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Watch trailer on Steam ↗Beyond Lost Planets
leosgamedev · Published by leosgamedev
Last updated 28 Sept 2026
Beyond Lost Planets is an intense Roguelike Dungeon Crawler Bullet Hell. Fight through enemies and bosses across procedural worlds. Everything from weapons and bullets to powerup and companions is represented with cards. Grow absurdly powerful and create wild, unique synergies every run!
Action, Adventure, Indie · 2027 · More free games
Venture into procedurally generated worlds where every run offers new challenges. With leosgamedev at the helm, Beyond Lost Planets combines intense bullet hell gameplay with a unique card system for crafting absurdly powerful synergies.
About this game
WILL YOU RECLAIM THE LOST PLANETS?
Beyond Lost Planets is a fast-paced, Roguelike Bullet Hell Dungeon Crawler where everything from weapons and bullets to powerup and companions is represented with cards. Dive headfirst into the abyss of deep space where every run offers a unique challenge.
EXPLORE THE UNKNOWN: Each lost planet is a randomly generated world populated by procedural enemies and formidable bosses. Fight your way through diverse sectors to reclaim them.
MASTER YOUR ARSENAL: Discover and wield procedurally generated weapons and bullets featuring over 600 different aspects. Combine these with an ever-growing collection of 130+ power-up, consumable and companion cards to create game-breaking synergies and become overwhelmingly powerful.
UNIQUE RUNS: Choose your upgrades wisely, build unique card combos, and leverage your explorer's abilities. With randomized cards and procedural worlds, every desperate scramble for survival will test your strategy and reflexes!
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Storage: 500 MB available space
Recommended
- OS: Windows 10
- Storage: 500 MB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
Release v0.5.2 | New Music, Companions & Massive Polish Pass
Hi everyone! We’ve just pushed a massive series of updates (from v0.5.0 up to v0.5.2) that overhaul the game balance, visuals, and technical stability. Here is the full breakdown of what’s new!🔵 Latest Changes (v0.5.2)🍀 Luck Hard Cap: Introduced a limit to the Luck stat to keep the scaling balanced.🗺️ Map Fixes: Fixes to collisions in some areas⚔️ Combat & Gameplay🐾 Companion System: Added more companions! They now attack enemies and support stacking.🛡️ Parry Mechanic: Added a new Parry mod and refined bullet collision detection for tighter combat.💥 AOE Scaling: Static AOE now uses non-linear scaling for damage and size. Added a new AOE Spawner mod.⚖️ Economy & Balancing💸 Reroll Scaling: Powerup reroll costs now scale based on the rarity of the item.🪐 Late-Game Challenge: Rebalanced consumable drops for the endgame and adjusted Iridium quantities.📈 Difficulty Scaling: Enemy damage and range now scale more accurately with planet depth.💰 Money Rebalance: Adjusted endgame costs and set max loot to 1 drop per mob.🎨 Visuals & UI🖌️ Graphics Overhaul: Improved blood color for green enemies and made bullets more defined (whiter for players, distinct for enemies).📊 Status Menu: You can now check your full stats and status via a new menu in the Shop and during Pause.🌳 Living World: Added Active Environment Objects that interact with the player.📱 UI Polish: Improved "Inspect" icons, powerup descriptions, and card visuals. Fixed analog stick snap-back issues for aiming.🛠️ Technical Fixes & Optimization💾 Safe Saves: Introduced a Save Game Backup system and fixed the bug that caused lost save files.🚀 Performance: Optimized bullets using Physics Server, reduced redundant hit sounds, and added a "Bullet Limit" toggle in the options.🐛 Bug Squashing: Fixed invisible enemy attacks, secret room reveal issues, and the bug where "on-kill" effects were applied twice.🔄 Retry Mechanism: Added a retry system for loading game levels to prevent soft-locks.📖 Story & Progression📜 Lore Logs: Adde...Read full article on Community Announcements (leosgamedev)AnnouncementsOfficial
Release 0.4.0: Chests, Leaderboards, Difficulty rebalance, UI and more
🚀 Version 0.4.0 Release Notes🎮 Gameplay & BalanceDifficulty Scaling: Rebalanced difficulty to grow exponentially after the first sector. Endless mode now features much more aggressive scaling for a true late-game challenge.Elite Rewards: Killing Elites now has a chance to spawn Random Chests with powerful loot.Powerup Stations: Adjusted the frequency of "Epic" powerup stations to keep the rarity curve meaningful.Violet Planet: New enemies have arrived on the Violet Planet!Map Flow: Increased the physical distance between powerup rooms and improved the leave-level portal visuals.🛠️ Systems & Technical ImprovementsInput Device Checker: A robust new system that automatically detects whether you are using a Controller or Keyboard to show the correct tutorial prompts.Performance Optimization: Significantly improved FPS by capping the number of blood stains spawned when high-volume projectiles hit enemies.Save System: Deleting save games is now strictly tied to the "New Game" button to prevent accidental data loss.Physics Fix: Resolved an issue where impulse damage was failing to register on certain objects.🖥️ UI & Quality of LifeLeaderboards: Top 10 ranking of player scores.New "Big Pause" Menu: Expanded the pause screen to include dedicated Map and Player Status tabs.Mini-Map: Various fixes to icon alignment and visibility.Card Clarity: Increased title sizes on cards and added mini-icons to quickly identify card types.Visual Polish: Added a new Godray effect, improved static AOE visuals, and added a confirmation popup when ending a run.Smart Mouse: The cursor now intelligently disappears when not in use or when using a controller.🐞 Bug FixesFixed a bug where player mods would apply multiple times upon reloading a save.Fixed the "Story message" not appearing at the start of a run.Fixed an issue where powerup rarity wasn't calculating correctly.Read full article on Community Announcements (leosgamedev)






