
Screenshots

Watch trailer on Steam ↗Diggin
Longshot Studio · Published by GamerSky, Longshot Studio
Very Positive — 81% positive (668 reviews) · 42 achievements
Last updated 28 Sept 2026
Drill into the depths of a meteor crater in this incremental adventure. Mine ores, unlock upgrades and find the cosmic treasure that lies below! Can you uncover what happened to the Moles that came before you?
£4.40
£6.29Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Adventure, Indie, Strategy, Casual · 2026 · More under £5 games
Dig deeper to uncover secrets in Diggin, an incremental adventure where you mine ores and upgrade tools. Navigate the mysteries left behind by previous Moles in this unique blend of strategy and casual gameplay from Longshot Studio.
About this game
You are Doug, a mischievous young Mole set on conquering the strange meteoric crater discovered by your Grandpa Digby.
Use the crater's materials to upgrade your drill, transform the ground and get more mining gear in the GIANT skill tree.
The crater is the last known location of an ancient star-nosed tribe of Moles that vanished completely!
The earth holds bountiful ores, relics and secrets of the lost tribe, and it's up to you to dig them up!

System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core 2 Duo E8400 or AMD Phenom II X2 550
- Memory: 8 GB RAM
- Graphics: Nvidia GeForce 8800 GT, 512 MB or AMD Radeon HD 7570, 1 GB
- Storage: 500 MB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
Update 1.1 - Ability Toggles, Balance Changes & More
First off, we want to thank you for all your support so far! We're very happy to see people enjoy our game, and can't wait to show you more :)We've read through your feedback and reviews, and this update tackles the most requested changes! Here's everything we changed:Turn abilities on and offEvery automatic ability (dynamite, drones, pickaxes, worms, shockwave...) can now be switched off and back on whenever you want.Right-click an ability in the skill tree to toggle it - on controller, press A/X on an owned node.On the HUD, right-click an ability's icon before you start drilling.Disabled abilities grey out and stop firing until you turn them back on; the game remembers your choices. Skill-tree costsAftershocks unlock: 20k Stone + 4k Platinum -> 60k Stone + 2k Platinum.Bullet Worms unlock: 20k Stone + 3k Gold -> 40k Stone + 1.5k Gold.Fever Forever: 4.5k Stone + 1k Platinum -> 15k Stone + 2k Gold.Widthering Heights: 7k Stone + 1.2k Gold -> 70k Stone (gold cost removed).WorldLate layers are tougher: layer health multipliers for layers 7-11 raised from 50/70/70/80/80 to 75/120/140/180/200. Layers 1-6 unchanged. OverdriveYou now start every run with a full Overdrive tank - burst away from the very first block.Overfuel and Leftovers now go up to 20 levels each - they get expensive fast, so maxing them is a true late-game goal. Abilities hit harder when you unlock themEvery mid- and late-game ability now deals way more damage the moment you buy it: Drill Drones one-shot the upper layers of your current density, and Bullet Worms, Aftershocks, Shrapnels, Spinning Pickaxe, Bouncing Ball, Boomerang Pickaxe and Drill Missiles all got big baseline damage boosts.Last Ditch Effort now kicks in at 20% fuel instead of 5%.Controller improvementsNew: controller rumble (experimental) - feel every block break, explosion and Molenir strike. Works on Steam Deck too.Claiming a mission now jumps focus to the next completed one - claim a whole stack with repeated presses.The cursor stays h...Read full article on Community Announcements (Longshot Studio)Patch NotesOfficial
Update 1.1 - Ability Toggles, Balance Changes & More
First off, we want to thank you for all your support so far! We're very happy to see people enjoy our game, and can't wait to show you more :)We've read through your feedback and reviews, and this update tackles the most requested changes! Here's everything we changed:Turn abilities on and offEvery automatic ability (dynamite, drones, pickaxes, worms, shockwave...) can now be switched off and back on whenever you want.Right-click an ability in the skill tree to toggle it - on controller, press A/X on an owned node.On the HUD, right-click an ability's icon before you start drilling.Disabled abilities grey out and stop firing until you turn them back on; the game remembers your choices. OverdriveYou now start every run with a full Overdrive tank - burst away from the very first block.Overfuel and Leftovers now go up to 20 levels each - they get expensive fast, so maxing them is a true late-game goal. Abilities hit harder when you unlock themEvery mid- and late-game ability now deals way more damage the moment you buy it: Drill Drones one-shot the upper layers of your current density, and Bullet Worms, Aftershocks, Shrapnels, Spinning Pickaxe, Bouncing Ball, Boomerang Pickaxe and Drill Missiles all got big baseline damage boosts.Last Ditch Effort now kicks in at 20% fuel instead of 5%.Controller improvementsNew: controller rumble (experimental) - feel every block break, explosion and Molenir strike. Works on Steam Deck too.Claiming a mission now jumps focus to the next completed one - claim a whole stack with repeated presses.The cursor stays hidden while you play on a controller. FixesThe Worm no longer chews holes in the bedrock wall.Text no longer gets clipped in the Quests and Fossils panels (Chinese).Story cutscene text now stays inside its text box in every language.Big fuel and energy numbers no longer get cut off on the HUD.Long quest progress numbers no longer overlap the reward.Skill-tree descriptions now show the real damage/fuel numbers you'll actually get....Read full article on Community Announcements (Longshot Studio)AnnouncementsOfficial
1.2K+ PLAYERS?! THANK YOU SO MUCH!
We're amazed and grateful to you all!1200+ concurrent players in the first 24 hours is a huge milestone for us, and it's all thanks to you!Thank you, dear players!Longshot TeamRead full article on Community Announcements (Longshot Studio)AnnouncementsOfficial
Diggin is OUT NOW!
Diggin is OUT NOW on Steam! The crater is open. Doug’s journey underground begins today! Drill into the depths of a mysterious meteor crater, mine ores, unlock powerful upgrades, and uncover the mysteries of the ancient moles! Start digging You begin with a small drill and a big crater waiting beneath your feet. Every ore you collect brings you closer to your next upgrade, new equipment, and the secrets buried far below. Unlock upgrades in a giant skill treeCollect ores, artifacts, and new equipmentTransform the crater as you dig deeperUncover the mystery of the ancient mole tribe Diggin is available now. Grab your drill and see what’s waiting underground! Thank you! Thank you to everyone who wishlisted Diggin, played the demo, reported bugs, shared our posts, or followed the game’s development. Your feedback helped us shape Diggin into the game it is today, and we’re incredibly happy to finally share the full adventure with you. If you run into a problem, please post in the Steam Discussions or contact us through our Discord channel. We’ll be watching closely throughout launch. See you in the crater! – Longshot TeamRead full article on Community Announcements (Longshot Studio)AnnouncementsOfficial
Diggin launches in 24 hours!
Diggin launches in 24 hours! Tomorrow, Doug begins his journey into the depths of a mysterious meteor crater. Dig through layers of earth, mine valuable ores, upgrade your equipment, and build your way through a giant skill tree. The deeper you go, the more you’ll discover about the strange crater and the moles that came before...Your journey underground awaitsMine ores and uncover buried relicsUpgrade your drill and unlock new and better mining gearTransform the ground around youDiscover the fate of the vanished mole tribe If Diggin looks like your kind of adventure, add it to your Steam Wishlist today! Diggin launches tomorrow, July 16! Thank you to everyone who played the demo, sent us feedback, shared the game, or added it to their Wishlist. We can’t wait to finally open the crater. - Longshot TeamRead full article on Community Announcements (Longshot Studio)






