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Watch trailer on Steam ↗Charcuterie Clash
Inkdrift · Published by Inkdrift
Last updated 28 Sept 2026
A deckbuilder of artisanal carnage: assemble a recipe engine, flirt with disaster on pH/aw/salt, and time seals to bend the rules. Bank the batch for profit… or push your luck until everything spoils.
Indie, Strategy · More free games
Craft your perfect recipe in Charcuterie Clash, an indie strategy game where each card you play could be your last. Balance risk and reward to keep your charcuterie business thriving or face the consequences of a ruined batch.
About this game
Charcuterie Clash is a fast, replayable deckbuilder about meat, math, and momentum. Build a ruthless recipe engine, ride the pH / aw / salt gauges to the edge, and slam seals that bend the rules. Cash out for absurd profit… or draw once more and watch the batch spoil.
How we got here: After twenty years in tech and four years elbow-deep in artisanal salami, I wanted a game where numbers feel delicious. Charcuterie Clash is that: a deckbuilder where you flirt with disaster, pop seals, and walk away richer—or hungrier.
The Core Loop
Play recipe cards to process the batch and nudge the gauges.
Chain combos to multiply value and set up a massive cash-out.
Time your seals—single-use, rule-breaking stamps that turn “pretty good” into “oh no the numbers are silly now.”
Bank the batch before it turns. Greed pays… until it doesn’t.
Gauges That Actually Matter
Every card touches pH, water activity (aw), or salt. Push them for profit; push too far and the run goes sideways.
Hover at danger for bigger multipliers.
Recover with “safety” cards or a clutch seal.
Learn to love numbers you never knew you’d care about.
Seals = Controlled Cheating
Once-per-run (or rare) effects that break normal rules:
Double a scoring window
Flip a gauge trend
Convert risk into instant cash
Using them well feels illegal. (It isn’t. Mostly.)
Deckbuilding, Butcher-Style
Start with a lean starter deck; draft recipes, tools, and tricks.
Cull duds at the shop, reroll for synergies, and lock a signature flavor.
Short, snacky runs with serious replay—discover lines that make you cackle.
Shop Shenanigans
Spend gold to reroll, buy seals, snag rares, and sell high when the market’s hot (and you’re not on fire).
Fail Forward, Laugh Forward
Misplays are funny on purpose. “I sold air for +900” is a valid strategy… sometimes.
Session Length & Feel
10–20 minute runs
Thinky, not fiddly—crisp feedback, crunchy SFX
Endless “one more run” energy
Why You’ll Love It
Deckbuilder first: cards, synergies, lines to discover
Push-your-luck tension: bank now or chase the absurd
Distinct fantasy: charcuterie + score-attack, somehow perfect together
Accessibility & Options
Adjustable text size and high-contrast UI • Audio sliders (UI, music, tally SFX) • Color assists on gauge states • Mouse/keyboard now; controller support on the roadmap
System Requirements
Will my PC run this? →Minimum
- OS: 10
- Processor: Dual-core 2.0 GHz (Intel i3-4xxx / AMD equivalent)
- Memory: 4 GB RAM
- Graphics: Integrated Intel HD 530 / UHD 620 or better (DX11 / Vulkan, 1 GB VRAM)
Supported Languages
Latest news
AnnouncementsOfficial
Charcuter Clash!
Hey! I’m Craig—solo dev, long-time coder turned charcuterie nerd. Charcuterie Clash is my labor-of-love roguelike deckbuilder where you balance salt/pH/aW gauges while trying to run a wildly questionable cured-meat empire. It’s strategic, a bit silly, and yes: you can absolutely lose a run to salt. What Is This?Charcuterie Clash is at its heart a Balatro style game about racking up big numbers, injecting a sense of humor and meat related puns, all wrapped in the delicious casing of creating salami. It's what I've done the past four years of my life, and I thought I'd bring it into an amusing game format.It's been a labor of love over the past few months, and I'm not to the point where the core game play loop is solid. There is still much UI polishing, SFX additions, and general tweaking of all of the cards, seals and bosses you can expect to see.The PlanMy plan for Charcuterie Clash isn't a path of early access. While I can appreciate it for many styles of games, for me? I'd rather have a polished product that is ready to eat. Demo's are currently being run, and the next few months will see additional polish. I'll be sharing game play loops as they come together in look and functionality, offering shows of some of the amusing cards you can expect, and detailing just how one can build their deck to get that big payoff in the end.But even with release, I don't want to end Charcuterie Clash there. My goal is to create a roadmap of quarterly content drops that will expand the deck potential, seals, combos, bosses and more. There might even be the introduction of new mechanics based on feedback. And of course, small adjustments to the balance are going to be crucial. Even with all the testing and help of friends and family, some elements are going to slip by as either way too easy, or just not satisfying.Stay tuned for more, and in the meantime, a wishlist would mean the world!Read full article on Community Announcements (Salami Slammer)






