
Screenshots

Watch trailer on Steam ↗To Be Connected
RevealingMermaid · Published by RevealingMermaid · Official site ↗
Last updated 28 Sept 2026
To Be Connected is a relaxing, minimalist puzzle/strategy game where you shape the land, complete clusters to earn stations, and connect them with railways across a harmonious landscape. Build a world that expands forever, or try recreate real-world railway networks.
Indie, Simulation, Strategy, Casual · 2026 · More free games
In To Be Connected, shape the landscape to build railways and create clusters for stations. With each puzzle solved, expand or recreate real-world networks across a serene environment.
About this game

To Be Connected is a peaceful, minimalist world-building puzzle game where you construct your world one tile at a time and build a thriving railway network. As you grow your landscapes, completing clusters unlocks new stations waiting to be connected. Every tile you place shapes the terrain into clusters, and completing those clusters rewards new stations and resources. Balancing your expanding world becomes the heart of the challenge: plan your network, connect every station, and avoid running out of tiles or railways.
Grow worlds, build railways, and connect every station.

You begin with just a few land tiles and railways. By placing them strategically, completing clusters to unlock stations, and connecting your stations with railways, you resources, giving you the freedom to shape your world. Play continues until the map is complete or you run out of resources.

The Endless Mode invites you to relax and chase high scores as you expand an ever-growing railway world, unlocking stations and optimizing your rail network. For players who enjoy more structure, a dedicated Country Mode lets you rebuild real-world nations on limited, predefined maps. Here, space is tight and every tile matters—you’ll need smart planning and careful routing to connect every station and complete every required connection.

Build an endlessly growing world of railways and stations
Enjoy a unique blend of strategy and puzzle mechanics
Experience relaxing, calming, smooth and intuitive gameplay
High replay value — every run is different
Rebuild real countries and their railway network however you choose
Compete for high scores

Diverse themes including Medieval, Sci-Fi, and Industrial
Vibrant variations within each theme
A wide selection of country maps
Creative mode for freeform building
Full controller support for seamless play
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 32 bit
- Processor: Intel Core™ 2 Duo 2.0+ GHz
- Memory: 1 GB RAM
- Graphics: Nvidia GT550M | AMD Radeon R7/HD 5650 | Intel HD 520
- DirectX: Version 9.0
- Storage: 500 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 32 bit
- Processor: 2.5 GHz Dual Core (Intel / AMD)
- Graphics: Nvidia GT740M | AMD Radeon R8 | Intel HD 630
- DirectX: Version 10
- Storage: 500 MB available space
Supported Languages
Latest news
AnnouncementsOfficial
All Aboard! Trains Have Arrived
After months of work, we're excited to reveal the final visual direction for To Be Connected. This update brings a complete visual facelift, giving the world a more polished, vibrant, and cohesive look that represents the style we've been working toward from the very beginning.The biggest addition is the introduction of trains, railroads, and stations as the centerpiece of the game. Building and maintaining railway networks is now at the heart of connecting your growing world, adding a whole new layer of strategy while staying true to the game's relaxing, minimalist experience.This update also includes numerous improvements based on your feedback. We've refined gameplay, addressed many community suggestions, fixed a large number of bugs, and made countless quality-of-life improvements throughout the game. Your feedback has been invaluable in shaping the experience, and we're incredibly grateful to everyone who has played the demo and shared their thoughts.This is our biggest milestone yet and a major step toward release—but we're not done. We have plenty more improvements, content, and polish planned, and we're excited to continue building the best possible version of To Be Connected.Read full article on Community Announcements (Lator)AnnouncementsOfficial
We Adjusted a Few Pixels - Towns Improved -
We gave the towns a small facelift — mills, lumberjacks, mining camps, and docks got some visual adjustments.Gameplay was tweaked too… but only a little, because we’re honestly a bit afraid of changing too much. All to make things smoother for our new Next Fest visitors!Try the new changes in the DEMO!Read full article on Community Announcements (Lator)AnnouncementsOfficial
Unsupervised Dev Stream — Friday 8PM PT
Alright, we’re doing this live.This Friday, 8PM PT, February 27, during Steam Next Fest, we’ll be streaming the game and attempting to beat our own high scores — which sounded like a great idea until we remembered people will be watching.Join us as the developers try to play the game correctly, rediscover mechanics we definitely designed on purpose, and see whether our skills match our confidence (they probably don’t).Come hang out, watch some live gameplay, chat with us, ask questions, or just enjoy the chaos while we try very hard not to embarrass ourselves.🕗 Starts at 8PM PT 🎮 Live gameplay 💬 Devs in chat 🏆 High scores… hopefullySee you there!We will aim for this :And probably and up with this:Read full article on Community Announcements (Lator)AnnouncementsOfficial
Now Hiring: Bridge Builders & Tunnel Experts
This update expands how you build and connect your world by introducing tunnels, bridges, and crossroads — giving you complete freedom when designing roads and routes.Tunnels allow you to pass directly through obstacles, while bridges let you cross gaps and difficult terrain with ease. Combined with the new crossroads system, roads can now connect naturally in multiple directions, making layouts cleaner, smarter, and far more flexible.With these additions, road building no longer has strict limitations — you can shape connections exactly the way you want and focus on creating smooth, efficient networks that fit your strategy and creativity.Jump in and start building without boundaries!Read full article on Community Announcements (Lator)AnnouncementsOfficial
No Longer Just a Dev Build
Our playtest is now open and will run until Steam Next Fest, where we’ll be launching the first demo.If Mini Motorways and Dorfromantik had a love child, this is what it might look like — at least, that’s how we imagined it.We’d love for you to try it out and share your thoughts — your feedback helps shape the game.If you have ideas, questions, or just want to chat, feel free to join us on Discord.Read full article on Community Announcements (Lator)






