
Screenshots

Watch trailer on Steam ↗Pumpkin Reaper
Aey and Mel Gaming · Published by Aey and Mel Gaming
Last updated 28 Sept 2026
Play as a Pumpkinhead Necromancer battling waves of other Halloween Creatures
Action, Adventure, Indie, Early Access · 2026 · More free games
Embark on an eerie adventure as a Pumpkinhead Necromancer, battling waves of spooky creatures in this action-packed indie game. Experience the thrill of early access with Aey and Mel Gaming's unique take on Halloween mayhem.
About this game
Jack the Reaper has had enough. He is done being part of the bad guys. With the help of various mentors, he borrows powers from other infamous Halloween Creatures, like Count the Vampire or Grim the Death Reaper (and much more). With their skills, and Jack's power of nature's darkness, he combines them all to battle waves and waves of Halloween Horror in hopes to escape the dark forest he has been trapped in.
Features
Lightweight and Fast runs (5-15 minutes per run), depending on how well your build is.
Synergy Skills appear when two compatible horrific skills match
Unlock More Monster Mentors for more skill choices in each run
Summon Permanent Pumpkin head Minions to aid you
Survive waves of monsters lasting 30 to 90 seconds each and try to escape the Enchanted Forest Jack has been trapped in and learn who the mastermind behind all this
The Hall Of Horrors showcasing all the potential mentors of Jack, with each varying story and set of skills potentially creating strong and powerful synergies.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7
- Processor: 2.0 Ghz
- Memory: 1 GB RAM
- Graphics: 1Gb Video Memory, capable of OpenGL 3.0+ support
- Storage: 1 GB available space
- Sound Card: Yes
Supported Languages
Latest news
AnnouncementsOfficial
Krampus is Coming!
{STEAM_CLAN_IMAGE}/45831234/20b654404e0cb58f55540a16d3e74ded2ee2d31c.png Major changes in Pumpkin Reaper! I've been worried about how many enemies and halloween creatures i can incorporate in the game. I realised that there are literally thousands of other indie artists out there, i want to incorporate and have various surprises in game where each wave is dedicated to another indie artist. I've made the mistake of considering AI, but as an indie, what's best way to support other indies like myself than to make use of human-made assets. The better the game does, the more indie artist I can support myself! Demo out now! --- Credits to PVGames for diablo-like assets.Read full article on Community Announcements (aeygamestudio)AnnouncementsOfficial
Pumpkin Reaper just leveled up BIG TIME 🎃
Demo is basically ready and the game feels so much better now it's actually wild. I went all-in on that juicy game feel - trails on EVERY projectile, blood splatters, color grading that still screams Halloween, coin tweens, fade effects, level-up pops, and full-screen damage flashes. Everything hits harder and looks cleaner. New hero Grim dropped with a full skill set: - Boomerang Scythe - Death Ground dash (now a proper pit) - Invulnerability - Second Life - Instakill - Appearing Ghost - Dark Whirlwind Plus the whole synergy system is live - skills actually combine in meaningful ways now. Passives for health, damage, crit, healing, speed, and more. Summon evolutions are way cleaner (named instead of numbers). Hidden skills have their own Gallery System so you can actually discover them properly. Shop got a full glow-up - animated cards, shadows, outlines, one-by-one pop-ins, fixed hover, and better flow. Skills hover system is smooth with auto-resize + auto-translate. No more cluttered unlockables. Procedural gen upgraded, wave tiles are now unique per stage, balancing tightened (waves ramp better, health chances halved, bosses feel right, 10-min late game curve). Sound design is next level - new music per wave/tree/boss, death track, burning effects, tornado + lightning, error munch on locked stuff. Tons of bug fixes (no more frozen bugs, timer issues, life zero on restart, floating text weirdness, etc.) and quality of life everywhere - bigger money/life UI, exit to main menu, store overrides, movement lerping, message system for portals/merchants, etc. Video guides moved in-game too. If you tried the demo before, this version is night and day. Come back and slap some pumpkins. Steam page: #indiedev #gamedev #roguelikeRead full article on Community Announcements (aeygamestudio)






