
Screenshots

Watch trailer on Steam ↗OneShot Challenge
Artron · Published by Artron · Official site ↗
4 user reviews — 100% positive (4 reviews) · 1 achievements
Last updated 28 Sept 2026
A challenging roguelike where you control a single bullet. Redirect it with your frying pan, dodge the chaos, and master every room.
£5.89
Lowest price we've ever recorded
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Price history
Action, Adventure, Indie, Early Access · 2026 · More £5 - £15 games
Navigate through chaotic rooms, redirecting a single bullet with your frying pan. OneShot Challenge from Artron pushes the boundaries of action and adventure in early access.
About this game
In OneShot Challenge, you play as a meatball fighting to save your family in the world of food. Inside an ancient temple dominated by unpredictable enemies, deadly traps, and brutal bosses.
You fire a single bullet and must survive until every enemy is ELIMINATED. Redirect the bullet with your frying pan, dodge the chaos around you, and master every movement. One mistake means starting over from scratch.

Fire your single bullet and use your frying pan to redirect it with precision;
Dodge to survive the chaos around you;
Activate special frying pan abilities to control the battlefield;
Every room demands positioning, awareness, and nerves of steel.
One mistake can cost everything.
Over 40 unique enemies with varied attack patterns;
Fully procedural system: rooms, enemies, and items change every run;
Items and combinations that completely transform your playstyle;
Meet Pomário, the merchant, to strengthen your journey.
Every run is different.
Every build tells a story.
Only one life per run;
Brutal bosses that demand full mastery of the mechanics;
Progression based on skill and adaptation;
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i5-4460 or equivalent
- Memory: 2000 MB RAM
- DirectX: Version 10
- Storage: 1000 MB available space
Recommended
- Requires a 64-bit processor and operating system
- OS: Windows 10
- Processor: Intel Core i7-3770 or equivalent
- Memory: 4000 MB RAM
- Network: Broadband Internet connection
- Storage: 1000 MB available space
Supported Languages
Latest news
Patch NotesOfficial
Changes in Update 0.1!
I made some changes to the bullet — it now basically acts like a pet that follows the player while still functioning as a projectile. This improves the gameplay by giving you more control. You can now call it back at any time by pressing R, and perform more “pan hits” much faster.Read full article on Community Announcements (artrongame1)Patch NotesOfficial
Demo Update – UX Improvements, Combat Changes & New Stun Mechanic!
Hello everyone,This past weekend I released a new demo update focused on improving overall user experience, refining combat flow, and adding important gameplay mechanics.Below is a full list of changes included in this update:UX ImprovementsDialogues can now be skipped.Room connections are now visually linked on the minimap, making navigation clearer and easier.Combat & ProgressionCompletely rebuilt enemy spawn system:Fairer encounters.Smoother difficulty progression.Less chaotic early rooms.Added a stun mechanic to the frying pan hit, making combat more strategic and allowing better repositioning opportunities.Added a VS screen before the semi-boss fight to give the encounter more impact and presentation.Economy & Gameplay DynamicsDestructible barrels can now drop coins.The vendor no longer sells every item in the game, encouraging more dynamic builds and strategic decisions.Bug FixesFixed the broken door issue.If you’ve already played the demo, now is a great time to jump back in and experience the improvements.Thank you all for your support and feedback.Read full article on Community Announcements (artrongame1)Patch NotesOfficial
THE DEMO IS FINALLY PLAYABLE!!! (Demo Update 0.08)
For the past few weeks, I’ve been working hard on the game — day after day improving systems, implementing new features, testing, and refining everything. And now we’ve reached something tangible: the Demo.The demo is now available in 7 languages and supports more than 17 different screen formats. That’s a huge milestone! Below are all the changes included in Update 0.08:UI-Related Bugs:Screen brightness issue in the main menu200% screen scaling issue that made the UI unplayable“Restore Defaults” button not appearing in the main menuBarrels not keeping their destroyed state after re-entering a roomIssues with attacks triggered from the modifiers buttonGameplay-Related Bugs:Random movement path issue with NPC Mr. ChuProblems when restarting the game too quicklyPossibility of generating a room with no exitCharacter animation issuesWith all these fixes, we’re now much closer to something “decent.” There’s still a lot of polish left to do, but the foundation is solid!Read full article on Community Announcements (artrongame1)Patch NotesOfficial
Room Generation System Update!
After a few days of work, I’ve finally finished my decoration and object placement system.Now the game features procedural decorations and infinite room layouts, with better enemy positioning and a huge range of possibilities!If you liked anything or have suggestions to add, leave a comment — it helps me a lot!Read full article on Community Announcements (artrongame1)Patch NotesOfficial
Working on a deco for game
Read full article on Community Announcements (artrongame1)









