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Brewgether

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Brewgether screenshot 1
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Brewgether

Coop Factory · Published by Coop Factory

8 user reviews — 63% positive (8 reviews) · 15 achievements

Last updated 28 Sept 2026

Brewgether is a coop brewery sim. Run your own brewery, manage bars and employees, trade with townsfolk for different materials used in infusing the alcohol, build houses and furnish them in order to rent them out. Expand your business with new locations, brewery stations, vehicles and more.

Early AccessDJCTQ 14Co-op
-25%

£8.24

£10.99

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£8.24£10.99

Price history

5 Sept 2026Lowest: £8.24 · Highest: £8.249 Oct 2026

Action, Indie, Simulation, Strategy, Early Access · 2026 · More £5 - £15 games

Dive into Brewgether, where you co-op with friends to manage bars, trade materials, and build houses. Expand your brewery with innovative stations and vehicles in this diverse simulation experience.

About this game

🍺 Brew. Sell. Expand. Repeat

Brewgether is a co-op brewery management sim where you and your friends build a brewing empire from the ground up.


Start with a small countryside setup, master the art of brewing, supply bars and roadside stands, hire employees,

buy property, and grow into an industry-scale operation.


Every drink you craft, every bar you run, and every house you rent out brings you one step closer to becoming the region's top supplier.

🍶 Master the Art of Brewing

Brew beer, wine, and spirits across multiple hands-on stations — grind grain, stomp grapes, boil wort, distill

spirits, and age your product in barrels. Each station has its own interactive minigame that rewards skill with

faster processing and bonus yield.


Add up to 3 catalysts per drink to create thousands of unique combinations. Discover hidden legendary

recipes for massive price bonuses and bragging rights.

🍻 Run Bars & Roadside Stands

Stock your bar shelves and open the doors. Customers have preferred drink selections, keep the atmosphere — lighting, music, cleanliness, and temperature all matter. Keep the place running smoothly and watch bar brawls break out among your less sober patrons.

👷 Hire & Manage Employees

You can't do it all alone — Hire brewery workers operate stations, bottle

drinks, and apply catalysts. Pay their wages on time, and watch them develop mastery that unlocks speed and yield bonuses.

Remember to pay them.

🏡 Buy Land, Build Houses, Collect Rent

Expand beyond brewing. Purchase land, build houses, and furnish them with beds, couches, tables, lamps, and more.

Each piece of furniture placed correctly increases the rent you can charge.


Assign tenants, collect rent from your postal box, and build a property portfolio that generates passive income

while you focus on brewing.

More people in town, means more alcohol selling!

🤝 Built for Co-Op

Play solo or with up to 4 players. Every system — brewing, selling, hiring, building — works seamlessly in

multiplayer. Split tasks across your crew: one player brews while another runs the bar, a third manages

properties, and a fourth handles the logistics.

Drop-in friendly with Steam integration, shared economies, and late-join support and cloud saves.

📈 Grow Your Empire

Unlock new locations, progress through a skill tree across multiple skills — boost station output, upgrade employees, assign unlockable perks

Unlock trade discounts with townsfolk merchants. Upgrade your stand and bar to sell more.

⚡ Drink for Buffs

Drink your own product for temporary buffs — movement speed, jump height, station speed bonuses, build time

reduction, shop discounts and more.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 (64 bit)
  • Processor: 3GHz 4-Core or similar
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 1060 / Radeon RX 580
  • DirectX: Version 12
  • Storage: 3 GB available space

Recommended

Recommended:
  • OS: Windows 10 (64 bit)
  • Processor: 3.5GHz 6-Core or similar
  • Memory: 8 GB RAM
  • Graphics: GeForce RTX 3060 / Radeon RX 6700
  • DirectX: Version 12
  • Storage: 3 GB available space

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Update, New Look & Fixes

    The interface has a cleaner, darker style that's much easier to read, along with a round of co-op and quest fixes. Added / Improved The game has a new dark interface, the quest tracker, quest log, NPC conversations, trading, bar management, notifications, the property panel, settings, and speech bubbles now all match and are far easier on the eyes. The house Property panel (furniture progress and daily value) is now a compact, modern layout that wastes less space. The Trading menu leads with rewards and tucks away quests you aren't tracking, so it no longer buries you in text. Buff icons now sit below the on-screen clock instead of covering it. Fixed Fixed invisible wall in the bigger barn Quest tracking is now per-player, everyone follows their own quest, and finishing a shared quest still completes it for the whole group. Fixed a soft-lock where a delivery quest couldn't be handed in while you had other quests active. The Town Favor Board title was too hard to read — fixed. Used inventory slots were nearly see-through and hard to tell apart — they're now clearly visible. Mopeds exit fix. Bar upgrades now appear for everyone in co-op, not just the host. Houses you build now stay built after you save and reload. Your backpack and its upgrade are no longer lost after saving and rejoining.
    Read full article on Community Announcements (Zake)
  • Patch NotesOfficial

    Hotfix

    Fixed Clients (players who join a host) no longer lose their inventory and equipped backpack after saving and rejoining. Inventory still present in your save is restored on your next join. Tutorial quests could get permanently stuck when the objective was already met — buying the plot before the quest asked for it, or already having the hammer. These now resolve automatically on load. Added Pressing ESC now pauses the game in single-player.
    Read full article on Community Announcements (Zake)
  • Patch NotesOfficial

    Update – Bug Fixes

    Fixed Dropped items and quest rewards no longer stack into unreachable towers or land on vehicle roofs — they settle on the ground. Wine can be bottled again, from the wine barrel — both manually and by workers. Wine left stuck in existing saves is repaired automatically when you load. Stations and placed objects can now be used and picked up from any angle. Previously some angles selected a nearby door, or nothing at all. Stations now take a full batch of a base ingredient in one go (for example 10x Sugar Cane) and tell you exactly how much is needed — no more partial loads that silently refuse to start. Favor rewards can now be collected from the chest at houses you build. Favor requests now display the correct NPC name. Cartel Carlos's requests now name the correct ingredient.
    Read full article on Community Announcements (Zake)
  • Patch NotesOfficial

    Update – Vehicle Damage, Scarecrow Fixes & Crates can hold anything

    Fixed Fall damage was applied when exiting a vehicle or moped after a drop. No longer occurs. Players could take repeated damage until death after exiting a vehicle. Fixed. Out-of-bounds recovery no longer applies fall damage. Scarecrows only aggro players inside their field, and disengage once you leave it. Added Mostly everything now can sit inside the crates, before you could only put bottles.
    Read full article on Community Announcements (Zake)
  • Patch NotesOfficial

    Hotfix – Thief Rebalance, Door Fix & Tractor Power

    Thanks again for the reports, the thieves we're balanced. Tractor from the Old Wounds quest has more power, you should be able to finish the quest now Closed door means closed door, the thieves won't go inside anymore A closed storage door now actually keeps thieves out. If they find it shut, they turn around and leave empty-handed. Lock up before you head out and your stored goods are safe. Raids are far less punishing Much less frequent. Thieves were raiding roughly every 2 minutes. That's now several times longer between visits. They take about 4x less per raid, and they no longer empty a slot completely, so you can actually see what was taken. You can finally catch them. A flee faster than a sprinting player — chasing was impossible. Hit a thief carrying loot and they drop everything. Standing near your storage stops a robbery in progress — previously walking right up to a thief mid-theft did nothing at all. Thieves no longer bolt the instant you appear on the horizon, so you can actually reach them. Also fixed False "THIEF ESCAPING!" alerts. Any failed or aborted thief run was showing a full theft alarm for 35-45 seconds despite nothing being stolen — which made theft feel far more constant than it was, and made scaring one off feel pointless. Worth knowing Thieves become active around day 10 and get bolder as you progress. Close your storage door and what's in the bar, in a van, or in a vehicle are still fair game. Being near your storage prevents theft outright, and hitting a loaded thief makes them drop the goods. Anything they do get away with is stashedmp and you can take it back.
    Read full article on Community Announcements (Zake)

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