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Etherwind

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Etherwind

Accidental Cube · Published by Accidental Cube

Last updated 28 Sept 2026

Etherwind is a small-scale 3D side-scrolling MMORPG focused on cooperative play and long-term progression. Explore a persistent world, form parties, master skills, and shape your character across multiple lives through rebirth.

Free to PlayComing SoonDJCTQ 14Multiplayer

Free

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Action, Adventure, Indie, RPG, Free To Play, Massively Multiplayer, Early Access · More free games

Embark on epic adventures in Etherwind, where you can form parties and master skills across multiple lives. Explore a persistent world designed for cooperative play and long-term progression.

About this game

Etherwind is a small-scale 3D side-scrolling MMORPG focused on cooperative play, flexible character building, and long-term progression across multiple lives.

Explore a persistent shared world of towns, wilderness regions, dungeons, and instanced challenges. Meet other players naturally while adventuring, trade with the community, form parties, and work together toward shared goals.

Gameplay & World

Etherwind is a PvE-focused MMORPG with no player-versus-player combat. Fight monsters, complete quests, take on jobs, explore dungeons, and participate in cooperative activities across interconnected maps.

Most content can be approached alone or with a party, but cooperation is meaningfully rewarded. Party members can share experience and objectives, earn improved activity rewards, and gain access to progression benefits designed around active participation rather than simply being present.

The world is persistent and shared, allowing players to regularly encounter others progressing alongside them, form temporary or long-term groups, and take part in an active in-game community.

Character Progression

Etherwind features a rebirth-based progression system built around repeated leveling journeys.

During each life, players choose a class, gain levels, learn and master skills, improve their stats, and acquire equipment. Upon reaching the rebirth point, they may begin a new life as another class while retaining permanent character growth earned across previous lives.

Skills do not automatically carry over after rebirth. However, Legacy Points earned through gameplay can be used to preserve selected skills, allowing characters to gradually combine abilities from different classes and develop increasingly specialized builds.

Classes define the starting direction of each life rather than permanently locking a character into one role. Over time, a character’s identity is shaped by stat allocation, equipment, class choices, and the skills preserved across rebirths.

This allows players to experiment with new playstyles, change roles, and build toward unique long-term combinations, without "re-rolling" a new character.

Development Status

Etherwind is currently a solo-developed project with an emphasis on enjoyable gameplay, meaningful cooperation, and community building rather than aggressive monetization.

The game is currently in active development, with Early Access planned. Its core gameplay systems are being implemented before Early Access, while balance, pacing, content, presentation, and polish will continue to evolve through development and player feedback.

Players interested in following development, providing feedback, or participating in future testing are encouraged to join the official Discord, where development updates and design discussions are shared regularly.

For inquiries, contact the developer at missvalkyrie@accidentalcube.com.

System Requirements

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Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10
  • Processor: Intel Core i5-7500 / AMD Ryzen 5 1600 or equivalent
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GTX 1060 / AMD RX 580 or equivalent
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Storage: 10 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • AnnouncementsOfficial

    Etherwind - Road to Playtest 2

    Second Playtest DateTo be transparent about the timing of the next playtest, there is a lot that I want to be fully ready beforehand, and while I've been very hard at work since the end of the first playtest, various factors make it hard to be certain. While I can't make promises about specifics, the expected timeline for the next playtest is currently around Q4 of 2026. Expect a more formal date announcement closer to September.Addressing FeedbackAnother huge thank you to those who gave feedback during the first playtest. There were a lot of great general suggestions, as well as a lot of valuable input on things like:Tutorial & on-boardingControls & movementGraphicsVisibility & lightingUI ClarityTransparency about Etherwind's designOne clear takeaway from the first playtest is that Etherwind’s 2D + 3D movement and platform-heavy map design can take some getting used to. Some players enjoyed the added movement challenge, while others found parts of it confusing or frustrating at first.Etherwind being a "3D sidescroller" is still a core part of the game’s identity, so the goal is not to remove platforming or simplify the map design entirely. Instead, the focus for the second playtest is to make those systems feel more readable, fair, and approachable, especially for new players.Platforming is intended to add a layer of skill and mastery beyond combat, but it should not feel like the game is fighting the player. The tutorial area is meant to introduce Etherwind’s unique movement and map layouts in a low-pressure way. During the first playtest, I started addressing this by adding additional fall recovery points throughout the map, making mistakes less punishing and reducing the need for long teleport recovery.That being said, there were several clear issues that need improvement:Player and obstacle visibilityLadder interactions, especially north- and south-facing laddersMap design readabilityClarity around adjacent platforms, full 3D movement areas, and where the playe...
    Read full article on Community Announcements (MissValkyrie)
  • AnnouncementsOfficial

    Alpha Playtest 1 Conclusion

    And that concludes the first Etherwind alpha playtest! Thanks so much to everyone who hopped in and tried things out. If you haven't had the opportunity, please fill out this short feedback survey. I'm excited to start digging through all of the feedback and make the game the best it can be! I'm not sure when it will be, but the next playtest will cover a much wider scope and there will be much more content and activities. Stay tuned!
    Read full article on Community Announcements (MissValkyrie)

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