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Watch trailer on Steam ↗The Umbral Seal
Dominictus Games · Published by Dominictus Games
Last updated 28 Sept 2026
WoW raid mechanics meet FTL's pause-and-plan combat. Command 5-20 heroes through 30+ tactical boss encounters. No grinding. No filler. Pure single-player boss-rush strategy.
Indie, RPG, Strategy, Early Access · 2026 · More free games
Experience raid-like strategy without grinding as you command heroes through intense battles. The Umbral Seal challenges you to plan and act with precision, offering no filler content just pure boss-rush excitement.
About this game
THE UMBRAL SEAL brings World of Warcraft raid boss mechanics to single-player tactical combat.
Command warbands of 5-20 heroes through 30+ boss encounters designed around WoW-style mechanics—adapted for real-time-with-pause gameplay. Learn telegraphs, manage cooldowns, coordinate positioning, and execute perfect strategies.
No grinding. No filler. No scheduling. Just you, your warband, and perfectly crafted boss fights.
INSPIRED BY
World of Warcraft raid mechanics (adapted for single-player tactical combat)
FTL: Faster Than Light (pause-based tactical decision making)
TACTICAL COMBAT
Real-time with pause - Plan every move, execute perfectly
Command 5-hero parties (Normal), 10-hero raids (Heroic), or up to 20-hero epic battles (Mythic)
Telegraph system shows incoming attacks - learn, adapt, survive
Group controls let you manage large raids efficiently
BUILD YOUR WARBAND
8+ playable classes: Sentinel, Sharpshooter, Elementalist, Lifeweaver, Bladedancer, and more
Compose your perfect party - bring 2 tanks, 3 healers, or all DPS if you dare
Multiple heroes of the same class allowed (run 3 Sentinels if needed!)
Unlock new classes by freeing corrupted Orders
BOSS ENCOUNTERS
Early Access: 12+ unique bosses across 3 chapters
Full Release: 30+ bosses across 8 chapters
Each boss has distinct mechanics requiring different strategies
Learn on Normal, master on Heroic, perfect on Mythic
DESIGN PHILOSOPHY
Tactical depth over graphical spectacle
Tabletop-style character tokens let you focus on mechanics, not animations
Text-based storytelling keeps spotlight on boss encounter design
AI-generated assets will be replaced during Early Access with commissioned art
THE STORY
Commander Thorne sealed the Umbral Tyrant 23 years ago by splitting the seal into seven pieces - one for each of the seven Orders.
But an eighth piece remained, hidden and corrupted, linking all the others like roots through soil.
Now the Blight spreads. The Orders have fallen. You must recover the seal fragments before the Tyrant breaks free.
EARLY ACCESS CONTENT (Q3 2026)
Early Access launches with:
3 complete chapters (12+ boss encounters)
7 playable classes
Normal and Heroic difficulties
Commander Powers (raid-wide abilities)
Complete story with text-based cutscenes
Practice mode for cleared encounters
AI generated assets (maps and character tokens)
EARLY ACCESS CONTENT PROGRESSION
Content will be gradually added into Early Access (no content gating until 1.0 is ready)
AI generated assets will be gradually replaced
Estimated EA Duration: 6-12 months
Estimated 10-20 hours for a Normal playthrough, with significantly more for Heroic mastery and alternate party compositions.
FULL RELEASE (1.0) WILL ADD
Chapters 4-8 (completing the story)
Mythic difficulty (20-hero raids, unforgiving mechanics)
Additional classes and specializations
Workshop integration
Story conclusion
Challenge modes and polish based on your feedback
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: Intel Core i3 or equivalent
- Memory: 4 GB RAM
- Graphics: Integrated graphics (Intel HD 4000 or better)
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10/11 (64-bit)
- Processor: Intel Core i5 or equivalent
- Memory: 8 GB RAM
- Graphics: Dedicated graphics card (GTX 660 or better)
- Storage: 1 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
Release timeline adjusted
Hi everyone,Early Access launch has been postponed from Q1 2026 to Q3 2026.Game also won't be featured in February 2026 Steam Next Fest. It should join in the following Next Fest.After some feedback and further analysis, there are areas that will need more work before it's ready.Rather than rushing it out, I'm taking extra time to polish things and make sure the game is fun!Demo will stay up and be updated as I polish things and add new features.Thank you for your understanding!Read full article on Community Announcements (Dominictus)Patch NotesOfficial
Demo Patch Notes - Bug Fixes & Quality of Life
Thanks to everyone who tried the demo and provided feedback! Here is a quick update addressing several issues:Bug Fixes:Fixed an issue where re-clearing boss would reset progress on next bossUnlock notifications will now show only on first clearRemoved a debug arrow showing on bossFixed tutorial boss incorrectly showing multiple difficultiesFixed status effect tooltips showing raw formatting codeQuality of Life:Best clear time now shows next to each difficulty on boss cardsIncreased font sizes in Campaign Hub for better readabilityFeel free to report any issues in Bug Reports section in discussion board! Your feedback helps make the game better!Read full article on Community Announcements (Dominictus)AnnouncementsOfficial
The Umbral Seal demo available now!
Commanders, the demo is live!Experience Chapter 1: The Frozen Library - lead your party of Wardens against challenging boss encounters in this real-time-with-pause tactical game.Features:4 boss encounters5 playable classes1 class unlocked after finishing Normal difficultyHeroic difficulty after clearing NormalFeedback is welcome - join the Discussion or leave a review!Read full article on Community Announcements (Dominictus)






