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Watch trailer on Steam ↗Web Wars
Phantom Jelly Studio · Published by Phantom Jelly Studio
Last updated 28 Sept 2026
Deploy nuclear retaliations, sabotage rivals, and fortify your country in a brutal geopolitical tycoon. Command one of four nations (United States, Russia, China, India) in a worsening global conflict utilizing country-specific upgrades and attacks. Can you avoid mutually assured destruction?
£4.29
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Price history
Indie, Simulation, Strategy, Casual · 2026 · More under £5 games
Explore the tensions between four global powers in Web Wars, where each nation's unique upgrades shape your strategy.
About this game
%SYSTEM-S-ANNOUNCE, The Digital Cold War has begun.
Web Wars is a fast-paced RTS balancing modern military and Cold War era fears. How would you navigate a global thermo-nuclear war? What is your threshold for an acceptable loss?
FEATURES
Machine Learning
Face off against AI agents or traditional scripted opponents in single-player simulations. The coded bot features a challenging but predictable outcome, where the machine learning agent allows for more dynamic play styles that will be improved in future updates.
It's learning, are you?
Real World Stats
Utilizing census data around the world, Web Wars balances 4 nations in a competitive real-time war simulation. Become the "President" and lead your nation to victory while managing population, military, GDP, and assets.
Per-Country Upgrades
Every country is given 2 upgrades specific to their country, providing a unique playstyle and strategy depending on a countries GDP, Military, Population, and potential upgrades. Not all upgrades are created equal, however.
Blow The Deficit
Fortify GDP to generate more assets relative to your countries population. Blow the deficit to receive slightly less than the upgrade's cost in return. You control the economy of your country.
Hacking
Launch sophisticated cyber-warfare attacks, causing a range of abnormalities such as asset theft, Power-Grid failure, or in rare cases detonating an enemies nuclear bomb in it's silo.
Per-Country Hacks
Each country utilizes a country-specific hack that while costly, often leads to devastating consequences for your opponent.
Singleplayer & Multiplayer
Play with a friend! Web wars supports peer to peer networking. Click the lobby code to copy it to your clipboard! Or sharpen your strategy against the bot in offline mode.
Web Wars is a work of fiction. The names, characters and incidents portrayed in it are the work of the author’s imagination. Any resemblance to actual persons, living or dead, events or localities is entirely coincidental.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: a potato
- Memory: 6 GB RAM
- Graphics: the potato will handle it
- Network: Broadband Internet connection
- Storage: 1 GB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64-bit)
- Processor: 2 potatos (dual core)
- Memory: 8 GB RAM
- Graphics: 3rd potato
- Network: Broadband Internet connection
- Storage: 1 GB available space
Supported Languages
Latest news
AnnouncementsOfficial
Web Wars 1.2.3 BOT OVERHAUL
Hello World. The response to Web Wars has been incredible. Thank you to everyone who has helped playtest, review, and shape Web Wars into what it has become. Notice a bug? Want to recommend a feature? https://discord.gg/uYrmNFmwax Join our community and let me know your thoughts I have been hard at work on a new project, more to come soon. If you like the economy management of Web Wars, you are going to love what's in store UPDATE 1.2.3 BOT OVERHAUL Feature Updates: Easy, Medium, and Hard coded bot difficulties have been added. Games should go much faster now in singleplayer Easy: simple strategy, only targets 1 city at a time, capable but exploitable Medium: Can target 3 cities at a time, generally the intended way to experience Web Wars solo Hard: No targeting limit, max economy generation based on a countries economic strategy, with an inhuman reaction time that provides a true challenge. The Defcon heavy attack timer is recommended for those looking to face it. Some strategies permit very early win conditions if not carefully answered or prevented Bug Fixes: Corrected time-scale from 20+ to 1 (sfx and game logic was running at 20x speed. Caused a lot of weird visual glitches on main menu from leftover training code)Read full article on Community Announcements (Jellyman0613)AnnouncementsOfficial
WEB WARS | OFFICIAL RELEASE
Hello World! With Web Wars releasing today, I wanted to showcase what's in store in the coming months. I NEED YOUR HELP. 1.1.1 marks the first stable release, meaning minimal bugs within the limited scope of my own playtesting. It features an array of upgrades, hacks, and attacks; some of which are unique to that specific country. With that said, there is room for improvement.https://discord.gg/uYrmNFmwax The Demo brought to light many new ideas, balance concerns, and quality of life features desperately needed. LET ME KNOW YOUR THOUGHTS. I want to start a dialogue around where Web Wars should be headed and address community concerns in a timely manner. Thoughts on how to flesh out the defcon timer? Find a bug? Ideas for a new panel? Let me know in the discord Thank you for playing, I hope you enjoy -Jelly UPDATE 1.1.1 OFFICIAL RELEASE Balance Changes: lowered Golden Dome miss rate increase from 1% to .5% (Max miss rate increase lowered from 20% to 10%) Feature Updates: - added exclusive full screen - added game effects toggle - new game effects when nuked or hit by attack - added a lil bit of lore Bug Fixes: FIXED DEFCON TIMER NOT PREVENTING NUCLEAR AND CRUISE MISSILE ATTACKS miss text now appears in singleplayer return to lobby buttons now return to lobby fixed singleplayer brain button select after returning to lobbyRead full article on Community Announcements (Jellyman0613)






