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Inkoid

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Inkoid Gameplay trailer trailerWatch trailer on Steam ↗

Inkoid

Spacecowboy · Published by Spacecowboy

3 user reviews — 100% positive (3 reviews)

Last updated 28 Sept 2026

3v3 multiplayer zero-gravity paint turf shooter! Vicious AI bots and paint-disrupting bosses included. Instant auto-matching when you're ready. Defeat your rivals and claim victory!

DJCTQ 6PvP

£4.29

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Price history

5 Sept 2026Lowest: £4.29 · Highest: £4.297 Oct 2026

Action, Adventure, Indie, Casual · 2026 · More under £5 games

Dive into Inkoid, an Action-Adventure game that challenges you to outmaneuver rivals in zero-gravity paint battles. With vicious AI opponents and paint-disrupting bosses, every match is a thrilling test of skill and strategy.

About this game

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About This Game

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Inkoid isn’t just another shooter fought on the ground. Here, you fly freely through the sky and paint designated structures in your team’s color.

Of course, there are rival players—and bosses who hate to see anything painted.

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Key Features

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■ Free-Flight Aerial Combat

Forget the ground! Fly freely and use the battlefield in full 3D. Secure the high ground for an advantage, and turn the tide by raining ink from above.

■ Strategic Structure Capture

The goal isn’t kills—it’s control. Paint structures across the map in your team’s color to claim them and build your path to victory. Cover everything with your color.

■ Team-Based 3v3 Battles

You can’t win alone. Soar through the sky with your teammates, communicate, coordinate, and fight together. Only perfect teamwork will make you the winners.

■ 7 Unique Weapon Types

Choose a weapon that fits your style and dominate the battlefield:

Shooter: Versatile rifle for all-around combat

Shotgun: Devastating at close range

Sniper: Precision long-range firepower

Homing Missiles: Smart missiles that chase down enemies

RPG: Rocket launcher with explosive area damage

Drill: Brutal melee weapon that tears through anything

Gatling: A heavy machine gun for suppressive fire

■ 8 Game-Changing Power Items

Use randomly appearing power-ups to turn the tide of battle:

*Buff Items (for yourself):

Unlimited ink

Giant mode

Invincibility

*Debuff Items (against enemies):

Obscure enemy vision

Shrink enemies

Halve enemy ink capacity

Slow down enemies

Reverse enemy controls

■ 5 Distinct Arenas

  • Stadium: Mess up the stadium with ink.

  • Day/Night City: Paint tall vertical buildings.

  • Pipe World: Paint the insides of pipes.

  • Planets: Paint entire planets to your heart’s content.

■ Bosses That Interrupt Your Painting

Each map features bosses that interfere with your painting—they’re here to stop uninvited mess-makers.

■ AI Battle Mode

Practice your skills or enjoy low-pressure matches by battling against AI bots.

■ Customize Your Robot Pilot

Become a powerful robot pilot and join the battle. Equip unique hats and outfits to show off your personal style.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: window8/10/11
  • Processor: i5
  • Memory: 8 GB RAM
  • Graphics: nVidia GTX1660
  • Storage: 800 MB available space

Recommended

Recommended:
  • OS: window8/10/11
  • Processor: i7
  • Memory: 16 GB RAM
  • Graphics: nVidia RTX2060
  • Storage: 1000 MB available space

Supported Languages

English, Japanese, Korean, Simplified Chinese, Traditional Chinese

Latest news

  • Patch NotesOfficial

    Unity Version update Stabilize, Bug fix

    Unity Version update Stabilize Bug fix - recharge mechanism , hook
    Read full article on Community Announcements (Bizarre)
  • Patch NotesOfficial

    Patch Note v0.2 Rework Boss, Stats, Bug fix

    Update Notes We’ve made a broad gameplay balance pass to make matches more focused, more readable, and less frustrating overall. This update improves map flow, bot behavior, combat pacing, respawn tempo, and several gameplay systems. Map & Match Flow Reduced overall map size to roughly 50% of the previous scale to encourage more natural fights and painting around the center. Adjusted match pacing for bot matches so players can no longer safely avoid combat by endlessly painting from far corners. Match duration has been shortened to 2 minutes for testing and faster gameplay flow. Improved bot matchmaking timing so matches begin more quickly, with bot-based matches now starting in about 10–12 seconds. Painting & Core Combat Balance Reduced paint radius to 80% of the previous size to make territory control more deliberate. Increased auto ink recharge speed for players from 3/s to 10/s. Increased bot auto recharge speed as well to keep overall combat tempo consistent. Increased player durability significantly for testing, with HP raised to around 2x–3x previous levels. Adjusted Charger balance: Increased charge time by 0.5 seconds Testing toward a less oppressive damage profile Bot Balance & AI Improvements Rebalanced drone bots to make them less oppressive and less disruptive: Shotgun bot paint/fire performance reduced to about 50% Pipe World drill bot erase radius reduced to 50% Drone bot base movement speed and aggro movement speed reduced to around 60% of previous values Added a visual warning effect for fast-agro drone bots: Their skin now flashes red while rushing at high speed Reduced Destroyer firing frequency so they erase less paint overall. Improved bot movement logic to reduce cases where bots overcommit to the center. Bots are now less likely to repeatedly repaint the same area, mindlessly overwrite already secured zones, or get stuck crowding the center. Ongoing fixes were applied for cases where bots would shake violently or spin in place due to collision...
    Read full article on Community Announcements (Bizarre)
  • Patch NotesOfficial

    HotFix & Boss, Weapon, Health Rework

    Update Notes We’ve made a broad gameplay balance pass to make matches more focused, more readable, and less frustrating overall. This update improves map flow, bot behavior, combat pacing, respawn tempo, and several gameplay systems. Map & Match Flow Reduced overall map size to roughly 50% of the previous scale to encourage more natural fights and painting around the center. Adjusted match pacing for bot matches so players can no longer safely avoid combat by endlessly painting from far corners. Match duration has been shortened to 2 minutes for testing and faster gameplay flow. Improved bot matchmaking timing so matches begin more quickly, with bot-based matches now starting in about 10–12 seconds. Painting & Core Combat Balance Reduced paint radius to 80% of the previous size to make territory control more deliberate. Increased auto ink recharge speed for players from 3/s to 10/s. Increased bot auto recharge speed as well to keep overall combat tempo consistent. Increased player durability significantly for testing, with HP raised to around 2x–3x previous levels. Adjusted Charger balance: Increased charge time by 0.5 seconds Testing toward a less oppressive damage profile Bot Balance & AI Improvements Rebalanced drone bots to make them less oppressive and less disruptive: Shotgun bot paint/fire performance reduced to about 50% Pipe World drill bot erase radius reduced to 50% Drone bot base movement speed and aggro movement speed reduced to around 60% of previous values Added a visual warning effect for fast-agro drone bots: Their skin now flashes red while rushing at high speed Reduced Destroyer firing frequency so they erase less paint overall. Improved bot movement logic to reduce cases where bots overcommit to the center. Bots are now less likely to repeatedly repaint the same area, mindlessly overwrite already secured zones, or get stuck crowding the center. Ongoing fixes were applied for cases where bots would shake violently or spin in place due to collision...
    Read full article on Community Announcements (Bizarre)
  • Patch NotesOfficial

    bug fix update v0.2

    rank reset bug fix v0.2
    Read full article on Community Announcements (Bizarre)
  • Patch NotesOfficial

    Bug Fix : Rank system bug fixed

    We currently noticed rank set is started from 0 , which is wrong. (should be 1000 ) so fixed it. Sorry for the bug.
    Read full article on Community Announcements (Bizarre)

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