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Evitania Online - Idle RPG

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Evitania Online - Idle RPG

Disruptive Blast · Published by Disruptive Blast

Mostly Positive — 79% positive (1,026 reviews)

Last updated 28 Sept 2026

Online Idle RPG with an open world without the grind of classic MMORPGs. Collect rare loot, develop your character, master professions, craft powerful gear, and defeat challenging bosses as you progress endlessly.

Free to PlayEarly AccessDJCTQ 18Multiplayer

Free

View on Steam

Prices can lag the live Steam store — always confirm before buying.

Adventure, Indie, RPG, Simulation, Free To Play, Massively Multiplayer, Early Access, Casual · 2026 · More free games

Explore Evitania Online’s vast adventure as a free-to-play RPG where you develop your character through crafting and mastering professions. Defeat bosses in an endless progression that keeps the grind at bay.

About this game

Evitania is an online Idle RPG with an open world, inspired by classic MMORPGs but without the endless grind. Your character continues to fight, progress, and gather resources even while you're offline, allowing you to focus on what truly matters — rare loot, meaningful upgrades, and challenging boss battles.

In the game you will find:

▪ Several classes: Warrior, Mage, and Rogue

▪ Unique talent trees for each class

▪ The ability to create alts — build your own small army

▪ Send alts to level professions: Mining and Woodcutting

▪ Craft legendary gear

▪ Defeat thousands of monsters in AFK mode

▪ 3 Acts currently available for progression

▪ Fight challenging bosses

▪ Complete engaging achievements

▪ Raise and grow pets

▪ Become part of a growing community — already over 10,000 players on Discord

And much more awaits you in Evitania Online.

The game also features a mobile version with cross-platform progression — play on PC at home and continue your adventure anywhere.

System Requirements

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Minimum

Minimum:
  • OS: Windows 10 64-bit
  • Processor: 2 GHz
  • Memory: 512 MB RAM
  • Storage: 200 MB available space

Supported Languages

English*, French*, German*, Spanish - Spain*, Portuguese - Brazil*, Russian*, Japanese*, Korean*, Simplified Chinese*, Traditional Chinese*
*languages with full audio support

Latest news

  • Patch NotesOfficial

    Update 0.318.2

    Events The summer event no longer shuts itself down once its listed end date passes - mimics keep spawning and breaches come back with them. UI & Quality of Life The menu button now shows a notification dot when you have monthly rewards waiting to be claimed. Opening the guild window now lights up the guild button in the bar, so it is clear which window you are in.
    Read full article on Community Announcements (neype)
  • Patch NotesOfficial

    Guilds Update

    Guilds Guilds are here: found your own, or browse a live catalogue of guilds that are recruiting right now and apply to the one you like. A guild grows with its members: shared progress raises the guild's level and opens up more of what it can offer. The guild week closes on a schedule, and a weekly chest pays out at the tier the guild reached, rewarding the members who were part of it. A guild shop trades in what the guild earns together, with rewards you cannot get anywhere else. A leaderboard shows where your guild stands once the week is closed. Your guild tag is drawn in the world under your nickname. Guilds open from the button on the main bar (it took the Shop button's place) or with G on PC. Pets New pet: the Monkeycopter unlockable through the guild shop's top reward. Social & Nameplates Offline friends now show their level and class, and "last seen" means the same thing in the friends list and in the guild. The nameplate moved under your character and gained a second line for the guild tag; overlapping plates dim each other. Multiplayer Stability Crowded rooms hold together much better: attack state is no longer broadcast on every single swing, which used to flood a busy room and make other players freeze or stutter. A device with a wrong clock no longer re-logs in on every request, which could leave a player without their cloud save. Quests & Tutorial The tutorial fairy no longer greets veterans every session by pointing them back at the starting boars, and the arrow no longer sticks to unrelated spots in later acts. Events & Rewards The summer event has ended - summer coins no longer drop. PC & Steam Windows builds are now code-signed, so Windows 11 stops blocking the game with "Failed to load il2cpp" - and it stays fixed across patches. Removed an analytics SDK that crashed on startup for players with older system libraries and slowly starved Windows of network sockets during long sessions.
    Read full article on Community Announcements (neype)
  • Patch NotesOfficial

    Update 0.317.5

    Bug Fixes The monthly reward now lives only in the side menu and is correctly labeled Monthly Reward instead of Daily Bonus in the top HUD. The 7-day login window no longer has its title and close button hidden behind the letterbox bars on non-16:9 screens. Mining Sunstone and Thorium ore now counts toward the mining daily quest, so acts 2 and 3 progress it as well. Fixed crafting recipe page not opening sometimes Fixed a crash on startup that could leave some players stuck at the loading screen and unable to enter the game. Cleaned up errors and log spam caused by loot pickup and quest progress tracking. Gemshop fixes
    Read full article on Community Announcements (neype)
  • Patch NotesOfficial

    Update 0.317.4

    Quests Quests, daily quests and achievements now run on one system under the hood. Day to day nothing changes, besides stability - what it buys is quest chains and side quests, which were impossible before. New Quest Log window: active quests grouped by type, with lore, objective counters and reward previews. You can now track a quest and watch its objectives on the HUD. Tap the tracker to hand the quest in or to open the log. Menu & HUD The Menu button opens a redesigned side menu: offline gains on top, then tiles for Premium Shop, Characters, Friends, Journal, Quest Log, Talents, Hourglass and both reward tracks, plus Smithing, Stash and Events. News, Mail, Settings and Quit sit on the side rail. Crafting now opens from the menu on any scene - only for recipe preview Stash opens read-only from the menu, with a hint pointing at the chest in town. Performance Coming back after a long break no longer freezes the game: engineer production and Hourglass income settle in a fraction of a second instead of several seconds. The first time each sound plays no longer hitches the frame - the short FX are preloaded now. Combat is smoother: quest, achievement and daily tracking no longer recompute everything on every kill and loot pickup. Saving is faster and no longer stalls the game twice in one frame, and claiming a pile of mail no longer floods the cloud with saves. Standing next to other players costs far less: their cosmetics are only rebuilt when they actually change. Fixes The daily gem card reward is granted at the day rollover even if you stay in the same scene. Fixed crashes when dragging or moving stacks in the inventory, when using the craft window, when tapping the weapon slot with a Lyla or Lorn skin equipped, when an enemy healthbar came back into use, and during Jotunn and Chomper fights. A save file damaged by a kill mid-write is now recognised and the backup is used instead of reporting a crash. Network hiccups during autosave, room rejoin or party invites no...
    Read full article on Community Announcements (neype)
  • Patch NotesOfficial

    Update 0.317.2

    Corruption & Breaches Killing an elite while a breach is already at maximum level extends breach duration. New stat: Area Size. It increases the size of your skill areas, affecting both the visual effect and the actual hit area. Cooldown reduction buff gives 50% Area Size Elites drop the cooldown reduction buff far more often: 12 percent chance raised to 40 percent. Fixes Fixed ore sorting order. Removed leftover spells from the old pre-tree talent system. Characters no longer keep casting talents from other classes, such as a Mage using Piercing Arrow, Dodge or Rapid Fire. Breach monsters now drop loot and gold exactly like normal monsters of the same type and difficulty. Their drops were previously cut in half.
    Read full article on Community Announcements (neype)

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