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Piecewise! by ./badgames.zip (a daily puzzle game!)

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Piecewise! by ./badgames.zip (a daily puzzle game!)

./badgames.zip · Published by ./badgames.zip

Last updated 28 Sept 2026

A daily-challenge puzzle game about putting shapes in slots, with new puzzles every day! BET ON YOURSELF with daily wager-based leaderboards!

Free to PlayComing SoonDJCTQ 6PvPFull Controller Support

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Indie, Casual · 2026 · More free games

Piecewise! by ./badgames.zip offers daily casual puzzles where you fit shapes into slots, all while competing on new leaderboards each day. Dive straight into the challenge with fresh puzzles every single day.

About this game

The logo for Piecewise flanked on the left and right by two seals: on the left is a hand surrounded by the words "human made", and on the right is a golden seal reminiscent of the nintendo seal of quality, with the words "this developer assures that NO GEN AI was used in this indie game"

The pieces go in the holes. That's kinda the whole thing.

You've got one minute* to get all the shapes in the holes. The board, colors, and shapes are assembled into a new layout each day.

One chance, every day. Win or lose, it's up to you!

*Time limits are customizable with modular difficulties. More info below!

Includes... gameplay mechanics!

Easy-to-understand mechanics make Piecewise more than just a drag-and-drop game.

  • Bringing real life into the digital world, Piecewise allows you to hold two pieces at a time, one in each hand. This is a huge step forward for video games as simulation this precise was previously impossible.

  • To further enhance the experience, pieces can be rotated while held, allowing for easier identification of the subtleties of their shapes.

With these mechanics, you'll be able to manipulate pieces with superior tactility, as if they were real physical items.

Master the skill of... holding things and putting them in specific places!

Bet on yourself with wager-based leaderboards!

Show off your skills on the daily leaderboard with modular difficulty modes (and score bonuses)!

Piecewise's time limits are fully customizable to accommodate all skill levels and abilities. But on the global leaderboards...

  • Shorter, more difficult time limits apply bonus multipliers to your final score.

  • Bet on your own success to dominate the leaderboards! But don't be overconfident: if you fail, your time won't be ranked...

It's a simple game, designed to make improvement fun.

Piecewise may appear simple and straightforward, but was designed to have a high skill ceiling. Push your limits and master the game!

The game provides features to let you practice and track your improvement:

  • Personal record-keeping

  • Daily online leaderboards

...And additional content separate from leaderboards and other players:

  • Themed challenge boards

  • Practice mode

  • Endless mode

Made through 500+ hours of hard work and human artistry.

Piecewise contains NO generative AI output, and AI was not used in any capacity during the game's construction. I take pride in making my games, and refuse to let machines take the fun parts away from me.

...with extensive Developer Commentary!

Players liked it last time, so I'm doing it again!

Piecewise was developed over a way-too-long period of time (HUNDREDS of hours), during the worst and hardest year of my life. But i got it done! Despite everything that's happened, I finished the game, and I'm proud of that.

And as for Piecewise itself, I think it turned out great. So i included a ton of personal introspective commentary tracks, finding meaning in this small simple project and the journey it took to bring it to life. So you can listen to all that artsy talk, if that's your kind of thing.

But before you write it off, it's not ALL artsy! The commentary tracks also dive into the reasoning and process behind TONS of design decisions (both big and small) that brought this game together,, and document its journey from an over-engineered mess to a (mostly) clean project that's become a joy to work on :)

Developer's Note:

My first game was a small project with an important message, a really short experience that didn't need much polish.

For my second project, I wanted to make another small game with a fun and replayable gameplay loop and great execution. That second game was Piecewise!

Its not as lofty or thematically ambitious as "an unplayable game?!" was, but I think it's a lot more fun to play. I took a simple (if a bit derivative) concept and executed it as best I could, with the goal of making a game that's fun to master.

In a way, Piecewise is all about self-improvement, for me AND for you.

I designed the game to motivate you to push your limits and improve your skills, because that's an important part of any fun game. It's a lesson that I wanted to learn too, to make all my future games better.

It was an investment in myself, and my learning, and ALL my future projects, and that's why this is a really important game to me. It helped me improve as a developer, designer, and artist in a TON of ways, and I can't wait to use those skills to make even better games for you <3

And I think it turned out pretty good in the end :)

Thank you for your interest, and please enjoy Piecewise!

- ./yemáko/badgames.zip

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 version 21H1 (build 19043) or newer
  • Processor: x86, x64 architecture with SSE2 instruction set support, Arm64
  • Graphics: DX10, DX11, DX12 or Vulkan capable GPUs

Supported Languages

English*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    its been a month. here's what's been going on (IMPORTANT development news)

    hi everyone. if youve been keeping up with piecewise, you might know that we were on the verge of the demo re-release, with a big update and a browser version on itchio. and we still are, i didnt lose the code or anything, but my priorities have been shifted a bitlast month, my childhood dog died. her name was Mia, she was a siberian husky, and she was by my side through high school, through college, through my graduation, and while i found my way in the world and discovered what i wanted to do in my life. she lived for 14 years, and for the past handful, i made time every week to visit her and give her a walk, even as she got older and couldnt walk as far or run as much.i loved her a lot, and so i've been working on a new super-small-scale project: a tribute game for her where you can take her for a short walk.it's a very important project to me, so i really need to get it right, and so i'm pausing development on piecewise until this new project is done and released. i figured it would be good to inform the steam audience and wishlisters what's been going on in case anyones worried about why the updates have slowed downi'm targeting an august release for this tribute game, basically putting it out as soon as it's done, and a september release for piecewise so it's out in Q3 2026.i want to give you a really genuine thank you for your patience with me, this year has been one of the hardest in my entire life (even before my dog got sick) and i know this game has taken way longer than expected. but i'm still committed to finishing it and making it as good as i possibly can.if you want to keep up with updates like this, and general news about my work, i've got a patreon (click here to visit). it's got a free tier, which i basically use as a newsletter for big announcements, so that's the best place to stay informed on what i'm working on. it has more frequent updates than the steam news feed, and also some progress update videos and other stuff.if you end up joining a p...
    Read full article on Community Announcements (./yemáko/badgames.zip)
  • AnnouncementsOfficial

    records browser OVERHAUL - demo v0.23

    the last big menu overhaul is DONE! i'm super happy with every menu in the game now, they're all updated and expanded :)and this one is super important, since the game is thematically about self improvement and mastery, its always been a top priority to have a deep records-browser so you can track how well you're doing. and now its finally done!!!v0.23 Changelog:all music tracks have been re-audio-balanced and soundtrack has been updatedbackend optimizations for save data parsingCOMPLETE REWORK of the records menu!!!piece displays for "best ranked" and "best practice" records"overall" records view that shows personal records for ALL boardsdistinct pages to view records + personal bests for each boarddaily record browser (with new date + name filters!) to allow easier browsing of daily personal-bestshopefully this makes it easier to set goals and track your mastery of the game
    Read full article on Community Announcements (./yemáko/badgames.zip)
  • Patch NotesOfficial

    the Fun Colors update - demo v0.22

    happy pride month!!! I've always planned to have custom colors in-game for specific holidays, and thanks to some awesome timing that system JUST got finished up.so for the next few days, the game will be themed after various pride flags!!! and I've also set those colors to appear during the relevant specific pride days throughout the year :)so if the game looks a bit more GAY, that's why. happy pride!this update also comes with a bunch more mini updates, like animation tweaks, some fixes, and a new intro when you open the game. this is ALMOST the end of my list of planned tweaks for the demo, so there should be news about the full release very soon (!!!)v0.22 Changelog:the quick menu "THE GAME IS NOT PAUSED" warning now slides out when opening the settings menufixed a bug where special holiday colors would not affect the scene transition animationgameplay results screen has been slightly rearrangedfixed a bug where the timer would sometimes show "00:00.01" when the game endsrank numbers on the records screen will no longer show the wrong value for a brief moment upon loading inadded badgames.zip logo introadded music to the records menuquick menu will now lower the volume of ongoing music when it is openedfixed bug where some navigation buttons on the results screen would vanish instead of sliding outadded win/lose animationsadded pride day colorsheres some of the color combos that i made:
    Read full article on Community Announcements (./yemáko/badgames.zip)
  • Patch NotesOfficial

    """juice""" update - demo v0.21.3

    finally, all the little visual updates are done! i whipped up a new particle system, reworked a couple minor systems, and in general smoothed a bunch of stuff out. lots of minor tweaks and improvements!v0.21.3 Changelog:reordered the boards so Beginner is before Classic (first time players were clicking the first board in the list, which was Classic previously)added button for "Too Many Pieces" boardupdated timing on scene transition animation and scene loading, to reduce hitching/lag on scene changesadded particles and sounds to main menu initial start-up animationremoved some more mild lookalikes from the beginner boardupdated the record-broken animations (on the results screen) so that the freshly-broken records are a slightly different colorupdated the timing of record-broken animations with a brief pause between sectionsupdated the time-calculation sequence with new color changes, sounds, and particlesupdated the page-splitting rules for the records menuadded a text display to the records menu, to show how many records are currently being displayedthe game feels a lot more professional and put-together to me after this update, i'm really proud of how its going :)only a few minor updates like this, and then the game will be ready for the final content additions!!!
    Read full article on Community Announcements (./yemáko/badgames.zip)
  • Patch NotesOfficial

    Board Select Menu BIG UPDATE - demo v0.21.1

    this was originally going to be bundled with a few smaller visual updates, but this menu rework turned out so good that i want to get it live on steam as soon as possible.those visual updates WILL be coming soon, but for now, heres the changelog:v0.21.1 Changelog:added background-darkening to the credits menu to improve readabilityALSO added background darkening to the board selection menuexpanded the board selection menu with more details panesupdated board selection buttons to use the colors from their respective boards (it makes the menu a lot more colorful)updated the classic board description to be more focusedreduced the amount of records shown in one page on the records menu, to avoid any controller navigation bugsas always, more changes soon. almost done with the demo polishing, and then i can FINISH the last few big features :)thanks for playing, and enjoy!
    Read full article on Community Announcements (./yemáko/badgames.zip)

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