
Screenshots

Watch trailer on Steam ↗Nine Prophets: The Abyss
Vyk1ing Productions · Published by Vyk1ing Productions
Content notice: Nine Prophets: The Abyss, depicts mutilated bodies, genital like appendages on various enemies, violence, dismemberment, death, and body horror. Viewer discretion is advised.
Last updated 28 Sept 2026
Nine Prophets: The Abyss, is a brutal, story-driven, horror RPG with roguelike elements. Featuring difficult, dismemberment turn based combat and strategic resource management. Craft Items, scavenge resources and fight alongside allies as you combat countless horrors and survive the unknowable.
Navigate through treacherous terrains as you craft items and scavenge resources to survive against countless horrors. In Nine Prophets: The Abyss, strategic combat and ally management define your survival in this intense RPG experience.
About this game
Begin The Cycle
You awaken within The Abyss, a world of unexpected and eldritch proportions, The campfires are your only Sanctuary amongst the horrors that exist here. The rules of the cycle remain a mystery, But you've been granted 3 chances. Through combat, Scattered remnants left from previous cycles and your own gained knowledge, you might just learn why The Abyss called to you.
Recruit The Prophets
The ones known as Prophets are both your most valuable resource and your only source of companionship within The Abyss. The Nine Prophets will teach, gather resources, trade useful items and fight beside you.
But be warned:
Their deaths are permanent.
When a prophet dies, Their sword is lost, along with their skills and knowledge.
Prepare yourself
Not only mentally, But by Scavenging resources, Crafting Weapons, Armor, Potions, and other useful items. You will grow stronger and try to stand a chance against the brutal monstrosities when you.......
Face The Gauntlets
The mist dissipates before you. A twisted trial tests your mind, body, and soul.
Is this a sick form of entertainment? Or something more?
Survive the gauntlets and The Nine Prophets may yet escape.
Fail, and the cycle continues.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 7/8/10/11 (64-bit)
- Processor: Intel Core 2 Duo or equivalent
- Memory: 2 GB RAM
- Graphics: Intel HD Graphics 4000 or better
- DirectX: Version 9.0c
- Storage: 1 GB available space
- Sound Card: DirectX-compatible sound card
- VR Support: None
- Additional Notes: 1280x720 or higher display recommended
Recommended
- OS: Windows 10/11 (64-bit)
- Processor: Intel i3 or better
- Memory: 4 GB GB RAM
- Graphics: NVIDIA GeForce GTX 650 / AMD Radeon HD 7750 or better
- DirectX: Version 11
- Storage: 2 GB available space
- Sound Card: DirectX-compatible sound card
- VR Support: None
- Additional Notes: Runs best in 1080p resolution
Supported Languages
*languages with full audio support
Latest news
Patch NotesOfficial
PLAYTEST NUMBER 3 AND MAJOR UPDATE
MAJOR UPDATE AND PLAYTEST 3After 4 Months, The next update and playtest is here!I have been hard at work and although this one took awhile, I believe Nine Prophets: The Abyss is very close to being ready for a Demo Release! As always I would like to make an update outlining everything I have done Starting with a....TLDRPlaytest 3 will release on 5/20/2026 or 5/21/2026I have restructured the game as a whole. Reducing overall file size for the game as a whole, reducing the risk for bugs and glitches and creating a much easier development cycle. All maps have been updated and redesigned as well as the addition of 7 new maps to include lighting and layer effects for some.Added a full prelude to entering The Abyss with full cutscenesAdded Combat Classes and a small introduction story that recommends a class based on your answersAdded 8 new weapons, 2 handed weapons and off hand equipment, each with specific combat skillsReworked soul mechanics, adding buffs at prophets instead of fountain and adding a soul purification ritual.Added side quest and survivors storylinesUnderwent Combat balancing and added new ability types to categorize skillsReworked journal pages into one large item that updates as the game goes on.Reworked Armor and Weapons crafting to each use one crafting component across all weapons or armors per tierAdded Placeholder death portals to all alliesSound reworks for most interactionsNew dialogue and story additions and reworks, to include characters, journals and enemiesNew enemy types and new bossScenes when dying for some enemiesReworked most sprites and character models as well as adding better sprites to prophets in campThe Longer BreakdownFirst and foremost, Playtest 3 is here and will be released on 5/20/2026 or 5/21/2026 and this will be shortly followed by the demo!Secondly, I would like to share my intent for this update, as the game is still in development. The main goal I have is to create a playable demo that includes ALL of the systems and me...Read full article on Community Announcements (vyk1ingproductions)Patch NotesOfficial
Bug Fixes
BUG FIXESFirst of all, This will reset any previous save files. I apologize for this.There has been a specific scenario Identified that causes the game to be functionally unplayable.this has been addressed along with a few other bugs. Large fixesLosing to the Bloodied on day 2 will no longer reset the Intro Gauntlet on day 3.Death portals will now always send you to the correct day after completion. Smaller fixesPost game Death portals on day 4 only active after completing main gameLosing to the Bloodied now sends you to the death room as intendedPixies Light effect now always turns off when leaving the cave.Mystiques Intro portrait now works properly.Fixed some small dialogue things.Read full article on Community Announcements (vyk1ingproductions)AnnouncementsOfficial
Major Updates and Playtest Number 2!
PLAYTESTFirstly, as of making this post I will be releasing the second Playtest! If you somehow catch this as soon as it's posted it will release very soon spanning from Jan 11th (or 12th if more time is needed) 2026 - Jan 20th 2026.There is a lot of new content and with that being said I will post a TLDR first. With a more detailed breakdown of changes following it. TLDR;Many combat and UI / UX changes.Significant Story and Art Additions, Improvements and changes.Death Portals added, (character focused gauntlet's)Journal System addedCooking addedFishing addedTrinkets addedThe Fountain addedFast Travel addedMap additions and updates addedMajor Dialogue, Sound, and Description Updates addedVarious Bug or Unintended Occurrence fixesVarious other Features addedThanks for 120 Wishlist's! MAJOR UPDATES. COMBAT AND UI UPDATE.Battle backs (combat pictures) have been added to all fights.All enemies have been reframed to help better represent damage numbers and status effect positions.New and custom icons for status effects have been added.Added damage and healing numbers that appear at the top of the screen to help keep track of individual damage, healing and status effect instances.Some enemies have been given additional item drops to help with consistency.Most fights have been updated, corrected and fixed if they weren't working as intended.Some fights have been moved or added to other areas to better reflect lore.The Spirit stat has been added and reflected in systems and gear to indicate it's purpose as a healing modifier. STORY ADDITIONSTo avoid spoilers, there are new maps, new characters, more and revised dialogue, lore books and visual storytelling aspects added to the majority of the game.Death now sends player to a "Trophy Room." That represents progress made and losses taken, if any, during the previous life.A SIGNIFICANT amount of art has been added, reworked, or polished. DEATH PORTAL(S)Death Portals appear when a prophet dies in comb...Read full article on Community Announcements (vyk1ingproductions)






