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Watch trailer on Steam ↗DiART Paintball
DiART · Published by DiART
Last updated 28 Sept 2026
A fast-paced paintball FPS combining arcade action with realistic ballistics, immersive sound, and fluid movement.
£6.29
Lowest price we've ever recorded
View on SteamPrices can lag the live Steam store — always confirm before buying.
Price history
Action, Early Access, Casual, Sports · 2026 · More £5 - £15 games
Experience fast-paced paintball action in DiART's Early Access title, where every shot counts. Dive into a world of fluid movement and intense competition.
About this game
DiART Paintball delivers a fast-paced, fun, arcade-style paintball experience.
And while we embrace the excitement of an arcade shooter, our goal is to keep the action grounded.
Bullets are physically simulated, leaning and crouching matters, and audio is key.
We aim to stand apart by balancing player and projectile speeds to reduce “campy” playstyles — yet careless rushing across the field will still lead to defeat.
What to Expect?
We’re including a tutorial and 7 unique maps designed to test your skills in FFA and TDM modes.
Play against bots or try our multiplayer mode.
Matches support up to 10 players (5v5) in team modes and 8 players in FFA.
A Singleplayer mode with progression and unlockable rewards is in development.
Future:
There will never be pay-to-win mechanics in our game.
Our immediate focus is content, balance, and core gameplay quality.
A Dream Project
Creating this game has been a lifelong dream for us.
We can’t wait to see you on the field.
System Requirements
Will my PC run this? →Minimum
- OS: Windows 10
- Processor: Intel Core i3-9100 or AMD Ryzen 3 3100
- Memory: 8 GB RAM
- Graphics: NVIDIA GTX 950 / AMD Radeon R9 270 (2 GB VRAM)
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 6 GB available space
- Additional Notes: At least 60+ FPS at 720p with medium settings.
Recommended
- OS: Windows 11
- Processor: Intel Core i5-11400 or AMD Ryzen 5 3600
- Memory: 16 GB RAM
- Graphics: NVIDIA GTX 1660 Super / AMD RX 5600 XT (4–6 GB VRAM)
- DirectX: Version 11
- Network: Broadband Internet connection
- Storage: 6 GB available space
- Additional Notes: 60+ FPS experience at 2K resolution with ultra settings
Supported Languages
*languages with full audio support
Latest news
AnnouncementsOfficial
DiART Paintball 0.6 is Up!
MajorOptimizations were made to AI, collisions, shadows, and several other systems to reduce stuttering. This has dramatically improved performance.A playable tutorial was added, featuring movement practice, a shooting range, bot combat, and moving targets.New player models and textures Circuit 1 was added, a new map inspired by professional paintball fields.Cinematic introductions were added before each match, featuring camera pans across different areas of the map and information about the selected game mode.Loading screens and transitions between menus, lobbies, and matches were overhauled.A Ready system was added to online lobbies.Players can now request a rematch after finishing a match, both online and offline.A new killfeed was added to display eliminations.Score and elimination feedback was overhauled with new animated text, hitmarkers, and visual confirmations.Bunkers now accumulate paint directly on their surfaces through a more efficient and persistent system.Nets now react to impacts, deform, and accumulate paint.Paintballs can now ricochet off bunkers and nets depending on their speed and impact angle.Bot AI was significantly improved. Bots now detect crouching and leaning players more accurately, use cover, reposition themselves, and manage their bursts and ammunition more effectively.Visible pods were added to players’ belts. They move naturally as players run and disappear as they are used.Steam integration was improved, including lobby invitations and joining through invitations received while the game is closed. Further refinement of this system is still planned.MinorThe maps are now called Fortuna, P1, Stream, Proto, Opulence, Protonight, and Circuit 1.Visual and lighting improvements were made across multiple maps.Paint impact particles and effects were improved.Paintball physics were adjusted to preserve speed more effectively while retaining their natural drop.Players can no longer eliminate themselvesFirst-person and third-person reload animat...Read full article on Community Announcements (Eddy Diaz)AnnouncementsOfficial
0.43 is Up!
A lot of changes and fixes have been made this last months! This changes core gameplay and implies a more engaging loop. Mayor:- Added singleplayer custom matches with bots, fully offline.- Changes to movement speed and feel have been made- Double trigger fire is implemented.- New 50Pbs per pod, 4 total- New animations for double triggering- Menu and GUI changes- HUD improvements and adaptations- Added a new marker, with new poses and animations to match it - Muzzle effects- A visual lerping effect is added to the PBs. It is known that our projectiles are physics entities, but for gameplay precision they originate on a shootpoint centered and down to the player view. This is still the case, but a visual paintball is now instanciated to simulate barrel exit. Looks better, same physics. Smaller:- Cosmetic improvements across all maps- Better splatters- Improved leaning clipping- Fixed some bugs on pause menu, specially on round restarts- A myriad of bugfixingRead full article on Community Announcements (Eddy Diaz)Patch NotesOfficial
DiART Paintball has released!
We hope you like our vision of an arcade Paintball game. See you on the field!Read full article on Community Announcements (Eddy Diaz)AnnouncementsOfficial
DiART Paintball 0.3 playtest is OUT! Now with BOTS
Now with BOTS so you can train or add more players in your rooms.In this version you can test all 4 maps Patch notes: UI changesUpdated animationsNew marker soundsNew reload soundsNew BETA BOTS that can be added directly on lobbiesImproved flow for joining lobbies and match startsWIP Steam interphase integrationI hope you enjoy this patch and I'd love some feedback from you. See you on the field!Read full article on Community Announcements (Eddy Diaz)AnnouncementsOfficial
Diart Paintball Playtest DEMO is online!
So it's time. The Demo playtest is up for you to play for free! We included two maps and two gamemodes: FFA and TDM. This is an early version so expect some bugs, hopefully predominantly funny ones ːsteammockingːWe're very happy to share this with you! You can access the game from the store page from "playtest". By now, our servers are US only for testing (we've tested from Europe too, and should go fine for basic testing pourposes). We should expand this in the upcoming days. We would love for you to use the steam reporter to make this bugs apparent, and we will be very grateful if you do! We'd also like your comments not only on bugs, but on general aspects of the game, the art direction, what you find funny, or subpar, etc. See you on the field! Join the official Discord now for a personal discussion of your experience and issues! https://discord.gg/5NM8gXNwRead full article on Community Announcements (Eddy Diaz)






