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Watch trailer on Steam ↗An Eggstremely Hard Game
BBear Studio · Published by Devotion Interactive
Very Positive — 82% positive (236 reviews) · 26 achievements
Last updated 28 Sept 2026
As highly qualified goose parents, work together to bring your little egg home safely. Every crack makes it harder to control, every mistake more hilarious. A co-op physics game for 2 or 4 players about teamwork, clumsiness and honking. HONK!
£4.99
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Price history
Casual · 2026 · More under £5 games
Work together as highly qualified goose parents in An Eggstremely Hard Game, navigating the physics of a fragile egg through obstacles. Perfect for clumsy coop fun with up to four players.
About this game
Two geese. One fragile egg. Infinite chaos.
Work together to carry it through unpredictable challenges without breaking it, every crack makes it harder, every mistake more hilarious. A co-op physics game about teamwork, clumsiness, and the unstoppable power of honking.
Cracks = Chaos
With every crack, the egg becomes harder to control and easier to lose. Each impact makes it wobblier, bouncier, and far more unpredictable. Handle it carefully, or watch it explode in a glorious mess.
Not all is lost
When the egg slips away, you can still recover it. Every fall is a chance to try again. Fragile, cracked, but never truly broken.
Teamwork at its finest
Pick up your useless partner, throw them back on track, and pretend you didn’t almost drop them on purpose.
FEATURES
One egg, endless chaos – Keep it safe (or try) through unpredictable physics and tricky obstacles.
Cracks that change everything – Each hit makes the egg weaker and the game harder.
Teamwork and betrayal – Lift, toss, honk, and sometimes sabotage your partner.
Physics-fueled fun – Clumsy controls and goose energy combine for hilarious moments.
A true test of patience – Rage, laugh, and celebrate every inch of progress.
System Requirements
Will my PC run this? →Minimum
- OS *: Windows 8/10/11
- Processor: Intel Core i3
- Memory: 4 GB RAM
- Graphics: NVIDIA GeForce GTX 460
- DirectX: Version 10
Recommended
- OS: Windows 10
- Processor: Intel Core i5
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 670
- DirectX: Version 10
Supported Languages
Latest news
Patch NotesOfficial
Patch Notes v1.2.2
Patch Notes v1.2.2Fixed an issue that could cause unwanted camera movement when using controllers with worn analog sticks. The game now correctly applies the intended stick deadzones, preventing stick drift from affecting the camera as easily.Read full article on Community Announcements (AdriBeh)Patch NotesOfficial
Patch Notes v1.2.1
Patch Notes v1.2.1Fixed a bug in 4-player mode during the final lake section of The Park. If each team took a different path and reached different checkpoints when the route split, the game logic could break. This has now been fixed, and both teams can take different paths without causing any issues.Read full article on Community Announcements (AdriBeh)Patch NotesOfficial
Patch Notes v1.2.0
Hi everyone!Update v1.2.0 is here! This update brings some major improvements to the 4-player mode, including a new competitive scoring system and support for up to 4 players in local multiplayer.A More Competitive 4-Player ModeI've made some big changes to the 4-player mode to give matches a more competitive feel.Each team now has its own egg counter and a new team score. Teams earn points based on who reaches each checkpoint first:First team: 3 pointsSecond team: 1 pointDidn't reach the checkpoint: 0 pointsThere's also a new 5-minute time limit after the first team reaches a checkpoint. Once the timer starts, the other team has 5 minutes to make it there as well.If they don't reach it in time, both teams will automatically move on to the next checkpoint, and the team that didn't make it won't receive any points for that checkpoint.This should help keep 4-player matches moving while adding a bit more competition between both teams!4-Player Local MultiplayerYou can now play the 4-player mode locally on a single PC!Up to 4 players can now play together in split-screen, so the full 2v2 experience is no longer limited to online matches. Reduce Input Delay SettingI've added a new Auto option to the Reduce Input Delay on Clients setting in online lobbies.Auto is now the default option and automatically chooses the best setting for each client depending on their situation.The existing On and Off options are still available if you prefer to manually force the same setting for all clients.Other ChangesThe game will now automatically detect your system language the first time you launch it and select the corresponding language when available.Fixed an issue with the Skip Checkpoint button in 4-player mode.Changed the font used in some in-game UI elements.As always, thank you for playing and for all the feedback and support!If you're enjoying the game and would like to support it, leaving a Steam review is one of the best ways to help the game reach more players.Have fun with ...Read full article on Community Announcements (AdriBeh)Patch NotesOfficial
Patch Notes v1.1.3
Patch Notes v1.1.3Fixed a log collider in the final challenge of The Winter.Made some minor improvements to the online lobby UI and fixed an issue with one cosmetic.Fixed a bug where Impossible Mode wasn't working correctly in online matches, causing checkpoints to remain enabled.Adjusted the right bridge in the final park challenge.Added a message for players experiencing high latency, including a few suggestions that may help improve their experience.Read full article on Community Announcements (AdriBeh)Patch NotesOfficial
Patch Notes v1.1.2
Patch Notes v1.1.2Improved the collision on several bottles.Made several adjustments to The City, including improvements to the final challenge and one of its other challenges.You can now glide while being carried by another player.Added 3 new cosmetic items.Read full article on Community Announcements (AdriBeh)






