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VIDEO CHAPEL

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VIDEO CHAPEL screenshot 1
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VIDEO CHAPEL

Jonathan Turner · Published by Jonathan Turner · Official site ↗

Positive — 83% positive (12 reviews)

Last updated 28 Sept 2026

VIDEO CHAPEL is a virtual art installation by Jonathan Turner and Marsia Alexander-Clarke. Through First Person and VR, users can explore the secrets of a sprawling exhibition environment offering new interpretations, freedoms, and constraints.

DJCTQ 6Co-opVRFull Controller Support

£6.69

Lowest price we've ever recorded

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Price history

5 Sept 2026Lowest: £6.69 · Highest: £6.697 Oct 2026

Indie, Casual · 2026 · More £5 - £15 games

Explore the secrets of a vast exhibition space as you navigate through First Person and VR in VIDEO CHAPEL. Created by indie developer Jonathan Turner, this casual game invites you to uncover new interpretations and face unique constraints.

About this game

VIDEO CHAPEL is a collaborative project by Jonathan Turner and Marsia Alexander-Clarke exploring the possibilities of experiencing art in virtual space. Within these seemingly peaceful chambers users will find a selection of works by Alexander-Clarke amid a continuously expanding and compressing audiovisual architecture. Shifting the venue to virtual space gives us an opportunity to experience the works with new interpretations, freedoms, and constraints.

Featuring music by...

Local Color Women’s Choir and Director Anna Ancheta

Second∞Sight

Taz Turner-Imajo

DISCLAIMER

  • VIDEO CHAPEL is not a traditional video game.

  • We hope you receive it as an art experience—like going to a gallery installation or museum—but with the unique immersive possibilities of virtual space.

GAMEPLAY

  • The majority of the gameplay involves exploration and light spatial puzzling.

  • Total Playtime is around 3 hours but you could potentially speedrun everything in 1 hour.

  • There are no intentional horror elements or jump scares but some areas feature overwhelming darkness and isolation that may be unsettling to some.

  • Sound is a critical part of the experience and headphones are highly recommended to appreciate the full effect of the dynamic binaural mix.

  • Multiplayer is implemented and is encouraged so users can share their experience together. **Unfortunately it is currently only supported on PC. I hope to bring multiplayer support to the Mac version in the future.

  • VR is implemented for PC but requires a powerful system. On a i7-8700k/2080ti I can have a great experience but it is still sub-90fps performance.

PERFORMANCE

  • Please visit the Discussion Forums or Discord for tips on getting the best performance or to share any bugs or issues you encounter.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-8600
  • Memory: 8 GB RAM
  • Graphics: RTX 2070
  • DirectX: Version 12
  • Storage: 10 GB available space
  • VR Support: VR requires motion controllers and has only been tested on the Valve Index and Quest 2 platforms using the SteamVR OPenXR runtime.

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: Intel i7-10750H 2.6 GHz
  • Memory: 16 GB RAM
  • Graphics: RTX 4070
  • DirectX: Version 12
  • Storage: 10 GB available space
  • VR Support: VR requires motion controllers and has only been tested on the Valve Index and Quest 2 platforms using the SteamVR OPenXR runtime.

Supported Languages

English

Latest news

  • Patch NotesOfficial

    MINOR SETTINGS AND UI UPDATE

    A few random updates and bug fixes including...Added the graphics setting "SCREEN RESOLUTION OVERRIDE". I don't recommend changing this unless you have a mismatch between the displayed resolution and the actual resolution your monitor and GPU can output.Menus should navigate and scroll better when using a gamepad.Fixed a few random issues with materials.Security gate displays should behave more accurately.Please let me know if you experience any regressions or if you have any requests for future updates. I have a few on my list but I'm waiting for a stable version of 5.8 to arrive before introducing too many changes.
    Read full article on Community Announcements (thejturnerPub)
  • Patch NotesOfficial

    PC VR Controls Update

    This is a quick update to the default VR controls to mirror more common conventions. I will continue refining the controls so please share any experiences or recommendations. Tested on Quest 2, Valve Index and HTC VIVE.Updated Controls:Thumbstick (L) = StrafeThumbstick (R) = Turn \, Teleport \Button A (R) = TorchI also added a "Height Offset" option for seated users that want to be at standing height while seated.
    Read full article on Community Announcements (thejturnerPub)
  • Patch NotesOfficial

    4gb VRAM GPU Support + Misc. Bug Fixes

    Added initial support for Windows PC GPUs with 4gb of VRAM. I've only been able to test this on a GTX 970. If you experience textures that appear blurry, let me know and also include your hardware specs.Fixed an issue with video sound sync.
    Read full article on Community Announcements (thejturnerPub)
  • Patch NotesOfficial

    Mac Bug Fix

    Fixed an issue with PA sounds muting when using the elevator.
    Read full article on Community Announcements (thejturnerPub)

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