
Screenshots

Watch trailer on Steam ↗Universe Exploration
Eric · Published by HappyDrifter Works · Official site ↗
Positive — 90% positive (30 reviews)
Last updated 28 Sept 2026
A text-based space idle strategy game where you build machines, expand your territory, and command interstellar fleets on a journey from the Solar System to the far stars
£0.89
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Indie, Early Access, Casual · 2025 · More under £5 games
Command fleets and expand your territory in Universe Exploration, an engaging text-based idle strategy adventure where you journey from the Solar System to the farthest stars. Dive into early access and shape your cosmic destiny with every machine built and territory claimed.
About this game
Universe Exploration is a text-based space idle game that blends incremental progression with strategic depth. Starting from the Solar System, players gather resources, build machines, research technologies, and gradually expand their territory—advancing from humble extraction to large-scale interstellar warfare.
The early content draws inspiration from Sparticle999’s classic Space Company, but has been fully rebuilt and redesigned. The mobile interface is optimised for smaller screens and touch input, delivering a smooth and intuitive experience. Beyond its familiar beginnings, the game expands massively in the mid- and late-game—introducing advanced machines, interstellar fleets, artifact systems, and long-term progression mechanics that carry your journey from the Solar System to the far stars.
Key Features:
A complete tech tree spanning from primitive gathering to advanced production.
Customisable fleet system with flexible tactical compositions.
Powerful artifacts and cosmic wonders blending strategy and exploration.
Carefully designed mobile UI with touch-optimised controls.
Deep automation and long-term growth systems supporting endless expansion into the cosmos.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 21H2 (64-bit)
- Processor: Intel Core i3-6100 / AMD FX-6300 dual-core @2.0 GHz
- Memory: 4096 MB RAM
- Graphics: Intel HD 4000 / Radeon Vega 3
- Storage: 100 MB available space
- Sound Card: Not required
- Additional Notes: Designed for a 2D interface so a 1280×720 monitor is sufficient
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 11 23H2 (64-bit)
- Processor: Intel Core i5-8400 / AMD Ryzen 5 3600
- Graphics: Intel Iris Xe, NVIDIA GTX 950, or Radeon RX 460
- Network: Broadband Internet connection
- Storage: 500 MB available space
- Sound Card: Not required
- Additional Notes: 1920×1080 display recommended
Supported Languages
Latest news
Patch NotesOfficial
Released 0.9.35
- Added auto-destroy by rarity for Module Vault. Selected rarities can now be destroyed automatically when opening the vault, and the setting is available both on the Settings page and in the vault itself.- The purchase interface on the Temporal Residue page now supports direct numeric input.- Fixed an issue where in some rare cases the modules could be failed to destroy.- Fixed an issue where fleet counts would be reset to zero when constructing ships during an Unstable Rift battle.- Fixed an issue where fleet counts could be duplicated upon completion of an Unstable Rift.Read full article on Community Announcements (Sesame)Patch NotesOfficial
Released 0.9.32
- The countdown interface of the Unstable Rift now shows how many campaigns have been completed.- Fixed an issue where very large ship count could cause the game to halt.Read full article on Community Announcements (Sesame)Patch NotesOfficial
Released 0.9.31
- Fixed an issue where Auto Rift could stop progressing when running in a browser.- Fixed an issue where Deadly Rift battles were incorrectly labeled as Mission in the damage stats history.- Added a numeric input mode to Fleet Management. Enable it from the Settings page.- It is now possible to adjust the opacity of the virtual joystick on the Settings page.Read full article on Community Announcements (Sesame)Patch NotesOfficial
Released 0.9.29
- Implemented Auto Unstable Rift Campaigns. When sufficient antimatter is available and eligible star systems remain, Auto Unstable Rift Campaigns can automatically rotate between star system battles.- Auto Rift Campaigns support a configurable maximum challenge level. The campaign in the current star system will end early once that level is completed.- Fixed an issue where Deadly Rift progress was lost after restarting the game.Read full article on Community Announcements (Sesame)Patch NotesOfficial
Released 0.9.28
- Added an enemy clearance progress bar for Deadly Rifts.- Improved the display of large numerical values in loot rooms.Read full article on Community Announcements (Sesame)






