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Zombie Hamsters

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Zombie Hamsters screenshot 1
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Zombie Hamsters

Unigames LLP · Published by BLACKBALANCE GAMES

Last updated 28 Sept 2026

A 4-player cooperative online game. Escape from a scientific laboratory while playing as zombie hamsters and infect everyone around you.

Free to PlayComing SoonDJCTQ 10Co-op

Free

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Prices can lag the live Steam store — always confirm before buying.

Action, Indie, Massively Multiplayer · More free games

Team up or go solo as one of four zombie hamsters in this fast-paced action game from Unigames LLP. Work together (or against each other) to escape the laboratory while infecting everything in your path.

About this game

You are small, hungry… and dead. Team up with up to 4 players and lead the zombie hamster uprising! Your goal is to escape a top-secret laboratory, leaving behind nothing but ruins and a fluffy army of darkness.

Two paths to freedom: Spread total infection by turning the staff into zombies, or master stealth by sneaking through narrow ventilation shafts.

Small heroes, big problems: The world around you is hostile. Avoid traps and think twice before pressing the red button — what’s behind the door might not be an exit, but something far hungrier than you.

Unique mutations: Each hamster has special abilities. Combine them to solve physics-based puzzles and overcome obstacles. 

Interactive environment: Enjoy full freedom of action thanks to realistic object physics. Gnaw, push, and destroy everything in your path!

Features:

  • Unique abilities for each hamster

  • All objects have physics

  • Platforming and puzzle elements

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 / 11 (64-bit)
  • Processor: Intel Core i3-9100F / AMD Ryzen 3 3100
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 Ti 4 GB / AMD Radeon RX 570 4 GB
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Sound Card: Windows compatible sound card

Recommended

Recommended:
  • OS: Windows 10 / 11 (64-bit)
  • Processor: Intel Core i5-10400F / AMD Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce GTX 1660 Super 6 GB / RTX 2060 / AMD Radeon RX 5600 XT
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 10 GB available space
  • Sound Card: Windows compatible sound card

Supported Languages

English, Russian, Spanish - Latin America, Portuguese - Brazil, Simplified Chinese

Latest news

  • AnnouncementsOfficial

    REACHED 7,000 WISHLIST!!!

    Thank you so much for supporting us and playing our game!We’re excited to share that we’ve reached 7,000 wishlists on Steam — and we’re still growing! 🎉We’re getting closer to the full release, and development is now in an active phase as we work hard to bring the game to its final form.Follow us on social media and stay tuned for more news, updates, and announcements! 🚀
    Read full article on Community Announcements (Parritet)
  • Patch NotesOfficial

    HotFix 0.5.8

    Hey, little lab escape artists!Another small but important update has escaped from the lab. This time we gave animals more life, sharpened up their attacks, improved UI navigation, added new weird lab items, and made spectator mode behave itself. Mostly.Today’s patch notesNew and improved:Added extra idle animations for animals.Added animal attack animations.Improved and fixed the hamster’s light attack.Improved UI navigation.Added a jar with a trippy effect.After splitting, animals now receive random behavior. Re-splitting has been disabled for already separated animals.Fixed and adjusted:Fixed the cage respawn timer in the Acid Room. After respawning, it now always resets to 5 seconds.After completing the Acid Room quest, the cage respawn timer no longer resets.Fixed spectator mode.The vacuum cleaner now bounces back when hit by something.Fixed the camera during attacks inside the ventilation system.Being grabbed by guards now blocks certain abilities.Fixed descriptions for items with dual effects.Adjusted patrol behavior.NPCs now “hear” only objects pushed by hamsters.Fixed animal death animations when animals are killed by guards.We’re continuing to polish the game, improve animations, fix chaotic lab behavior, and make every escape attempt a little more ridiculous.
    Read full article on Community Announcements (Parritet)
  • Patch NotesOfficial

    HotFix 0.5.7

    Hey, little lab escape artists!Another update has crawled out from under the lab equipment. This time we added suspicious animal evidence, clearer hints, safer warning indicators, and some very questionable chemicals. Please do not lick the pink one.Today’s patch notesNew and improved:Added “traces” left behind by laboratory animals. Yes, you can throw them.Made the hint in the server room more obvious, so it is clearer how to activate the exit.Added a warning indicator in the disinfection room before the cleansing liquid stream starts.Added new chemical reagents with unexpected effects. It is time to throw one at an enemy. Or a friend?Do not try to lick the pink liquid!We’re continuing to improve the game, add more chaotic interactions, and make the lab a slightly worse place for everyone except the hamsters.
    Read full article on Community Announcements (Parritet)
  • Patch NotesOfficial

    HotFix 0.5.6

    Hey, little lab escape artists! Another update has crawled out of the ventilation system. This time we fixed more damage issues, improved zombie scientists, added clearer markers, and made the lab even more dangerous. Especially the disinfection room. Good luck in there. Today’s patch notes Fixed and improved: * Fixed fan damage. * Added a damage reaction animation for the hamster. * Keycards now always have an active marker. * Added markers for the security room and the warehouse ventilation area. * The robo-arm in the Acid Laboratory now grabs and carries the hamster automatically. * Reduced the Unreal Engine perch effect to a minimum. * Zombie scientists now attack all enemies. * Improved zombie scientist attack animations. * Improved the disinfection room. It is now harder to survive. * Added extra stealth zones in the warehouse. * Fixed item drops. * Improved the hamster’s basic attacks, both visually and in terms of damage. * Animals can no longer be damaged before leaving their cages. * Mugs are breakable again. * Added new sound effects. We’re continuing to polish the game, fix issues, and make every escape attempt a little more ridiculous.
    Read full article on Community Announcements (Parritet)
  • Patch NotesOfficial

    HotFix 0.5.5

    Hey, little lab escape artists!Another batch of fixes has arrived from the depths of the lab. The Sterilizers are hotter, the robo-arm is more grabby, and zombie scientists are finally remembering how to be proper zombies.Today’s patch notesFixed and improved: Fixed a bug that caused the Sterilizer to trigger. It now correctly deals damage to all characters and kills zombies. Updated the Acid Laboratory section. The robo-arm now grabs the hamster and carries it automatically. Fixed the behavior of scientists who have turned into zombies. They now behave like actual zombies. Fixed zombie damage. Fixed zombie scientist death behavior. They now die properly. All the way. Disabled extra zombie scientist animations that did not match their current state. We’re continuing to improve the project, fix issues, and make the lab a little more chaotic with every update.
    Read full article on Community Announcements (Parritet)

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