
Screenshots

Watch trailer on Steam ↗Give Us A Sign
Demir Games · Published by Demir Games
Content notice: This game features themes of horror and paranormal investigation. It contains jumpscares, intense atmosphere, suspense, and frightening scenes. There is no sexual content, drug use, or depictions of suicide.
Last updated 28 Sept 2026
Give Us A Sign is a 1-4 player co-op psychological horror simulation. As an investigator, use specialized equipment to detect entities and gather evidence in haunted locations. Every word you speak shapes the haunting around you. Once you ask for a sign, there is no turning back.
Action, Adventure, Indie · More free games
Investigate eerie locations as part of a team, using unique equipment to uncover the supernatural. Your words create the very hauntings you must solve in this intense indie adventure.
About this game
Reactive Environmental Design
In the world of Give Us A Sign, the environment is far more than just a backdrop; it reacts to your very presence. With every step you take, you will feel the shift in the room's energy as even inanimate objects focus their gaze upon you.
Various Haunted Areas
Explore various meticulously crafted locations, each featuring its own unique history and paranormal intensity.
Get Your Equipment
Meet Gianna, a vital resident of your safe house and your dedicated friend for all things gear. From high-fidelity detection tools to survival essentials, she ensures you never step into the darkness unprepared.
Select the Investigation Map
Oscar is your experienced guide and another heart of the safe house. He scouts the most haunted locations so you don't have to go in blind. Rely on his firsthand knowledge to select your next investigation map and prepare for the unique dangers that await.
Define Your Presence
Create your unique investigator with high-fidelity models and a variety of customization options. Shape an identity that stands out in the darkness and tailor your gear to match your style.
Season Pass: Extending the Sign
Push the boundaries. New regions, dangerous entities, and allies await you with the Season Pass. Uncover the secrets of your safe house and continue your investigation. This nightmare is just the beginning.
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64 Bit)
- Processor: Core i7-6700 / Ryzen 5 1600
- Memory: 8 GB RAM
- Graphics: GeForce GTX 1060 6GB / Radeon RX 580 8GB or Arc A380
- DirectX: Version 11
- Additional Notes: SSD required.
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10 (64 bit)
- Processor: Core i7-12700 / Ryzen 7 7800X3D
- Memory: 16 GB RAM
- Graphics: GeForce RTX 2060 SUPER / Radeon RX 5700 XT or Arc A770
- DirectX: Version 12
- Additional Notes: SSD required.
Supported Languages
*languages with full audio support
Latest news
Community & EventsOfficial
100,000 Wishlists Reached — Our Dynamic Horror Event System
🎉 100,000 Wishlists Reached!Hello Ghost Hunters,Give Us A Sign has officially reached 100,000 wishlists!Thank you for every wishlist, comment, message, and piece of content you have shared. Your support continues to motivate us throughout development.To celebrate this milestone, we would like to share a closer look at some of the core systems we have been working on.👻 Dynamic Horror Event SystemOne of the core technologies behind Give Us A Sign is the Dynamic Horror Event System.The purpose of this system is to make paranormal encounters less predictable and more dynamic.Many horror games rely on scripted events that always occur in the same locations under the same conditions. Our approach is different. The system evaluates multiple gameplay variables, including player location, investigation progress, environmental conditions and paranormal activity, to determine how and when different events can occur.The goal is to ensure that two investigations on the same map do not always play out the same way.This does not mean every event is completely random. The system follows a defined set of rules and conditions to keep encounters consistent while increasing replayability and reducing predictability.👁️ Dynamic Corner Horror SystemOne of the subsystems of the Dynamic Horror Event System is the Dynamic Corner Horror System.This system analyzes the architecture of each environment and identifies locations that are naturally suitable for paranormal encounters.Narrow corridors, blind corners, ceiling edges, wall intersections and other areas with limited visibility can all become potential locations for dynamic events.When the required conditions are met, the system selects suitable positions where paranormal activity can occur naturally within the environment.The objective is to make encounters feel like they belong to the environment instead of appearing as manually placed scripted events.🧩 Procedural Entity AdaptationAnother technology supporting this system is Procedural...Read full article on Community Announcements (CSKills)Patch NotesOfficial
🥳👻🎉 75,000 Wishlists Reached — Development Update
🎉 75,000 Wishlists Reached!Hello Ghost Hunters,We've officially reached 75,000 wishlists, and we can't thank you enough.Every wishlist, comment, screenshot, video, and message reminds us why we're so passionate about creating Give Us A Sign. Seeing this community grow motivates us every single day, and we're more excited than ever for what's ahead.Today, we'd like to take you behind the scenes and share a closer look at some of the systems we've been building over the past months.🎥 Equipment AnimationsEvery piece of equipment is designed to feel physical, responsive, and believable. From equip and unequip animations to weight-based hand movement and natural camera motion, we're continuously refining every interaction to make investigations feel as immersive as possible. 📱 Journal & Investigation Tablet (Work in Progress)Our investigation tablet is still a work in progress, but it's already beginning to take shape.It will become your central hub for tracking evidence, reviewing entity information, managing investigations, and accessing everything you need during a hunt.🏚️ Investigation Locations & Safe HouseAt launch, players will investigate three unique locations:Abandoned HouseCarnivalMotelBefore beginning your investigations, you'll complete your training in the Training Area a purpose-built tutorial environment designed like a movie production set. Guided by Gianna, you'll learn how to use your investigation equipment and master the core mechanics in a comfortable, low-pressure setting before stepping into the unknown.Between investigations, you'll return to the Safe House our main hub designed to be much more than just a lobby.Relax in the lounge, play arcade machines with friends, visit the museum showcasing your achievements, interact with NPCs, prepare your next investigation, and discover even more as development continues. 👻 Early AI BehaviorThis early preview showcases the foundation of our AI system.Please keep in mind that this is not the final version....Read full article on Community Announcements (bahtiyar)Patch NotesOfficial
🎉 20,000 Wishlists Reached — FAQ & Roadmap Update
🎉 20,000 Wishlists Reached!Hello Ghost Hunters,Today, we're excited to share some amazing news.Give Us A Sign has officially reached 20,000 wishlists on Steam!To everyone who has followed our journey, watched our trailers, shared the game with friends, and joined our community thank you.As an independent studio, every wishlist, comment, and piece of feedback means a lot to us and helps us continue developing the game.With many new Ghost Hunters joining us recently, we thought this would be the perfect opportunity to celebrate this milestone and answer some of the questions we receive most often.👻 GIVE US A SIGN – FAQ & ROADMAP📅 When will the game release?Our current goal is to release the official demo during Steam Next Fest this October.Following the demo, we are targeting an Early Access launch approximately 3–4 months later.These dates may change as development continues, but this is our current plan.👻 How many ghosts will be in the game?We are currently planning around 20 unique paranormal entities for Give Us A Sign.Players will be able to encounter 8 different entities in the Steam Next Fest demo.Each entity features its own:BehaviorsStrengths and weaknessesEvidence typesParanormal eventsHunting patternsOur goal isn't simply to have more ghosts it's to make each one feel unique and memorable.🎮 Is the game coming to consoles?Yes.Our current plan is to launch on PC first and then bring Give Us A Sign to PlayStation and Xbox as soon as possible afterward.This approach allows us to gather community feedback and deliver a more polished experience on consoles.🔄 Will there be cross-platform support?Cross-platform support remains one of our major goals.While we're not ready to make any final promises yet, the game is being developed with this possibility in mind.🌍 What languages will be supported?Give Us A Sign supports multiple languages, including those currently listed on our Steam page.Because the game features voice-reactive mechanics, we also plan to expand voic...Read full article on Community Announcements (bahtiyar)AnnouncementsOfficial
Give Us A Sign - Official Announcement Trailer !
The official announcement trailer for Give Us A Sign is finally here! Dive into the mystery, analyze the hidden clues within the video, and add the game to your Wishlist now!Read full article on Community Announcements (demirgamesofficial)AnnouncementsOfficial
Give Us A Sign – Teaser Coming Soon
We’re currently working hard on the upcoming teaser for Give Us A Sign.We’re excited to share it with you very soon.Your feedback and support mean a lot to us and play an important role in shaping the game.If you’d like to get early updates and stay closer to development, you can follow us on our social media channels and Discord. LinktreeAnd if you haven’t already, don’t forget to wishlist the game. Demir GamesRead full article on Community Announcements (bahtiyar)






