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DEADBUS

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DEADBUS screenshot 1
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DEADBUS

BrokenPuzzleGames · Published by Fennonauts

Content notice: This game contains frequent violence and gore involving zombies and human characters. Players use firearms and other weapons to kill infected enemies, resulting in blood effects and dismemberment. It is also possible to accidentally harm or kill human survivors during missions.

Last updated 28 Sept 2026

DEADBUS is a first-person post-apocalyptic shooter where you’re part of a cleanup unit sent to clear infected zones and rescue survivors. Manage limited ammo, hit your kill quota, and make it back to the bus before time runs out. Efficiency is survival, and the DEADBUS waits for no one.

Free to PlayComing SoonDJCTQ 14Co-opPvPFull Controller Support

Free

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Action, Indie, Simulation · More free games

Explore a grim cleanup mission where every shot counts. Navigate infected zones, rescue survivors, and race back to the DEADBUS before time expires.

About this game

DEADBUS is a first-person shooter set in a post-apocalyptic world overrun by the dead.

You’re part of a special unit sent into infected zones to clear out the area and rescue any survivors left behind.

Work fast. Stay sharp. Hit your numbers.

If you fall behind, you’re just another body in the pile.

Each mission has a quota. How efficiently you kill determines your score. Ammo is limited, so every bullet matters. You can find supplies scattered throughout the level, but don’t expect it to be enough.

The DEADBUS won’t wait forever. Every operation runs on a timer, and when it’s over, the bus leaves whether you’re on it or not.

Features

  • First-person zombie shooter with mission-based objectives

  • Timed extractions and score-based progression

  • Limited resources that force you to plan every encounter

  • Survivor rescues and optional objectives

  • Short, replayable missions focused on tension and efficiency

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i3-6100 or AMD FX-6300
  • Memory: 4 GB RAM
  • Graphics: NVIDIA GTX 750 Ti or AMD Radeon R7 260X
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Sound Card: DirectX compatible
  • VR Support: No VR devices required or supported
  • Additional Notes: Runs smoothly on most modern PCs and laptops.

Recommended

Recommended:
  • OS: 10/11 (64-bit)
  • Processor: Intel Core i5-8400 or AMD Ryzen 5 2600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1050 Ti or AMD Radeon RX 560
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 2 GB available space
  • Sound Card: DirectX compatible
  • VR Support: No VR devices required or supported
  • Additional Notes: Runs smoothly on most modern PCs and laptops.

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Multiplayer DEMO Live!

    The multiplayer demo is now live! With an additional new map called Hospital ,you and up to 2 other friends can play together bagging and tagging zombies! DEADBUS Multiplayer DemoPatch NotesFebruary 23, 2028New Content• New map: Hospital • New weapons and models: Pistol with updated first person visuals • New item: Bear Trap • New enemy: Bloated Zombie • New playable zombie type: Infected Agent • Multiplayer support added • New lore elements added throughout the experience • New transition level: Bus Ride between missionsMultiplayer• Multiplayer has been added • Play solo or with up to 2 additional players • Supported in Mission mode and Survival mode • New game modifier: Infected Agent, where one player becomes a zombieGameplay Changes• Controller support added • Player movement improved • Survivors now escape to the bus instead of running into the distance • Leave and New Bus Call location moved to the bus driver door • Pistol logic updated • Knife logic updated • Added Bus Ride transition level between missionsMenu and UI Updates• Tutorials changed from video format to image format • Added intro lore message • Added lore elements to score screen • Settings screens updated and improvedVisual Updates• Added first person player models • Added new pistol model • Added third person player models for multiplayer • Added color blindness supportZombie Updates• Zombie behavior logic improved • Added Bloated Zombie enemy type • Added playable zombie: Infected AgentBug Fixes• Fixed issue where items could be picked up while dead • Fixed issue where certain actions could be performed while paused • Fixed retry message issues
    Read full article on Community Announcements (brokenpuzzlegames)
  • AnnouncementsOfficial

    Multiplayer Demo is almost here!

    A new map, new zombies, new modes, and multiplayer are here. A multiplayer demo is about to release, and we want to thank everyone for the feedback on the first demo. Your input has helped us identify issues, and this update aims to address many of the things testers experienced.We are still a long way from the final product, and your continued feedback will help us make it the best it can be. On release day, we will share a major update with full patch notes and details on what to expect in this new multiplayer demo.
    Read full article on Community Announcements (brokenpuzzlegames)
  • Patch NotesOfficial

    Roadmap Update!

    Roadmap Update!Multiplayer primary development is complete and now in stress testing Behind-the-scenes fixes focused on multiplayer compatibility New item added: Bear Trap Compatibility workflow in progress New map in development: Hospital. A new showcase trailer drops later today!
    Read full article on Community Announcements (brokenpuzzlegames)
  • Patch NotesOfficial

    Roadmap Update – What’s Coming Next

    Roadmap Update: Quality of life changes have been finished, and I have moved on to Multiplayer implementation. More information about that coming soon.
    Read full article on Community Announcements (brokenpuzzlegames)
  • Patch NotesOfficial

    Patch notes 2.1.17.b hotfix

    Flashlight added. - After a lot of feedback about dark areas in the map, a flashlight has been added to your inventory. (Pressing T on keyboard will turn it on and off)Bottles do damage. - Bottles now do damage to zombies, and can kill them after 4 bottle hits. (They only do 25 damage and 10 points per hit)Fixed an issue with controls menu not closing properly.Added an outline to ammo and med boxes to help them be more noticeable for players.Removed AI Generated placeholder images.
    Read full article on Community Announcements (brokenpuzzlegames)

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