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The Grand Slamboree

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The Grand Slamboree

Alex Jackson · Published by Alex Jackson

4 user reviews — 100% positive (4 reviews)

Last updated 28 Sept 2026

The Grand Slamboree is a 2D Platform Fighter where every hit is lethal for chaotic, lightning fast rounds! Join the fight with 6 unique characters across 120+ stages. Play locally or online with friends using Steam Remote Play Together!

DJCTQ 10PvPFull Controller Support
-15%

£6.36

£7.49

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£6.36£7.49

Price history

5 Sept 2026Lowest: £6.36 · Highest: £6.369 Oct 2026

Action, Indie · 2026 · More £5 - £15 games

The Grand Slamboree challenges you to outmaneuver opponents across 120+ stages as one of six distinct fighters. Engage in lightning-fast, lethal duels with friends online or locally using Steam Remote Play Together.

About this game

The greatest collection of fighters in the universe... weren't available.

Bash, blast and chomp your way to victory in this tournament of creatures, weirdos and not-quite-heroes. 

The Grand Slamboree is a 2D Platform-Fighter, where every hit is lethal for intense, fast-paced rounds. With simplified movesets, anyone can join in the brawl, while leaving plenty for dedicated players to master! Play locally with up to 4 players, use the Steam Remote Play Together feature to brawl online with friends, or fill out the party with bots to maximise the chaos!

Play as 6 different fighters, each with their own unique playstyle! Give them a good thump as Donk Jinglebash, blow them to smithereens as Bombshell, or reel them in and swallow them whole as Sporgi.

Play on 120+ stages across 6 worlds, with their own interactables and hazards! Avoid angering Refbot at The Mechanasium, capture the altars at King's Castle or collect gold to spend on items and assists in the town of Dingleford.

Set your own rules! Score as many points as possible in 'Slam Rush', or survive to the end in 'Last One Standing'. Play individually or in teams. Set everything from map selection, hazards, point limits and round times. It's up to you!

Please note that the game does not come with full online multiplayer at launch, but it is being actively worked on.

System Requirements

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Minimum

Minimum:
  • Memory: 2 GB RAM
  • Storage: 600 MB available space

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    The Grand Slamboree is out now!

    The Grand Slamboree is out now! Buy now for a 15% launch discount!First off, a huge thank you to those who have played the game, wishlisted or given feedback up to this point! It feels incredible for the game to finally be out after 3+ years of solo development. The work doesn't stop here though; there's lots more in store for The Grand Slamboree! New features, new modes, new maps and of course, new fighters!Please feel free to join the official Grand Slamboree discord server for game updates, to give feedback, report bugs or just chat! https://discord.com/invite/wu234Du46w
    Read full article on Community Announcements (The Fish King)
  • AnnouncementsOfficial

    The Grand Slamboree Demo v1.3.0

    Demo Patch 1.3.0A large update, featuring playable tutorials and profiles with rebindable controls, along with numerous balance changes and bug fixes!Playable TutorialsThere are now a set of fully voiced, playable tutorials to assist with learning the game. Play through the basics tutorial to learn how the game works, or get to grips with each individual character in their own specialised tutorials!*One tutorial level is currently missing voiceover.Player ProfilesSet up your own player profile, where you can set a short tag to help locate yourself in-game, rebind your controls to suit your preference and toggle controller rumble and tap-jump!Terry TrousersTerry now has his own voice, provided by the very talented Walter Mack!Increased cooldown time between attacks.Reduced time required for lance triple stab.Donk JinglebashSide attack now starts slightly faster after dash.Up attack now starts slightly faster after dash.BombshellReduced bomb recharge rate.Reduced bomb launch speed.Slightly reduced bomb hitbox.Increased maximum charge time.GeneralDemo duration extended to August 1st.Last One Standing mode now has the option to set multiple lives per level, with in-game animation to show lives lost.Characters now have their own selected animations in Character Select screen.Added gamepad rumble.Improved bot behaviour.Improved menu navigation.Adjusted volume for various sounds and music tracks.Bug FixesDingleford coins should no longer linger between rounds.Fixed an issue where Donk Jinglebash would get stuck in his dash startup animation.Characters now get pushed away during level win animation to reduce likelihood of overlap.Fix for end-game cannon stuttering.Fix for some objects not spawning in correctly.Numerous other fixes that I've probably forgotten about or didn't write down.
    Read full article on Community Announcements (The Fish King >/?)
  • Patch NotesOfficial

    The Grand Slamboree Demo v1.2.1

    Extending the SlamboreeFirst of all, a huge thanks to everyone who has played the demo or added the game to their wishlist! It's been wonderful seeing people having fun with it, even making it onto a couple of top demos lists! So thank you to everyone who's taken the time to check it out so far, and especially to those who have given me some excellent feedback!I had initially planned for the demo to just be live for Next Fest as an early preview, but I've decided to extend the demo, at least for now, until June 1st. I'm going to have a think what to do with the demo when the full game is closer to release, but for now, have fun slamming!Demo Patch 1.2.1Along with increasing the length of the demo, this update comes with a few small tweaks and fixes.DinglefordWhile The Grand Slamboree is all about the chaos, Dingleford can feel a bit too overwhelming at times, so the rate at which loot appears has been reduced slightly.Slightly reduced rate at which loot appears.The Loot Rat now appears half as often.Slightly reduced average coin spawn value.GeneralFixed an issue where Terry Trousers' victory vfx sprite would linger into the next round.Fixed an issue where Bombshell's victory vfx sprite would linger into the next round.Increased likelihood of selecting unique characters when picking a random character.
    Read full article on Community Announcements (The Fish King >/?)

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