
Screenshots

Watch trailer on Steam ↗No Man's Land
Mancunium North · Published by Mancunium North · Official site ↗
Content notice: In No Man's Land, the chief objective is to capture the enemy trench. Enemies will attempt to stop you, and at which point, players can expect to see violent hand-to-hand combat. There is no dismemberment or blood within the game.
Last updated 28 Sept 2026
A First World War turn-based strategy game. It's you versus them, versus No Man's Land.
Indie, Simulation, Strategy · 2028 · More free games
Command troops across treacherous No Man's Land in this 2028 turn-based strategy game from Mancunium North, where every move could be your last.
About this game
First World War Strategy
Break the deadlock, make shrewd decisions in the field, and think on your feet. Take the enemy trench at all costs. Beware of No Man's Land, though it's all that separates you from your enemy, it has tricks up its sleeve to trip both factions up!
Core Features
Realistic & Immersive playing environment
Turn-based playing framework
Mission briefs
Troop spawning
Resource Management
Fierce hand-to-hand combat
Difficult and unpredictable enemy AI
'Capture the Trench'
'Trapman's Wire'
'Hell-holes'
'Spirits'
Game Modes
RAID - A tense combat thriller set in the dead of night, inspired by the dangerous 'night raids' that occurred during the First World War. Raid features exclusively hand-to-hand combat, forcing units to meet in No Man's Land ready to kill, however, a trench axe is no use to possessed barbed wire...
FRONTIERS - An alternative, open-world combat experience. Environments are carefully crafted in the image of real-time battlegrounds such as the River Somme and Passchendaele.
Both game modes are intended as a sandbox for players to explore different tactics, maximise each type of unit's skillset and ultimately break the deadly stalemate.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 (64 bit)
- Processor: Intel Core i3
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1050
- DirectX: Version 11
- Storage: 10 GB available space
- Sound Card: Built-In
Supported Languages
Latest news
Patch NotesOfficial
No Man's Land v2.2.0 Update
Greetings, fellow comrades! This is a very exciting content update for the No Man's Land Demo, where we have added various cosmetic items into the game. Additions:Equipment - M15 Gas Mask (German Light Infantry)Equipment - M15 Mask with snood (German Heavy Infantry)Weapon - Sharpened ShovelWeapon - German Boot KnifeRemovals:Equipment - German StahlhelmAdjustments / General Changes:Reduced all weapon textures to 1024pxRe-modelled German StahlhelmRe-modelled Trench PickaxeRe-modelled Trench ClubIncreased cloth tension on British Light Infantry CloakSIDE NOTICE: Please keep using the feedback forms for feature requests!Thank you for taking the time to play the No Man's Land Demo, the next update (bugfix-dependent) will be making the game have full Steamdeck support.Read full article on Community Announcements (alexreid.mancunium)Patch NotesOfficial
No Man's Land Demo v2.1.0 Update
Greetings, fellow comrades! This is a very exciting update to the No Man's Land Demo, where we have introduced a Day/Night cycle mechanic in to the game. This is something that we have wanted to introduce for quite some time, and now it's finally here: Additions: Game Timer to Raid, set to 20 minutesGame Timer SFX at match checkpointsDay/Night Cycle as first installation onto RealTime System Removals:None to noteAdjustments / Bug Fixes:Fixed issue with game ending in the middle of turn (again)Fixed issue with spirits pathfindingRemoved legacy shader assets from environmentLowered volume of turn sound cues, emphasising the environment betterSIDE NOTICE: We reached 100 wishlists!! ːsteamhappyː Thank you to every one of you who has taken the time to play, playtest and be involved in the project!Read full article on Community Announcements (alexreid.mancunium)AnnouncementsOfficial
No Man's Land Demo v2.0.0 - Overhaul
ICMYI: No Man's Land Demo - Official Trailer: Hello fellow comrades! It has been a long time...but with good reason. We have spent the past 6 months re-developing the core and peripherals of No Man's Land, to a point where we think this is one of the most immersive War Strategy games out there! Here is a player-facing changelog on just how much work has been done: Levels: - Reworked the Main Menu to include diegetic UI - Re-design of the Tutorial Level - Addition of a War-photography style loading screen - Re-design of the Raid Level 3D Artwork: - Re-created ALL 3D Assets in game - Re-textured ALL 3D Assets in game - Added a raincoat for Light Infantry Lighting: - Replaced old ambient lighting with new, for all levels - Abandoned baked lighting Audio: - Recorded a set number of 'English' and 'German' voice lines - Added ambient trench SFX - Added bespoke sound cues for all units - Added ambient audio to 'spirits' UI: - Complete overhaul of main menu UI - Complete overhaul of Tutorial Level UI - Complete overhaul of Raid Level UI - Each Unit has it's own Name - Unit Sanity bar New Features: - Spirits - Toggle All Units - Skip turn - Unit Name - Unit Sanity - 2v1 combat support - Enemy turn commences at the end of last player turn This is a very condensed list of changes, which has been supported by a whole host of backend work to make the turn, spawning and movement systems far more robust. We would like to sincerely thank everyone for their patience and support, but we think that you will be just as happy with this demo as we are. Thank you for choosing to create history with us, one game at a time. The Mancunium North Dev TeamRead full article on Community Announcements (alexreid.mancunium)Patch NotesOfficial
No Man's Land Demo v1.5 - Re-Implemented Bug Fix
A critical bug whereby the friendly spawner, during the tutorial level, was still registering capture. Logic of the spawners have been re-implemented, so now enemies no longer CHOOSE or CAPTURE friendly spawners during the tutorial. For the RAID level, however, it is business as usual. Thank you for your patience, cooperation, and honest feedback. Our next update will be another General Update, focusing heavily on an art overhaul. Please comment / interact below with changes that you'd like to see! The Mancunium North TeamRead full article on Community Announcements (alexreid.mancunium)Patch NotesOfficial
No Man's Land Demo v1.4 - General / QoL Update
A bug whereby players were unable to interact with the 'Return to Menu' button on the Pause Menu after they'd already clicked it. Now, pause and resume functionality works as expected, and the main menu opens as normal.A critical bug whereby, during the Night Raid game-mode, every 5 turns, more supply crates were spawning incorrectly. Now, crates only spawn once instead of once per frame.A critical bug whereby the containing area for the camera was causing the camera to flip rotation on all of it's axes. Now, the camera remains tightly within the containing area and doesn't have any unexpected rotation.Added UI elements to accomodate for the new 'Look Up/Down' camera controls within the Control panel \We want to extend our sincerest thank you to everyone who has played so far; these critical bugs greatly hindered the quality of our game. Thankfully, with them resolved, we can release this FIRST of THREE general updates to you just a week after launch. Keep the feedback coming, we're loving reading your messages! The Mancunium North TeamRead full article on Community Announcements (alexreid.mancunium)






