Skip to content
Geeky Alien
Where the Veil Thins

Screenshots

Where the Veil Thins screenshot 1
AnimeOpening Trailer trailerWatch trailer on Steam ↗

Where the Veil Thins

Blue Anchor Games · Published by Blue Anchor Games · Official site ↗

Last updated 28 Sept 2026

A story-driven monster taming CCG/JRPG Hybrid. The Imperium is recruiting: train at the Academia, bond over 200 creatures, summon them from your deck, and set face-down wards for your rivals. Serve well, cadet. Free Act 1 demo available now.

Free to PlayComing SoonDJCTQ 141 DLC available ↗Full Controller Support

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

RPG, Strategy · 2026 · More free games

Experience a story-driven CCG/JRPG hybrid where you train at the Academia and bond with over 200 unique creatures to summon on your deck. Serve well, cadet, as you navigate the Imperium's recruitment process.

About this game

Roadmap

PLANNED FOR FULL RELEASE

- The full Act 1, and Acts 2 and 3: the road beyond the Academia, Faltergate, Fort Drusium, the Siege of Solavia, and the truth behind summoning itself

- The remaining legendary creatures: the storm caller, the hollow watcher, the first bond, and one you will meet at the very end

- The Imperium's Conversion program (ask your instructors; they will not answer)

- Deeper bond play: bond quests and the Aggressor and Defender philosophies shaping your roster

- Steam achievements (35, already built into the game) going live with the released app


About the Game

CITIZEN, THE IMPERIUM CALLS

Every season the recruiters ride the provinces with their focusing crystals, and every season a handful of farm boys and smiths' sons discover they were born for more. This year the crystal flickers for Marius of Sabinia. A carriage to the capital. A uniform. A dragon of his own at the First Summoning ceremony. The finest military education in the known world, and all the Imperium asks in return is everything.

At the Academia you will learn what every imperial summoner learns: creatures from beyond the Veil are weapons, and a bond is a leash. Hold yours tight, cadet.

You stand behind your creatures and play the whole fight from your hand. Every monster you bond becomes a summon card in your deck.  Swing wide with monsters on the board or control the flow of combat with Magic and Relics.

Wards go down face-down. When their attack lands on your trigger, the ward flips with all the drama it deserves. Enemy summoners set them too, so every face-down card on their side is a question you have to answer.

Terrain cards tilt the whole battlefield toward an element. Equipment attaches to a monster and falls with it. Relics tick every round. Combo cards get stronger based on what you already played this turn. Damage is rarely the only line.


OVER 200 CREATURES IN SERVICE OF THE IMPERIUM

Every species can be bonded, from farm-field critters to war beasts, each with its own summon card, evolution chain, and cinematic evolution moment. A bond rank from 0 to 10 grows with every fight and unlocks combat passives the deeper it goes. Legendary creatures hide in the world's quiet places, and recruiting one is a story, not a random drop.

ACADEMY DAYS, ACADEMY NIGHTS

Act 1 is a military academy arc. Sit the lectures, spar your cohort once a day, and take night missions into the borderlands where the Imperium's enemies gather. Your rival picks the dragon you didn't. The quiet kid in your cohort matters more than he looks. And some assignments are not what the briefing says.

ARCADE MODE

A story-free roguelite ladder straight from the main menu. Pick a starter dragon, climb 20 opponents, draft a monster from every team you beat, and rebuild your deck between rounds. Your story save is never touched.

WHERE IT GOES FROM HERE

The Act 1 demo is free. It is an accelerated version of Act 1. It follows Marius from his village to the end of his training, and it ends where the recruitment poster does. Acts 2 and 3, the remaining legendary creatures, and the war itself are in active development. Wishlist to follow along, cadet. The Imperium thanks you for your service.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Quad-core (i3-8100 / Ryzen 3 2200G)
  • Memory: 8 GB RAM
  • Graphics: 4 GB VRAM, (GTX 1050 Ti / RX 560)
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 6 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10/11 64-bit
  • Processor: i5-9400 / Ryzen 5 3600
  • Memory: 16 GB RAM
  • Graphics: GTX 1660 / RX 5600 XT
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 6 GB available space

Supported Languages

English*, French*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Act 1 Demo build — 2026-08-23

    ## Menus and UI- Full menu-system overhaul: keyboard (arrows + Enter) and controller navigation across every screen, with selection scrolling into view; Esc/pause flow fixed (one press pauses, sidebar minimizes into sub-screens and returns on close).- Inventory rebuilt: four clean tabs (Items / Materials / Key / Equip) with an Equipment tab for assigning the Focus Orb; legacy pre-rework items purged from the loot pool.- Deck builder overhaul: real in-game card faces in the library, full-size hover preview with monster stat sheets, filters for every element and card type, cost sorting, element-spread readout, smooth scrolling.- Combat: ability tooltips and monster previews show raw power numbers; hovering any fielded monster shows its stat sheet; the tooltip panel sizes to its text; face-up board cards show their actual card face at full slot size; End Turn chip reads correctly on the opening turn and flashes when no actions remain.- Map fast travel fixed (the destination dropdown never opened); pins show level ranges; region names cleaned up. Save slots get overwrite confirmation and a working modal.- Card shop pauses the game properly, keeps your scroll position, and says how much ore you still need. ## Combat systems- Elemental orb tier: seven refined orbs forged at the family forge from gem orbs + ore, each keeping its gem passive and adding an on-element cast synergy with its own aura VFX.- Per-fight VFX prewarming removes mid-cast hitches; all ground VFX lifted clear of terrain.- Multi-hit cards show per-hit damage numbers with per-hit impact sounds; monsters get a summon sound; fire monsters' bite now Burns instead of Bleeding.
    Read full article on Community Announcements (Blue Anchor Games Inc.)
  • Patch NotesOfficial

    Major Demo Update - The Elements Reforged!

    Major Demo Update - The Elements ReforgedA new element system. The elements have been rebuilt from the ground up. Seven now shape every battle: Fire burns Nature, Nature outlasts Ice, Ice stills the Storm, Electricity rules the Wind, and the Wind feeds the Flame. Light and Darkness answer only each other. Electricity is entirely new, and matchups now matter without ever deciding a fight on their own.Monsters fight true to their nature. A monster using an attack that shares its element hits noticeably harder. Many monsters now carry two elements, and both count: bats ride Darkness and Wind, sun-flowers bloom in Light and Nature, and the three starters each gained a fitting second element, restoring a proper rock-paper-scissors triangle between them. Dual monsters even learn attacks from their second element as they grow.The card game, remade. The card pool has been rebuilt: dozens of cards redesigned, new cards added, and every card face redrawn with a cleaner layout, proper element and type markers, and fresh portrait art for every monster. Relics and equipment now stand on the battlefield as real objects, and hovering an equipped item shows exactly which monster wears it.Battles you can actually follow. A clear turn banner announces whose move it is, each phase of a turn introduces itself, and the enemy summoner now waits for the action on screen to finish before playing its next card. Summons get a proper camera moment, attacks and spells across the game have new visual effects, and you can browse your own discard pile any time by clicking it.And a long list of fixes. Cards respond to clicks properly again, several cards now do exactly what their text says, monster sizes are consistent, and dozens of smaller issues found in playtesting have been cleaned up.The demo you played last week is a different game. Come see.
    Read full article on Community Announcements (Blue Anchor Games Inc.)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.