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Watch trailer on Steam ↗Chess: Three Kingdom
超级鸽 · Published by 超级鸽
Last updated 28 Sept 2026
"Chess: Three Kingdoms" is a game built upon chess rules, integrating tactical war-game strategy with a Three Kingdoms setting. Command distinctive troop types, recruit armies with random traits, and enhance your official rank for the chance to enlist rare elite units.
Indie, Strategy · More free games
Explore strategic battles in Chess: Three Kingdoms, where each move matters as you command distinctive troops and unlock rare elite units. Superbly blend chess rules with tactical war-game strategy from super鸽 studio.
About this game
Chess: Three Kingdoms is a game that blends classic chess rules, tactical warfare strategy, and the Three Kingdoms setting. Here, you will no longer follow rigid old patterns but command an army with astonishing tactics to break enemy formations and vanquish foes on the ever-changing battlefield.
Core Mechanics: Piece Skills, Breaking Conventions
We have endowed each chess unit with unique battlefield skills, creating a one-of-a-kind strategic gameplay where the few can defeat the many.
Every piece has its own role.
The passive effect [Commanding Aura] of the Commander allows your newly deployed Pawns to immediately move forward one space, swiftly eliminating enemy troops.
The skill [Volley Fire] of the Archer Captain commands all nearby Archers to instantly fire arrows at the enemy, causing massive casualties.
The Catapult can unleash [Giant Stone Barrage], annihilating all enemy units within a cross-shaped area in one strike.
Skills Create Infinite Possibilities. Will you recruit a large number of Archers to unleash a rain of arrows, advance steadily with Infantry, or cleverly bypass enemy defenses with Cavalry to launch a surprise attack? Every decision is a new tactical experiment. These powerful skills make each match full of variables, demanding flexible thinking and unconventional strategies to achieve victory.
Build Cycle: Random Recruitment, Path to Elite Troops
A powerful army is not built in a day. You will earn "Military Merit" by defeating enemy forces and use it to build and strengthen your exclusive elite squad in randomly appearing recruitment screens.
Recruit Random Armies: After each battle, you will encounter randomly appearing armies of various types. They are not simply "Rooks, Knights, or Cannons" but independent units with different random traits.
Promote Your Rank, Access the Elite: Spend Military Merit to increase your "Official Rank". This not only recognizes your achievements but also tangibly increases your chances of encountering rarer and more powerful units during recruitment. From a commoner to a titled general, your growth will be directly reflected in the quality of your legion.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10,11
- Processor: Intel Core i3
- Memory: 1 GB RAM
- Graphics: OpenGL 2.1 compatible graphics card, integrated graphics
- Storage: 300 MB available space
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
弈棋·三国志已下架,请搜索象棋三国志
弈棋·三国志已下架,请搜索象棋三国志Read full article on Community Announcements (andrew安德鲁)Patch NotesOfficial
SmallUpdateV0.1.5
Minor UpdateThis update includes multiple bug fixes, interface improvements, and New Year themed content.Thank you for your continued support and feedback!Update DetailsSystem & Interface ImprovementsFixed an issue where the mouse cursor would shrink after using Rise Up AgainFixed an issue where resolution settings did not update in real timeFixed an issue where auto-saving after deployment effects allowed infinite triggering through Rise Up AgainFixed an issue where grass visuals could appear on top of units after using Rise Up AgainAdjusted the battle UI layout and overall interface designAdded illustrated portraits for Benevolent, OutLaw, and some bossesStage & Gameplay AdjustmentsChanged the first Wuchao stage into a defeat-all-enemies stageAdded a new minor general unit with weaker abilitiesPerformance & Stability ImprovementsFixed occasional lag caused by executing units or spawning new unitsFixed multiple issues caused by the Continue Game featureNew Year UpdateAdded red envelopes to battle stagesCollecting them grants a small amount of MeritUpdated the main menu with new New Year themed background musicRead full article on Community Announcements (andrew安德鲁)Patch NotesOfficial
Small Update V0.1.4
Small UpdateThis upcoming update will include improvements to the user interface, story pacing, and system logic to enhance overall gameplay flow and reduce maintenance costs.Thank you for your continued support and feedback!Update DetailsSystem & Interface ImprovementsRedesigned the main menu with a brand-new layout and improved visual presentationTo reduce long-term maintenance costs, the Continue Game feature will now follow the same logic as Rise Up AgainFixed an issue where player icons could display incorrectly after using Rise Up Again in Piece Icon ModeStory & Stage AdjustmentsMade minor pacing adjustments to the Yan Liang ending for smoother story progressionTutorial ImprovementsThe tutorial speed-up feature will no longer reset after player actions, improving tutorial flow and consistencyRead full article on Community Announcements (andrew安德鲁)Patch NotesOfficial
Small Update V0.1.3
Small Update V0.1.3This update includes multiple improvements and adjustments to system features, localization, and combat mechanics.Thank you for your continued support and feedback!Update DetailsSystem & Feature ImprovementsAdded the “Rise Up Again” option in System Settings, allowing players to manually reset the current battleMajor updates and refinements to English localization, significantly improving overall completenessAdded Piece Icon Mode display optionA selection prompt will appear when players enter the game for the first timeCan also be changed in the Main Menu settingsIt will be helpful for non-Chinese playerAdded unique portrait artworks for all units and selected generalsAdded new story playback controls:Pause function2× speed optionFixed an issue where players could continue the game after being defeated and returning to the main menuFixed an issue where story dialogue could appear above the system menu interfaceStory & Stage AdjustmentsStreamlined the story flow of the “Baima – Tutorial” stage for better pacingCombat & Skill AdjustmentsFixed incomplete descriptions for some enemy skillsAdded video demonstrations for all enemy skills to help players better understand their mechanicsTactic Reposition:Fixed an issue where “Impenetrable” could grant enemies invincibilityCooldown reduced from 9 turns to 6 turnsReposition:No longer ends the current turnArea reduced from a 4-tile radius to a 3-tile radiusCooldown increased from 7 turns to 8 turnsBow Steward:Now classified under the Archer categoryGains 4 arrows upon deploymentSkill “Supply Transfer” cooldown increased from 1 turn to 2 turnsDiligent Study:Merit gain increased from 10 to 20Fixed an issue where “CantMove” applied by Anti-Cavalry would disappear at the start of the enemy’s turnFixed an issue where Stone Shot / Boulder Shot / Massive Boulder Shot / Machine Promotion did not consume Construction MaterialsRead full article on Community Announcements (andrew安德鲁)Patch NotesOfficial
Small Update V0.1.2
Important NoticeThis update will cause existing save files to be lost. We sincerely apologize for the inconvenience.After entering the BaiMa stage, you may exit immediately. Doing so will directly unlock the Wuchao stage.The Outlaw stage will need to be replayed. We are so sorryːsteamsadː Update NotesStage & Enemy AdjustmentsFinal Stage of Wuchao: Adjusted the initial enemy formation and revised several previously unreasonable designs.Final Boss “Chunyu Qiong”: Reworked his skill mechanics and updated parts of the visual presentation.System & UI ImprovementsBattle Unit Information Panel:Unlocked advanced traits are now highlighted.Enemy traits are now highlighted in red for clearer identification.When selecting draftable units in the Quartermaster interface, the “Disband Unit” button is now disabled in the unit information panel to prevent misoperations.Added more detailed descriptions for active skills and traits of multiple enemy units.Improved the clarity and accuracy of several skills and status descriptions.Tutorial & Flow FixesIn Tutorial Mode, activating “Rise Again” now correctly resets the game state to the end of the story sequence.Bug FixesFixed an issue where “Lords Command” (Grand Chancellor) had its skill targeting range blocked when the “Prestige” trait was also active.Fixed a severe performance issue where promotion actions could cause a freeze of up to 10 seconds.Fixed an issue where the second arrow visual effect of the “Double Shot” skill would disappear.Fixed an issue where resource-based status visuals (such as arrows) did not properly decrease after being consumed.Fixed an issue where main general names and generated unit leader names were reset after using “Rise Again”.Fixed an issue in Tutorial Mode where activating “Rise Again” did not correctly return the game to the post-story state.Read full article on Community Announcements (andrew安德鲁)






