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Fear, But Stupid

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Fear, But Stupid

Franquista Yu Games · Published by Franquista Yu Games

Content notice: This games contains cartoon violence, blood, horror elements, dark humor, adult jokes, and a minor sexual prop used for comedic purposes. The game also features politically sensitive symbols and flags (Confederate, Communist, Anarchist, Feminist, etc.) presented in a satirical context.

Last updated 28 Sept 2026

A first-person horror game with dark humor and PS2-style vibes. Solve puzzles, find keys and clues, avoid enemies, and escape each level using only your flashlight and your wits. Short but intense experiences with gore, parody, and pure tension.

Free to PlayComing SoonDJCTQ 16

Free

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Action, Indie, Strategy · More free games

Navigate through short, intense levels filled with gore and tension as you solve puzzles and avoid enemies in Fear, But Stupid. Experience a unique blend of action and strategy with a touch of dark humor from Franquista Yu Games.

About this game

Fear, but stupid is a first-person horror game that blends tense atmosphere with dark humor and absurd situations. Each level tells its own short story, mixing parody, creepy environments, and unexpected moments.

Your goal is simple: escape.
To do that, you must explore dark locations, search for keys, solve puzzles, find clues, open safes, and survive while enemies hunt you down. There are no weapons, so you must rely on stealth, smart movement, and careful use of your flashlight to stay alive.

Enemies can hear your movements and actions, meaning noise management is critical. Running, interacting with objects, or making mistakes can attract dangerous attention, forcing you to think carefully about every step you take.

Some levels are more comedic and parody famous characters, cartoons, or exaggerated personalities, while others lean into serious horror and pure tension. The tone changes depending on the level, keeping the experience fresh and unpredictable.

Progressing through the game unlocks new levels and bonus stages. Clues such as notes and papers can appear in random locations and may contain important information like passwords for safes or hidden objectives, encouraging exploration and replayability.

The game features:

  • First-person horror gameplay

  • Puzzle solving and exploration

  • Key hunting, safes, and hidden clues

  • Enemy that hunt the player

  • Strategic flashlight usage in dark environments

  • Multiple short levels with different stories and themes

  • Dark humor mixed with serious horror

  • Gore elements

  • PS2-inspired visual style

  • Horror soundtrack

Current version: Alpha
Estimated playtime: ~40 minutes

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5-4460 or AMD Ryzen 3 1200
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GTX 1050 or AMD Radeon RX 560
  • DirectX: Version 12
  • Storage: 4 GB available space
  • Sound Card: DirectX compatible sound card
  • Additional Notes: Low settings, effects reduced, 30 FPS target

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 / Windows 11 64-bit
  • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
  • Memory: 16 GB RAM
  • Graphics: RTX 2060
  • DirectX: Version 12
  • Storage: 6 GB available space
  • Sound Card: DirectX compatible sound card
  • Additional Notes: High settings, full visual effects, 60 FPS target

Supported Languages

English, Spanish - Spain

Latest news

  • Patch NotesOfficial

    Development Update – Demo and Release Plans

    Hello everyone,I want to share an honest update about the current state of the game.Development is still ongoing, but progress has been slower than originally planned. I am currently studying game development at university, which limits the amount of time I can dedicate to the project during these months.The plan remains the same:A free demo will be released firstThe full game will be released later, once all levels and core mechanics are finishedI have decided not to sell the game until it is truly complete. I want to avoid releasing something rushed, unfinished, or full of bugs. When the game becomes available for purchase, my goal is that it feels worth it.Some levels are already in development and partially playable, but they still need more content, polish, and testing before a public demo can be released.I don’t have an exact release date yet, but the demo is planned for later this year. I will share updates here as soon as there is something solid to show.Thank you to everyone who has added the game to their wishlist and continues to follow the project. Your patience and support mean a lot.
    Read full article on Community Announcements (Denji el Motosierra)

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