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Mythologous

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Mythologous Announcement Gameplay Trailer trailerWatch trailer on Steam ↗

Mythologous

Grant Medlyn · Published by Evocative Softworks · Official site ↗

Content notice: Contains mild textual references to violence and gore. Combat descriptions may include brief mentions of blood, but are text-only and not visually depicted. Some weapon and spell icons include thematic elements such as dark magic, pentagrams, rituals, or necromantic conjuration of the undead.

Last updated 28 Sept 2026

A persistent online text RPG with dungeon crawling, extraction, tactical combat, deep magic systems, and emergent radiant NPCs. Explore, prepare gear, clear dungeons, incant spells and rituals, interact and command companions naturally, craft and trade. Your avatar lives, with or without you.

Free to PlayComing SoonDJCTQ 14Co-opPvP

Free

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Action, Adventure, Indie, RPG, Simulation · More free games

Embark on a persistent online adventure as you explore dungeons, craft gear, and incant powerful spells. In Mythologous by Grant Medlyn, your choices shape the world and your character's fate.

About this game

A New Breed of Text RPG

Step into Mythaera - a fractured land where forgotten myths bleed into the living world.

From ancient tombs to quiet village farms, a creeping darkness twists fate and hunger follows in its wake.

Whether you seek riches, mastery, or peace, the realm continues - with or without you.

Join the Discord for dev log updates and to help shape Mythologous

You can find the Discord link on the right hand side menu on Steam desktop.

Key Features

== A World That Never Sleeps ==

NPCs have jobs, needs, personal lives, and problems. They eat, work, steal, fight, bargain, sleep, get drunk, and the world keeps moving whether you log in or not.

== Emergent Radiant AI ==

Every inhabitant follows a deep layered behavioural system created especially for Mythologous called the Emergence Engine. No magical spawns, no on-rails scripting. NPCs react to hunger, danger, wealth, reputation, your choices, and their goals. NPCs continue living their lives whether you are online or not, 

== Extraction Dungeons with Risk & Reward ==

A dungeon run is a gamble. Find an exit and keep what you’ve acquired or push deeper for greater rewards. If you fall, the dungeon keeps every item you risked bringing inside.

== Procedural Dungeons with Purpose ==

Explore handcrafted rooms stitched into endless layouts, filled with puzzles, dangers, stories, and loot.

== Preparation Makes or Breaks You ==

Tools matter. Loadouts matter. Tactics matter. Know what you’re up against and adjust. Stances, weapon types, spells, and consumables. Your success will be determined by not only your skill levels, but also by your preparation, resource management and knowledge of the lore.

== Magic Through Incantation ==

Discover spell words and type incantations to cast them. Combine reagents to make custom potions, combine incantation words to make custom spells, and discover rituals which must be typed correctly to unlock deeper power. Try things. Break things. Accidentally summon a demon. Experimentation is rewarded... or punished.

== Live Economy Simulation & Crafting ==

Resources are gathered, goods are made, wealth is accumulated and scarcity has consequences. Whether you’re forging steel or farming turnips, every item has value and provenance. Steal the village crops and then sit back and watch the carnage unfold.

== Skills That Grow With Use ==

There are no fixed classes. You become what you practice. Swordsmanship, cooking, lockpicking, enchanting. Your playstyle writes your character sheet.

== Sound & Atmosphere ==

Mythologous features a full original score (WIP with some temporary placeholder tracks in pre-alpha), ambient soundscapes, and SFX that respond to the world, from rustling forests to echoing crypts. Text may drive it, but you’ll hear every moment.

== Stop! ==

Misbehave and you’ll have the guards on your tail. Distract one once and you might get away, but meet them again and they’ll remember. Should have paid the fine...

== Solo by Design. Party by Choice ==

Play independently or bring companions with skills you lack. Build trust with NPCs who fight beside you, using magic to raise your own squad from the Otherworld, or team up with other players, if you’re certain they won’t leave you trapped in the Otherworld...

Meta Narrative

Become part of a living world shaped both by systemic simulation and ongoing developer-driven meta narrative events.

Explore a hand-crafted overworld where invasions from the Otherworld, roaming bandits, and major world events can reshape regions, threaten settlements, disrupt resources, and alter the wider state of the world itself.

Take part in large-scale PvE events as the people of Mythaera fight to reclaim lost lands, thwart invasions, or exploit the chaos to build riches for yourself, while uncovering the mysteries behind the collision between worlds.

You can already glimpse the world, its art, music, and background on the Mythologous announcement site. Link in right hand side menu in Steam.

The World

== The World of Mythologous (Mythaera) ==

Rooted in Celtic mythology yet reimagined into a living, unified world, Mythaera brings together legends and beings from across the Celtic cultures.

From Redcaps and Leprechauns to Banshees and the dreaded Ellen Trechen, the land is alive with creatures both mischievous and benevolent.

The Fae weave through the forests and ruins, shaping fate in ways unseen. Every legend, every myth, every whisper belongs here, in one vast mythos reborn.

== Entirely Handcrafted Overworld ==

Explore a handcrafted overworld of over 500,000 tiles (WIP), created using our proprietary construction set.

Credits

I wanted to thank a few notables that have made a huge impact to Mythologous:

Michael Phillips - Brining his experience and talents for his former role as Art Director at ZeniMax and The Elder Scrolls Online, Michael led Art Direction for Mythologous, helping to bring the old school parchment UI to life!

Wes Johnson - Aka voice of Sheogorath, Lucien Lechance and others from The Elder Scrolls Oblivion. Special thanks for offering to personally do the voice over for the new trailer!

George Oldziey - Composer on Wing Commander series and Ultima IX. Special thanks for creating the main musical motif for Mythologous!

Huge thanks to all those who have taken part in the development of Mythologous and helped bring it to life, the game simply wouldn't be where it is today without every one of these individuals!

Taryk Torjman

Michael Phillips

Wes Johnson (aka Oblivion's Sheogorath!)

Violettle Truong

George Oldziey

Peter Johnston

Sara Elsam

Aaron Jones

Rachel Catlin

Special Thanks - Music Composition Placeholders

Adrian von Ziegler - Bard, Combat, Exploration

BrunuhVille - Main Menu

Enaid (Diane Arkenstone) - Bard

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Any
  • Memory: 2 GB RAM
  • Graphics: Integrated Graphics
  • Network: Broadband Internet connection
  • Storage: 500 MB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 11
  • Processor: Any
  • Memory: 2 MB RAM
  • Graphics: Integrated Graphics
  • Network: Broadband Internet connection
  • Storage: 500 MB available space

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Mythologous Closed Alpha Phase 2 Sign-up Now Open

    Hi everyone,Closed Alpha Phase 2 sign-ups for Mythologous are now live!👉 Sign up here to reserve your spot👉 Join the discord here to follow all game updatesThe survey contains just a few short non-screening based questions so that you can receive your Closed Alpha key and help shape what we focus on next!Alpha wave 2 dates are currently TBC and I will post announcements in the Discord and on Steam nearer the time.If you want to make sure you don't miss any events like this one, be sure to follow Mythologous on Steam so that you are notified when updates and Alpha/Beta releases happen.If you'd like to follow the project more closely and being a part of Closed Alpha discussion and feedback threads then feel free to join our Discord.Thanks to all those who joined us for phase 1 Alpha. It genuinely helps shape the game and move it in the right direction at this early but exciting stage.Cheers, and hope to see you soon! ❤️
    Read full article on Community Announcements (Grant2600)
  • AnnouncementsOfficial

    Mythologous Closed Alpha Sign-up Now Live

    Hi everyone,Closed Alpha sign-ups for Mythologous are now live!👉 Sign up here to reserve your spotThe survey contains just a few short non-screening based questions so that you can receive your Closed Alpha key and help shape what we focus on next!Just a reminder: this is the sign up to gather details and player numbers for the Closed Alpha, and the actual launch is still due for later in Q1, exact date TBC.If you want to make sure you don't miss any events like this one, be sure to follow Mythologous on Steam so that you are notified when updates and Alpha/Beta releases happen.If you'd like to follow the project more closely and being a part of Closed Alpha discussion and feedback threads then feel free to join our Discord.Cheers, and hope to see you for the launch! ❤️
    Read full article on Community Announcements (Grant2600)
  • AnnouncementsOfficial

    Dev-log Opens on Discord!

    Mythologous dev-log just opened!Welcoming all to get involved, learn about how the game is being created and chime in on discussions and ideas about existing and WIP systems, you're feedback is valued and important to help shape Mythologous to be the best version of itself it can be!I’ll be sharing regular updates on world-building, systems, and design decisions, and welcoming feedback as the game takes shape.https://discord.gg/HjcpXBXJYMFeel free to jump in and share ideas / ask questions about what's coming up.Also, stay tuned for updates on alpha testing, which will first be announced there!Here is a sneak peek of the latest dev log updateHere is the current part of the overworld I'm working on, in the middle is a city of Vaelith with the sea to the West, and a road East heading to a forest area SE and a small village NE (actually belongs more north but is connected here temporarily for testing purposes). In the city you can see the cobbled pathways (grey cells) and interiors rooms and buildings (brown cells).Furthermore, to put things in perspective, below you can see the world map, with the same city in the center! The map is 960 cells across and 540 down totaling 518,400 cells, but that includes all sea cells (which will be visitable, but less busy in a lot of cases) and other less dense parts of the world. The plan is to build up key areas and central hubs, get them connected and continue populating with content and things move along steadily with development.Right in the south west you'll see a large island off the tip of Caelora, this is planned to be home to a large citadel run by mages. A key place of interest for magic users. Some might notice the world map is modelled on the south west of the UK, this is party due to the Celtic ties, yet all places within will be fictional (but inspired), furthermore, there will also be some reshaping of the coast line as the world map is further defined, so this is just a starting point for inspiration.The Empty patch ...
    Read full article on Community Announcements (Grant2600)
  • AnnouncementsOfficial

    📜 Mythologous Enters the Age of Opening — Steam Page Now Live!

    🕯️ Welcome to Mythologous After almost six years of quiet creation, 30,000 lines of code and probably that many cups of tea.. I’m finally ready to reveal Mythologous - a persistent, text-based open-world RPG sim and dungeon crawler, and a personal passion project I began in 2020.This marks the beginning of The Age of Opening, where the rift between worlds has begun to stir. The Steam page is now live, and we’d love you to wishlist the game and join our Discord to follow development as we prepare for the first Closed Alpha.What Is Mythologous?A persistent, text-based open-world RPG sim and dungeon crawler built on emergent AI and deep simulation. Explore dungeons, incant rituals, craft gear, and interact naturally with NPCs who live their own lives, whether you’re watching or not.🧠 Emergent AI Simulation 💬 Natural Command & Interaction 🏰 Procedural Dungeons with Risk & Reward 🔮 Magic Through True Incantations 🌿 A Living Celtic-Inspired WorldWhat’s Next?⚔️ The Age of Ghosts (Closed Alpha) — Coming Q1 2026 Players will soon be invited into the world as spirits, watching the simulation unfold as we test core mechanics and systems. More details soon, and your feedback will help shape this world’s next age.🎮 Wishlist Mythologous on Steam 🌐 Announcement Sitemythologous.com 👻 Join the Discord: https://discord.gg/HjcpXBXJYM
    Read full article on Community Announcements (Grant2600)

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