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Navy Island Confidential

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Navy Island Confidential screenshot 1
Navy Island Confidential - Coming soon! (we hope) trailerWatch trailer on Steam ↗

Navy Island Confidential

Jérôme Lemarchand · Published by Goblin Games

Last updated 28 Sept 2026

Discover the secrets of Navy Island in this captivating and funny story, and follow the misadventures of Archibald Figg: a slightly clumsy secret agent in this colorful and relaxing point‑and‑click adventure!

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Adventure, Indie, Casual · More free games

Dive into the misadventures of Archibald Figg on Navy Island, where humor and mystery blend in this casual point-and-click adventure created by Jérôme Lemarchand.

About this game

A delightfully paranormal point-and-click adventure… and deeply stupid whenever it needs to be.
1960. Navy Island, somewhere in the Caribbean. A quiet, tropical, humid island, a little too lush… in short, perfect for a vacation. Except you’re not on vacation. You’re Archibald Figg, an agent of MI-13 — the secret branch that handles the things the government prefers to file under “miscellaneous.”

Your mission: figure out what’s happening on this island.

Problem: everyone seems to be behaving normally… but absolutely nothing actually is.

Explore. Talk. Snoop around. Try not to panic.

Navy Island Confidential is a funny, strange, chill narrative adventure where the tropical vibe joyfully contrasts with suspicious apparitions, eccentric locals, and perpetual humidity.

A narrative point-and-click adventure, modern yet faithful to the genre

No reflex challenges, no stressful timers, no enemies chasing you because you clicked on the wrong pixel.
Just you, your common sense (good luck), and an island full of oddities.

Every location is designed like a mini theater scene: you observe, interact, ask unnecessary but extremely important questions, and gradually unearth a paranormal plot that really could have stayed buried… but no.

This is a narrative adventure where you:
• savor every line of dialogue,
• follow the mysteries like a three-piece-suit detective,
• let yourself drift into the atmosphere and its catchy music,
• and laugh out loud at absurd situations that you seem to be the only one finding abnormal.

Explore. Talk. Snoop around. Try not to panic.
Navy Island Confidential is a funny, strange, chill narrative adventure where the tropical vibe joyfully contrasts with suspicious apparitions, eccentric locals, and perpetual humidity.

A true point-and-click: fun, authentic, and frustration-free

Navy Island Confidential embraces the spirit of the classics… but removes the parts that made players yell “WHY WOULD YOU DO THAT?!” at the screen.

You know those impossible combinations like “sardine + diving suit to open a door”?
Forget that.

Here, the rule is simple: everything must be logical, smooth, and fun.
No artificial puzzles, no padded-out playtime, no cryptic riddles invented at 3 a.m.

Just pure enjoyment:
• clear interactions,
• coherent objectives,
• natural progression,
• and above all… situations absurd enough that complex puzzles aren’t even necessary.

The adventure moves forward because you explore, not because you suffer.

Shocking, right?

Hilarious dialogues

Archibald Figg has a knack for asking overly serious questions to people who are far too strange.
The result: a festival of deadpan lines, absurd humor, polite sarcasm, and conversations that derail just the right amount.

An indie game with no compromises and no microtransactions

Developed by a slightly mad solo developer who’d rather do things right than do them just for money:
• No in-game purchases
• No Season Pass
• No paid DLC planned
• No hidden monetization
• Future expansions, maybe… but for fun, not for profit
• A completely free artistic and narrative direction

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10
  • Processor: AMD Ryzen 3 2200G / Intel Core i5-8400
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1660 Super / RTX 2060 / AMD Radeon RX 6600
  • DirectX: Version 11
  • Storage: 2 GB available space

Recommended

Recommended:
  • OS: Windows 10
  • DirectX: Version 11
  • Storage: 2 MB available space

Supported Languages

English*, French, Italian, German, Spanish - Spain, Portuguese - Portugal
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Navy Island Confidential - Beta 0.4 Release Notes

     Gameplay & Controls OverhaulNavigation Rework: Fully redesigned the pathfinding and NavMesh system.Hold to Move: You can now hold down the mouse button to move continuously instead of clicking repeatedly.Faster Exploration: Bumped Archibald's base movement speed to 4.2 to make traveling across the island smoother.Dynamic Dialogues: Added camera pivot animations during dialogues for better presentation. Fixed player movement lockouts during active conversations.Living World: Added new interactive NPCs to the game world (including Rob Harley) with randomized starting animations and automated waypoints.Inspect System: Introduced a new UI inspection system allowing players to examine items in the world (like posters and clues) with custom inspect tags. New Story & EnvironmentsChapter 2 Begins: The narrative continues! Restructured game events pave the way for the beginning of Chapter 2.Audio & SFX EnhancementsAudio Remastering: Remastered the soundtrack and ambient audio with effects and sidechain compression for cleaner sound delivery.New Tracks & SFX: Added musics. Reworked and added a variety of sound effects to make the island feel alive.
    Read full article on Community Announcements (GoblinGames)
  • AnnouncementsOfficial

    Navy Island Confidential - Beta 0.3 Release Notes

    Version 0.3Gameplay: Pathfinding: I’ve fixed a few pathfinding issues that could occasionally get the player stuck. My apologies if you encountered this—it’s now resolved!Save System: The save system has been completely overhauled. Consequently, old save files are no longer compatible, but this change ensures there will be no issues with future updates.NPCs: Non-player characters now feature animations during dialogue and move around the world correctly.Bug Fixes: Guidance: Added new dialogue lines to ensure the story flows smoothly and the player is better guided through the experience.Camera: Fixed an issue where the camera would lock up during certain events.Miscellaneous: Various other minor bugs have been squashed.What’s Next?This is the final patch for the Alpha version, which should now be stable. The demo will remain available for free, and I hope it offers enough content for you to enjoy the game and get a feel for what’s coming in the future.Expect about 1 to 2 hours of gameplay and, hopefully, a few good laughs!
    Read full article on Community Announcements (GoblinGames)
  • Patch NotesOfficial

    Patch Notes: Version 0.295

    Patch Note 0.295Graphics:All content for demo is madefix SSAO, depth of field, and vignette settingsContent:Added new dialogues : nearly 700 dialogues linesAdded animations for charactersSome suprises and easter-eggs are waiting !Bug Fixes:Fixed Objects interactionWhat’s Next?Last patch before stable version (0.30). The first part of Chapter 1 is made !Next step will be to polish and fix the last bugs to have the best game experience for the Demo.Hope you all will enjoy !
    Read full article on Community Announcements (GoblinGames)
  • Patch NotesOfficial

    Patch Notes: Version 0.29

    Patch Note 0.29Graphics:Added minimap and world map.Implemented SSAO, depth of field, and vignette effects.Content:Added new dialogue lines.NPCs can now move around and interact with the player character.Bug Fixes:Miscellaneous bug fixes and stability improvements.What’s Next?I am approaching a stable version (0.30), which I hope to have ready in time for Steam Next Fest.My current goal is to complete all content for the first part of Chapter 1. At that point, the demo will be feature-complete, offering an estimated playtime of 30 minutes to 1 hour (for the fastest players).
    Read full article on Community Announcements (GoblinGames)
  • Patch NotesOfficial

    Patch Notes: Version 0.27

    Patch Notes: Version 0.27Introduction, Sound Design, and Content Video: I’ve added the opening cinematic to the start of the game. It was missing from the demo and helps explain how our favorite secret agent ended up on the island.Audio: I’ve also reworked the audio, featuring better Dolby 5.1 support, warmer voice acting tones, and a more balanced mix with the music.UI: I’ve polished the interface to make the journal more readable and replaced the menu icon, which I wasn't quite happy with.Story / Gameplay: An additional section of the island is now accessible in the Demo, allowing players to dive a bit deeper into the story.What’s Next? My goal is to have short, complete narrative arcs ready by Steam Fest. I’ll be focusing on creating more content followed by a final polish phase!And I wish you all a very Happy New Year!Cheers!Jerome.
    Read full article on Community Announcements (GoblinGames)

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