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Ming Dynasty: Cards & Court

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Ming Dynasty: Cards & Court screenshot 1
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Ming Dynasty: Cards & Court

YCX GameStudio · Published by YCX GameStudio

Mixed — 46% positive (13 reviews) · 6 achievements

Last updated 28 Sept 2026

A Ming Dynasty official promotion simulator that integrates the exhilarating roguelike card-settling mechanics of Luck be a Landlord.

DJCTQ 10

£1.79

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £1.79 · Highest: £1.796 Oct 2026

Indie, Simulation, Strategy, Casual · 2026 · More under £5 games

Navigate the intrigue of Ming Dynasty politics by making strategic card choices that determine your rise to power. Experience a blend of simulation and strategy as you compete for high-ranking positions, all within YCX GameStudio's innovative roguelike framework.

About this game

Ming Dynasty: Card & Court

– A strategic survival game. Play your cards to climb the social ladder, and wield your influence to alter the course of history in this unique card-based political sim.

🎰 Deep Deck-Building × Dynamic Fate-Line Resolution

Strategically combine four attribute cards — Political Clout, Policy Debate, Natural Studies, and Faction Impeachment— in a 5×5 card pool to activate chain bonuses (e.g., adjacent card收益翻倍 → yield multipliers, attribute XP boosts).

With the Fate-Line resolution mechanics, link matching cards for explosive combos that convert into silver and resources — delivering that “one spin changes everything” thrill!

📜 Immersive Bureaucratic Ascension Simulation

Start as a commoner and climb the official ranks from the ninth grade up to the Three Ducal Ministers. Each turn, achieve evaluation targets: Pass/Good/Excellent.

  • Excellent → unlock rare cards & fate keywords

  • Good → expand your asset pool

  • Failure → face demotion or game over!

⚖️ Strategic Choices in the Tide of History

Encounter real historical eventseach year (e.g., Zhang Juzheng’s Reforms, Wokou raids). Your decisions dynamically impact national attributes:

✅ Enact sound policies → boost card gains, ease tax pressure

❌ Misguided schemes → trigger famine/rebellion, slash rewards!

As tax pressureintensifies yearly, silver shortfalls mean immediate defeat — balance survival and promotion!

🎯 Ultimate Goal: Dominate the Court, Avert National Collapse

Can you balance factional strife and rise to become one of the Three Ducal Ministers?

Can you implement reforms before the Ming dynasty’s collapse becomes inevitable?

Your choices write history.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: windows 10
  • Processor: Amd 5600
  • Memory: 2 GB RAM
  • Graphics: 集成显卡
  • DirectX: Version 9.0c
  • Storage: 300 MB available space

Recommended

Recommended:
  • OS: windows 10
  • Processor: Amd 5600
  • Memory: 4 GB RAM
  • Graphics: 1050ti
  • DirectX: Version 10
  • Storage: 300 MB available space

Supported Languages

Simplified Chinese, English, Indonesian, Japanese, Traditional Chinese, Vietnamese, Korean

Latest news

  • Patch NotesOfficial

    Version Update Notes - V1.0.4

    V1.0.4 2026-07-14 Fixes 1.Fixed asset name mismatch bug 2.Fixed crash on ending trigger 3.Fixed low-rank decree UI access 4.Fixed over-limit decree betting Optimized 1.Tweaked tax income curve 2.Unified item effect text style 3.Adjusted start stats display (Total/Remain) New 1.Steam achievements (Beta) 2.Volume Control
    Read full article on Community Announcements (scold)
  • Patch NotesOfficial

    Version Update Notes - V1.0.3

    V1.0.3 2026-07-12 Fixes 1.Fixed item trait triggers (linked cards gain base stats). 2.Added background logic to cap max FPS. 3.Fixed animation null-pointer crash. Optimizations 1.Slightly reduced resolution height. 2.Smoothed tax difficulty after Ch.3; increased starting silver. 3.Minimum 1 default card in custom config. 4.Stat points now show as balance. 5.Codex pop-up shows bonus points unlocked.
    Read full article on Community Announcements (scold)
  • Patch NotesOfficial

    v1.0.2-patch

    Fix Ch2 freeze; Add memory tooltip; Add decree multiplier flash
    Read full article on Community Announcements (scold)
  • Patch NotesOfficial

    Version Update Notes-v1.0.1

    Fix Trial End Bug Fix Epic Card Text & Stats Correct Ending Order Fix NG+ Base Stats Fix Settlement Freeze +50% Settlement Speed Scaled Bandit Fines -25% Bad Review Chance Dispatch Cap by Rank
    Read full article on Community Announcements (scold)
  • AnnouncementsOfficial

    To Our Patrons: Promotion Chess is live. This is not an end, but a beginning.

    Greetings, Lords:Back to the Ming Dynastylaunches soon. Before you buy, a candid word.This game isn’t perfect—far from it.We know its flaws:Limited art—no elaborate portraits or cutscenes.~30 hours of content; depth and variety need work.Balance is still being tuned; some builds may frustrate.It’s the “best a small team could deliver.”We won’t oversell it. Constraints stifled our ambitions, but we persist.The road was rough.Three devs, laid off, crammed in a rental. No backing, no publisher—just watching the bank balance.We nearly quit. But we pushed through—not for glory, just to finish.This isn’t the end; it’s our new beginning. Having navigated self-publishing alone, we’ll do better next time. With your support.So we invite you along.Truth is, our next game is undecided. Half-built prototypes, scattered ideas—we won’t guess blindly.We dare ask you to be “Cloud Shareholders”:Launch buyers get exclusive camp access.Discuss raw concepts for our next game. Vote on core mechanics, themes, art style.We’ll share every struggle and reset, unfiltered.Cloud Shareholders automatically become pioneers in our next title.One last thing:If this game isn’t for you—we understand.If you’ll give us a chance—thank you. Every update will honor your trust.Let’s begin again.The Back to the Ming DynastyTeamChongqing, a night we refuse to quit.https://discord.gg/
    Read full article on Community Announcements (scold)

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