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Watch trailer on Steam ↗Loopweavers: Dimensional Alliances
Alejandro Rodríguez Fernández · Published by Alejandro Rodríguez Fernández
Content notice: Loopweavers: Dimensional Alliances contains fantasy violence in the form of animated card battles between creatures, machines, extraterrestials and humanoids. Combat is non-graphic and does not include blood or gore. Some characters and pieces of lore may include: - Light suggestive language or insults in faction dialogues. - Depictions of alcohol in certain illustrations (e.g., space taverns and bars). - Non-graphic representations of skeleton-like creatures (e.g., Skelethrons). - Darker fantasy or sci-fi themes, including interdimensional entities, death, and cosmic conflict.
3 user reviews — 67% positive (3 reviews)
Last updated 28 Sept 2026
A board-based deckbuilding strategy game where positioning and progression decide every battle. Conquer 90+ single-player chapters or challenge rivals online.
£7.99
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Price history
Strategy · 2026 · More £5 - £15 games
Navigate through strategic challenges and online rivalries in Loopweavers: Dimensional Alliances, a 2026 board-based deckbuilder where your positioning and progression determine victory.
About this game
TACTICAL CARD BATTLES ACROSS THE ASTRALIS SYSTEM
Loopweavers: Dimensional Alliances is a deep sci-fi tactical card game where positioning, resources, and planetary environments shape the battle.

DEEP STRATEGIC CARD GAME
Loopweavers: Dimensional Alliances is a deep strategic card game where players build custom decks and deploy creatures and constructs across a tactical grid-based battlefield. Frontline units protect the creatures behind them, creating layered defenses as you gather resources, adapt to planetary conditions, and pursue multiple paths to victory — defeat the enemy Hero, sabotage their base, advance your civilization, or complete powerful mission objectives.

TACTICAL BATTLEFIELD POSITIONING
Position your units across the Vanguard and Rearguard rows to create defensive lines and control the Battlefield. Creatures in the Vanguard protect the units behind them, forcing opponents to break through your front line before reaching your key units.

Reposition your Hero or creatures to protect key units and control the flow of battle.

MULTIPLE PATHS TO VICTORY
Victory in Loopweavers is not limited to destroying your opponent.
You can defeat the enemy Hero, sabotage their Base, develop your Hangar technology, or advance your civilization through Progress.

Every match becomes a strategic race where adapting your plan is key to victory.

DYNAMIC PLANETARY BATTLEFIELDS
Each battle takes place on a planet or location with unique atmospheric conditions and resources.
Some creatures thrive in certain environments, while others require specific gases or protection against corrosive atmospheres.
Players can even relocate the battle using Expedition cards to gain a strategic advantage.

RESOURCE EXTRACTION AND ECONOMY
Creatures automatically extract strategic resources from the battlefield each turn.
These resources can be used to activate powerful abilities, trade through the Nexus satellite, or convert into Astra, the currency of the Astralis System, allowing you to deploy units using alternative costs.

LEARN THROUGH PLAY
Loopweavers includes guided tutorials and a single-player campaign with over 100 chapters, allowing players to learn the mechanics step by step while exploring the story of the Astralis system.

STRATEGIC DECKBUILDING
Build your deck from a wide range of civilizations, technologies, and units from across the Astralis system.
Each alliance offers different strategies, allowing you to create unique combinations and adapt your deck to your preferred playstyle.

LOOPWEAVERS: DIMENSIONAL ALLIANCES AND THE LORE

“Loopweavers: Dimensional Alliances” is a competitive multiplayer strategy game where two players—known as Quantum Weavers—clash in tactical skirmishes across the Astralis System. Each turn, they collapse probability waves to manifest entangled creatures from the 5th Dimension onto the battlefield.

A Quantum Weaver, also called an Entangler, masters extreme quantum entanglement—a technology that grants access to the 5th Dimension, an energetic plane where the essences of all conscious beings ever existed are stored.

THIS GAME FEATURES
🎮 90+ single-player chapters, featuring progressively challenging tactical encounters.
🧩 Board-based strategic combat, where positioning decides every battle.
⚔️ Competitive multiplayer matches between Quantum Weavers.
👥 Direct matches with friends.
🃏 More than 1,000 cards in Episode 1, with a deep and flexible deckbuilding system.
🧠 More than 25 unique Heroes, each with distinct traits and playstyles.
🔮 Over 1,000 abilities and activatable effects to explore.
🌀 More than 40 Status effects to master and manipulate.
🔧 Resource and Scrap systems to enhance your tactical options.
💎 All cards are unlocked through gameplay.
No random booster packs or real-money purchases.🎲 Authentic card duel randomness: shuffled decks and randomized starting hands.
🪐 A deep lore set in the Astralis System, filled with cosmic mysteries and rival factions.
BUILD YOUR DECK
Forge decks that transcend the limits of reality. Start with guided decks and learn the arts of dimensional weaving—or craft your own strategy.
If you're reading this, you're already a Quantum Weaver.

As you learned in your early studies, in the 5th Dimension, every soul exists in a state of quantum superposition—preserved as pure informational energy within the currents of Dark Energy. Each essence retains all genetic memory and experience from every material incarnation it has lived.
EPISODE 1: CHILDREN OF THE SAME STAR
We were never meant to be friends, yet today the silence of the stars gave birth to fear. And fear begot distrust… and then war.
We are no longer explorers — now, we are warriors. We no longer live under the shelter and warmth of our star — no, not anymore. Life is harsher out here, but we have helped… and betrayed each other. When all seems lost, another humanoid’s hand rises to pull us to safety. It has been this way for over 10,000 years, and it will remain so for all eternity, no matter how different we are. Some of us are older and wiser, others are younger and bolder — running so fast they are already by our side. As for those in between, no one can tell if they are ahead or behind.

Episode 1 unveils the Astralis System and the civilizations that inhabit it, exploring their millennia-long conflicts and fragile alliances. It focuses on worldbuilding—its technology, metaphysics, customs, and planetary environments. Every world, from asteroids to stations, is essential for understanding Astralis.
Each Episode will add at least 1,000 new cards and will be released approximately every two years, weaving together new mechanics, story, and strategy.
The complete card set of Episode 1 is included in the base release, forming the foundation of Astralis.
Between Episodes, we’ll continue adding new cards, Heroes, modes, and additional content to keep the game evolving steadily without overwhelming players.
TRAINING AT THE COMBAT TRIALS
The New Atlantis University maintains advanced simulators so its Quantum Weavers don’t get crushed in their first real skirmish.

Have you uncovered the Entanglement Trace of a powerful creature? Or discovered a new combo with your Protocols?
Test your tactics here before facing players across Astralis.

System Requirements
Will my PC run this? →Minimum
- OS: Windows 10 Home
- Processor: Intel Core i5-4ª / AMD FX-6000
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 750 Ti (2 GB VRAM)
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 8 GB available space
- Additional Notes: Internet to Multiplayer.
Recommended
- OS: Windows 11 Pro
- Processor: Quad Core 2.4 Ghz
- Memory: 16 GB RAM
- Graphics: NVIDIA GeForce RTX 3050
- DirectX: Version 12
- Network: Broadband Internet connection
- Storage: 10 GB available space
- Sound Card: On Board
- Additional Notes: 10 GB SSD
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
The Common Ascendancy - Card Expansion Set
🃏 The Common Ascendancy - Card Expansion SetA new force rises from the overlooked.The Common Ascendancy is a major expansion for Loopweavers: Dimensional Alliances, created in preparation for the upcoming Steam Deckbuilders Fest. This update introduces a bold new philosophy: power does not belong only to the rare… but to those who know how to wield the ordinary.🔥 What’s inside the expansion?120 new cards106 Common cards7 Legendary cards1 Mythic card1 Genesis card5 new Heroes designed specifically to empower Common-based decks Each offering a unique approach:Resource generationCard advantageBattlefield sustainDefensive scalingMass-based win conditions🧠 A new way to build decksThis expansion redefines how decks are created in Loopweavers.For the first time, Common cards become the core of powerful strategies, not just fillers. Through new mechanics and Hero abilities, even the simplest units can evolve into engines of value, resilience, or overwhelming board presence.The goal is clear:Make every card playable.Whether you prefer aggressive swarms, resilient formations, or long-term scaling strategies, The Common Ascendancy opens the door to a wider range of viable decks than ever before.🌌 A shift in the balance of AstralisAcross the civilizations of Astralis, something is changing.From the disciplined structures of the Chrome… to the relentless unity of the Snake clans… to emerging figures who challenge the established order…A new ideology spreads:Power is no longer reserved for the exceptional.It is built, piece by piece, by the many.🚀 Prepare your decksWith the Steam Deckbuilders Fest approaching, this expansion is the perfect entry point for new players and a deep strategic playground for veterans.Adapt. Experiment. Ascend.The Commons are no longer weak.Read full article on Community Announcements (izzypul)Patch NotesOfficial
Dimensional Academy Manual Expanded
DIMENSIONAL ACADEMYThe Dimensional Academy Manual has been expanded to help new players learn the game more easily.Dimensional Academy – Your First Steps as a Loopweaver includes 5 guided tutorials that teach the basics through gameplay in The Weaving – Single Player Campaign section.The Academy button now appears above Mandates in the interface.The First Steps manual has been expanded with 28 additional pages explaining the core mechanics of Loopweavers.New players can review important concepts after completing the first 5 tutorial chapters.This update aims to make the learning curve smoother for players exploring the dimensional battlefield.PDF versions of the Dimensional Academy Manual (First Steps) and the full Dark Energy Mandates are available for download at the links below.First Steps + Tutorial Expeditions and Locations + Dark Energy Mandates + Genesis Records:https://www.loopweavers.com/loopweavers-manual.pdfFirst Steps + Tutorial Expeditions and Locations:https://loopweavers.com/dimensional-academy.pdfLEARN THROUGHT PLAY Loopweavers includes guided tutorials and a single-player campaign with more than 100 chapters, allowing players to learn the mechanics step by step while exploring the story of the Astralis System.The manual is intended as a reference guide for players who want to review mechanics or clarify doubts while playing.Additional information about rules and gameplay systems can also be found in the Dark Energy Mandates section.Read full article on Community Announcements (izzypul)Patch NotesOfficial
Quarterly Update — The Weaving Expands (Single Player Campaign)
🔷 Quarterly Update — The Weaving Expands (Single Player Campaign)Since launch on January 20, Loopweavers has continued to evolve.This quarterly update focuses on expanding and refining The Weaving — the Single Player Campaign, alongside systemic improvements and the first balance adjustments.🎮 THE WEAVING — Single Player CampaignThe campaign now includes 100 chapters and tactical challenges across multiple branches, offering structured progression and increasing strategic depth. The Weaving is divided into several modes:🎓 Dimensional AcademyInteractive tutorials introducing core mechanics, board positioning, and progression fundamentals.🌀 Paradox Trials & Paradox ReversePredefined deck challenges that test tactical adaptation and resource management under fixed conditions.🏛 Civilizations ModePlay as each civilization of Astralis and face rival factions in thematic confrontations.📖 Story Mode (Chapters 1–10)Lore-driven battles exploring the origins of Astralis, its factions, and the dimensional conflicts shaping the system.🧠 Heroes ModeBring your own deck and challenge every Hero in the game.🔥 Ascended TrialsAdvanced Hero confrontations for experienced players seeking higher tactical difficulty.The Single Player experience is now fully structured as a progressive campaign system.⚙️ Astralis Control Center UpdateA new advanced combat algorithm can now be activated from the Astralis Control Center.🧠 IZAS Overclock ProtocolOverclock introduces deeper projections and more reactive tactical behavior, offering a more demanding combat experience for players seeking higher challenge.Standard Logic remains available for balanced encounters.⚖️ First Balance PassFirst card balance adjustments have been implemented to improve match pacing and strategic diversity.🪐 Ongoing DevelopmentLoopweavers will continue expanding The Weaving, refining combat systems, and evolving the Astralis universe in future updates.Thank you to everyone exploring the system.The weaving continues.Read full article on Community Announcements (izzypul)Patch NotesOfficial
📦 Loopweavers – Tactical Logic Update
📦 Loopweavers – Tactical Logic UpdateLoopweavers: Dimensional Alliances 1.18This update focuses on structural improvements to the game’s internal tactical algorithms and heuristic systems.Over the past week, we have refined core decision layers that govern positioning, progression logic and action prioritization.⚙️ Algorithm & Heuristic Improvements🔹 Structural Logic SeparationRefactored the single player tactical system into two independent logic protocols.Standard and Overclock modes now operate on separated heuristic layers.Improved stability and clarity in action evaluation.⚙️ Movement Logic Refinement🔹 Positioning Algorithm RefinementReduced meaningless early-board repositioning.Units now require measurable tactical gain before moving.Improved frontline/backline evaluation logic.Better protection scoring based on effective durability (HP-weighted tank assessment).Reduced low-value edge positioning unless tactically justified.🧠 Victory Condition Evaluation Improvements🔹 Progress vs Sabotage Evaluation ImprovementsImproved victory condition detection when reaching Progress threshold.Correct prioritization of self-win opportunities.Better balancing between offensive pressure and self-progression.Reduced mid-game misprioritization in high-progress states.🔬 Heuristic Layer Enhancements🔹 Heuristic Stability AdjustmentsRefined action scoring thresholds.Reduced noise in early board states.Improved consistency in first-turn decision layers.Cleaner evaluation of defensive coverage.This update does not introduce new content. It strengthens the tactical core of Loopweavers and improves overall match consistency.Further Overclock refinements are planned.Read full article on Community Announcements (izzypul)Patch NotesOfficial
Build Update 1.17 — Tactical Refinements & New Story Chapter
Build Update — Tactical Refinements & New Story ChapterThis update introduces a new challenging Story encounter alongside additional refinements to enemy decision heuristics. The goal is to improve tactical clarity while keeping Single Player accessible for new players.1) New Story Chapter — Hulmor Dome DeploymentA new difficult chapter has been added to the Story Mode, centered around the deployment of the Hulmor Dome.ThemeThis encounter focuses on strategic positioning, defensive setups, and managing long-term pressure rather than pure aggression. Players will need to adapt their playstyle and decide when to protect key units or commit to decisive actions.Victory ConditionDeploy and stabilize the Hulmor Dome to secure control of the battlefield.The enemy will attempt to disrupt your setup through targeted pressure and positioning plays.This chapter is designed as a higher-difficulty scenario intended for players who are already familiar with core mechanics.2) Enemy Logic Refinements (Heuristics Adjustments)Additional tactical improvements have been applied to Single Player opponents:Better Target EvaluationImproved awareness of Armor and ineffective attacks.Reduced tendency to attack targets that would deal zero effective damage.Positioning AwarenessEnemies now make more meaningful use of movement actions.Improved understanding of Vanguard and Rearguard positioning.Units are more likely to protect valuable allies when repositioning.Hero Survival BehaviorHeroes are less likely to expose themselves when low on HP.Movement decisions now consider defensive placement behind stronger units.Resource Ability HandlingImproved evaluation of resource-based healing abilities (Hg / U).Reduced wasteful self-healing when HP is already full.These refinements aim to make encounters feel more tactical without significantly increasing early-game difficulty.Read full article on Community Announcements (izzypul)






