed a multiplayer startup issue where one player could enter the battle before the opponent's ready data was received. The game now waits for both players' card selections before loading the multiplayer scene.Read full article on Community Announcements (VS Media)Patch NotesOfficial
Update Notes - May 18
Fixed multiplayer scene transition stalls after both players accept a match. Card selection and multiplayer scene loading now use additive transitions to avoid loading freezes.Read full article on Community Announcements (VS Media)Patch NotesOfficial
Update Notes - May 18
Fixed scene transition issues after character creation and tutorial completion. The game now avoids the loading scene handoff for large onboarding scenes and uses additive scene transitions to reduce loading freezes.Read full article on Community Announcements (VS Media)






