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Guildmaster’s Quest

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Guildmaster’s Quest

4 Lakes Games · Published by 4 Lakes Games

Last updated 28 Sept 2026

You were brought to another world by a goddess to rebuild humanity’s strength… but every death, disease, and war fuels the Demon Lord’s return. Manage your guild, guide adventurers, and help shape kingdoms as time ticks toward the inevitable. Can you save this world before it collapses?

Free to PlayComing SoonDJCTQ 10Steam Workshop

Free

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Indie, Strategy · More free games

Guide adventurers and rebuild humanity's strength in Guildmaster’s Quest. As a strategist for a goddess, manage your guild through wars and diseases to prevent the Demon Lord's return before it's too late.

About this game

The Goddess Elanor summoned you from your world.

She needs a strategist. A leader. Someone who can stand against the coming darkness.

In Guildmaster’s Quest, you oversee a growing adventurer guild in a fragile world where every life and decision matters. The energy released by death fuels the resurrection of the Demon Lord’s generals, and eventually, the Demon Lord himself.

The clock is ticking — every plague, every war, every fallen adventurer brings the end closer.

• Guild Management & Survival:
Build and manage a guild of adventurers in a world constantly on edge. Recruit, equip, and send parties of up to five into perilous dungeons — where every decision could mean life or death.

• Dynamic Population & Politics:
Invest in doctors, influence kingdoms, and prevent wars to slow the Demon Lord’s revival. Neglect these, and watch your world spiral into chaos.

• Evolving Adventurers:
Adventurers gain experience and grow in rank from E up to S-Class, each with unique potential and traits.

• Court Politics:
Influence nobles, generals, clergy, and royals. Earn their trust — or blackmail them. Every favour you secure determines how many soldiers stand by you when the final battle comes.

• Guilds & Factions:

  • Dark Guild: Assassinations, bodyguards, espionage, and other under-the-table dealings.

  • Merchants Guild: Trade, black markets, and rare relics — expanding your markets expands your influence.

  • Bankers Guild: Loans, savings, and the all-important Item Box (subject to balance changes!).

  • Mercenaries Guild: Hire mercenaries to defend or wage war on kingdoms.

• Crafting & Research Systems:
Forge weapons and armour, brew potions, research new spells, and even develop recipes to aid and inspire your adventurers.

The Generals and Demon Lord Awaken

Each of the Demon Lord’s four generals is unique:

  • Baldrick, the Elder Lich — an undead scholar with the personality of a dad-joking mad scientist, will torment you during the tutorial.

  • The other three generals are not undead, but each is dangerous in their own way. Their awakening marks the countdown to the Demon Lord’s resurrection — and the final battle.

  • Details on these 3 generals and the Demon Lord himself will be kept secret until closer to release.

Your Time Is Your Enemy

Every soul lost hastens the apocalypse.
Every life saved buys you another sunrise.
You are the Guildmaster — the last strategist between this world and oblivion.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Memory: 8 GB RAM
  • Storage: 2 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Memory: 32 GB RAM
  • Storage: 4 GB available space

Supported Languages

English*, Portuguese - Brazil*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Portuguese - Portugal*, Simplified Chinese*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    Guildmasters Quest v0.3

    Hey all! Been a while since the last build but lots implemented! Still very rough but all the core mechanics of the game are now in there in some form :) In no particular order, features implemented in past 3 months include: A Living Population — Settlement populations were collapsing at roughly −16%/year; they now grow at about +0.9%/year with a plausible age pyramid, measured over five simulated years.The Dark Guild. Commission court espionage, run plots, and manage hostages through dedicated screens. The Dark Guild is now a genuine third party in the world rather than an extension of the player.Guild Reputation & Trust. Per-kingdom reputation now drives recruit intake, branch-town arrivals and setup discounts. Trust is earned by rescuing captives from goblin boroughs and exposing traitors in court.Call to Arms. Kingdoms under threat can call on your guild. New rally screen, support actions, and full win/loss resolution.Diplomacy Screen. A full four-tab diplomacy interface: Relations, Incidents, Census and Counsel. Advise your king on war, peace and alliances, with confirmation gating on the irreversible ones, and watch opinion shift over time through a decay-weighted model.Royal Relations & Dynasties. Rulers, consorts, heirs and succession for all eight kingdoms, with an Overview table, per-kingdom house detail, and a chronicle of dynastic events. Marriages, pregnancies, births and deaths now run on a real person registry rather than flat records.Kingdom Intelligence & Census. Population intelligence per kingdom: exact figures for your own, rounded estimates for foreign ones, gated on what you've actually scouted. Includes year-by-year stacked charts and a comparison table with vital statistics.Twelve-Month Calendar. The year is now twelve turns across four seasons, with ageing, illness and annual events resolving at the year boundary.Race-Aware Names. 14 races and 6,625 authored names, correctly weighted and gender-routed, so a dark elf no longer gets a human fa...
    Read full article on Community Announcements (4lakesgames)
  • AnnouncementsOfficial

    Guildmaster's Quest v0.2 - Dev Build Recording

    Hello everyone! Happy to release the next dev build recording for Guildmaster's Quest. So over the past 2 months or so, what did I add?Campaign Startup: Campaign is now loading up, with 200+ locations, 50+ Dungeons, 150+ unique visitable locations for parties, populations and region history in place. A lot of work gone into this. Right now 1 of 5 startup locations is demonstrated in the video. -5 New World Map Locations — Fairy Fort, Ancient Vault, Ant Hill, Goblin Borough, Wizard Tower and more. Notably: the Fairy Fort lets you resurrect fallen adventurers and the Wizard Tower lets you send Adventurers to training in a magical environment.Guild Management — Six working tabs in the guild home: Alchemist, Blacksmith, Kitchen, Library, Training Ground, and Warehouse. Full UI with confirmation flows.Class & Promotion System — Tiered adventurer classes (over 50) with a full promotion UI, advancement requirements, and conflict detection (celestial vs undead warnings).Dungeon Expeditions — Send parties into dungeons from the campaign map with floor progress tracking, summaries, and full results screens.Guild Identity — Pick a receptionist for your guild and design your coat of arms.Minimap — Live minimap in the HUD with locked camera scrolling.Adventurer Population System — Adventurers are now world-distributed by kingdom type, filtered by your guild branch on the recruit screen.Next cycle: dungeon interaction, UI cleanup, and guild management enhancements. Right now the UI is a bit all over the place in the campaign but hopefully come the next build it should all be a lot smoother and clearer.
    Read full article on Community Announcements (4lakesgames)
  • AnnouncementsOfficial

    Dev Build v0.01

    Hey All! Here you will find the latest gameplay video of Guildmaster's Quest. So what's new in this build? Main MenuLoading ScreenImproved Localisation supportVarious UX fixes, especially fontTutorial improvementsBug fixes Looking forward to sharing more progress with you all in time as I progress
    Read full article on Community Announcements (4lakesgames)

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