Skip to content
Geeky Alien
Clankers!

Screenshots

Clankers! screenshot 1
Announcement Trailer trailerWatch trailer on Steam ↗

Clankers!

Ill-Fated Studios · Published by Ill-Fated Studios

Mixed — 57% positive (21 reviews) · 15 achievements

Last updated 28 Sept 2026

Clankers! is a short incremental robot killing game. Kill Clankers, gather money and spend it on weapons and upgrades to stop Clankers from stealing our jobs!

DJCTQ 10
-32%

£1.50

£2.22

Lowest price we've ever recorded

View on Steam

Prices can lag the live Steam store — always confirm before buying.

£1.50£2.22

Price history

5 Sept 2026Lowest: £1.50 · Highest: £1.504 Oct 2026

Indie, Simulation, Strategy, Casual · 2025 · More under £5 games

In Clankers!, manage a robot army as you fight off invaders, earn cash, and invest in gear upgrades. Designed by Ill-Fated Studios, this casual strategy game challenges your resource management skills.

About this game

Kill Clankers

Upgrade

Buy Weapons

Kill More Clankers! :D

Gather 13,000,000 Dollars to reforge the ultimate Clanker bonker.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • OS: Windows 10 64bit
  • Processor: 2Ghz +
  • Memory: 2048 MB RAM
  • Graphics: Any Graphics Card
  • Storage: 100 MB available space
  • Sound Card: Anti-Clanker Sound
  • VR Support: Clanker Deffecting Gloves
  • Additional Notes: Kill'em Clankers

Recommended

Recommended:
  • Additional Notes: The're stealing our jobs!

Supported Languages

English*, French*, Italian*, German*, Spanish - Spain*, Arabic*, Bulgarian*, Czech*, Danish*, Dutch*, Finnish*, Greek*, Hungarian*, Indonesian*, Japanese*, Korean*, Norwegian*, Polish*, Portuguese - Brazil*, Portuguese - Portugal*, Romanian*, Russian*, Simplified Chinese*, Spanish - Latin America*, Swedish*, Thai*, Traditional Chinese*, Turkish*, Ukrainian*, Vietnamese*, Hebrew*
*languages with full audio support

Latest news

  • AnnouncementsOfficial

    UI Improvements - V75

    Hello there, fellow Clanker Slayers!Today's update will mostly contain miscellaneous improvements which are somewhat centred around UI and Canvases.PerformanceThe health bars now all use one unified canvas to fix performanceChangesAdded a "click studio logo" achievementAdded a "enter minimenu" achievementincreased scroll speed in the resolution settingsRepositioned resolution settings to fit more screensLimited the "GHZ" versions from the resolution settingsMade the game UI work with wider screens like 7680x2160Fixed the description of the camera zooming optionAligned sounds with audio settingsAttack SoundUnit DeathMap Piece appearanceTool SlotCurrency PieceCurrency SystemBalancingIncreased quality upgrade scale by 100%Increased Yellow mini health (24-30) Spawn difficulty by 20%Increased Efficiency Spawn Condition from 8-10Increased red mini health by 25% ( 16-20 )Increased Damage upgrade Appearance condition from 6-8Have a successful day!Leon.D
    Read full article on Community Announcements (illfatedstudio)
  • AnnouncementsOfficial

    Falling Clankers! - V71

    Hello there, fellow Clanker slayers! Today's update will cover a few holes that were pointed out by reviewers.Icons were added to the mini menu buttons to make it more readable.In the tutorial, "dragging" was changed to "hover the mouse on the clankers".Increased Lard (yes, lard, not large) clanker movement speed by 50%Increased mid-clanker movement speed by 50%Changed the maximum possible interval for the direction change of Clankers from 5 to 2.5 secondsBlocked Skill tree inversion with zoomAdded Maximum Skill tree zoomAdded Minimum Skill tree zoomA new Option to turn off the zoom limits in the mini menuThe unit freeze ice is now dissapears when a unit is killed.Decrease Time Speed on the timer by 13%Made an auto kill barrier for units which might escape the screenKill them on touchExpand the barrier with map size like the map blockAdded a "Fall into the ether animation" for them dyingAdded a sound for clankers fallingDollars are now culminated into bigger ones if there is too many to increase game performanceNow all health bars are showcase on a single shared canvas to increase game performanceBalancing (Mostly Late Game)Spawn FrequencyLowered scale by 33% (0.0015 to 0.001)Lowered Level Scaling by 50% (1.2 to 0.6)Price Increased By 50% (8 to 12)Time Per KillPrice Increased by 42% (7-10)Level Scaling Decreased by 50% (1,1 - 0.55)Upgrade Scale Decreased by 50% (0.0001 - 0.00005)Time Gain ChancePrice increased by 10% (10-11)Level Scaling Decreased by 50% (1.1 - 0.55)Upgrade Scale Decreased by 50% (0.0001 - 0.00005)Attack SpeedLevel Scaling Lowered by 21% (1.15 - 0.9)That is all for this update, thank you for playing clankers.Have a successful day!Leon.D
    Read full article on Community Announcements (illfatedstudio)
  • AnnouncementsOfficial

    Responding To Reviews! - V69

    Hello there, fellow Clanker Slayers!I've noticed that many of you have a problem with the early game being too slow and the late game being too fast. Now that's fixed!When it comes to performance issues, the majority of them were caused by the "Spawning Frequency" upgrade being unbalanced and overpowered, which is fixed now. Still, you can expect a performance update in the next days.One of the biggest changes this update has is that Dollars can now be counted in fractions, making smaller quality upgrades count before they hit +100%.So let's do this! Spawn FrequencyAdded the spawning condition of the 7th heightPrice Increased By 60%Scale Decreased by 62.5%Time Gain ChanceScale Decreased by 90%Price Increased by 42%Tool SlotsPrice Increased by 50%Changed Spawn Conditions from 8th to 11th heightChanged Scale by 50%EfficiencyChanged Spawn Conditions From 7th to 8th HeightIncreased price by 25%Attack DamageAdded Spawning Condition of 6th HeightPrice Increased by 50%Round LengthAdded Spawning Condition of 5th HeightScale Decreased by 20%Price Increased By 16%Attack SizePrice Decreased by 20%Turned Of MultiplierTime Gain SizePrice Increased by 14%MiscellaneousStopped the darkening visual bug when levelling up to 2nd or 3rd level before a single animation can runIncreased Mouse Yellow Health from 16 to 24Increased Mouse Red Health from 8 to 12Efficiency Upgrade Now is rounded up, so a 251% efficiency makes the spawn change from 1-3Deleted the "Wishlist On Steam!" link from mini menu.That is all for today's day one update, thank you all for expressing your opinions on the game's state. They all count! And I'm working myself to death to make sure next players won't experience such inconveniences as you did. :DHave a Successful DayLeon.D
    Read full article on Community Announcements (illfatedstudio)
  • AnnouncementsOfficial

    Clankers Is RELASED!

    Hello there, fellow Clankers Slayers!Today we have a new day with new updates and the full game available!Thank you, everyone, who tested the game on itch and Steam when it was in its Demo phase :DThe current game version is 67 (I know, funny)Now for the change log:The game now shows the weapons tool tip in the first roundThe game now shows weapons in the first roundThe game now shows the option to skip a round on the first roundThe game now shows the timer on the first roundFixed all hit boxes in Tool tips (they were too big)Changed Conversion Time ratio per dollar from 0.0001 to 0.00001Made the "upgrade" and "Kill Clankers" buttons clickable only once to stop the "dollar losing" bugFixed upgrade particle's scaling in The Upgrade TreeFixed weapons tool tip layerIncrease upgrades tool tip layerIncrease upgrades tool tip layerLower the minimal money counting time from 2s to 1.5sFixed Weapon Shop's description's layeringChanged Stat Description Tool tip EmbroidChanged Stat Description Tool tip PositioningAchievement Typos fixed 'Thousands' and 'Muncher'Added a UI box art for the big tutorialFixed tutorial Button animation for the big tutorialFixed On the language selection screen 'Difficulty' typosIn the basic gameplay help text, typos. 'Equipped', 'Unequip' and 'melee' were fixedOn the Weapon purchase screen, the 'help' tool tip got the word 'weapons' typos fixedThe Cash description typos 'possess' and 'weapons'Add a condition which turns of multiplier if they are in an E valueFixed the spawn box a bitRebalanced starting upgradesIncreased Performance of the Upgrade Tree by deleting redundant functionsFixed the "Can buy" square conditioningThe upgrade price disappears after buying an upgradeUpgrade Price Icon disappears after fully buying an upgradeMinimised Upgrade Stat's description sizeMinimised Upgrade Node's Description size and re positioned its UITurned off upgrade tree Move-in out system cause it causes bugs and its effects are not visible to the playerStopped...
    Read full article on Community Announcements (illfatedstudio)
  • AnnouncementsOfficial

    Balancing - V61

    Hello there, fellow Clanker Slayers!We are one week from release, and today I will offer you all a few crucial fixes!Efficiency upgrade cost lowered by 30%Difficulty upgrade cost lowered by 60%Attack Speed upgrade cost lowered by 25%Spawn Frequency upgrade cost lowered by 25%Added a new function to the saving system to delete old files so that no files waste the player's storage space.Stopped the weapon price from disappearing when the player fails to buy a weapon.Re-worked all locally saved data objects to not use asset references but indexes, which stopped the saving issues.Fixed layering on the upgrades system "black clouds."Fixed layering on the weapons tool tipStopped the additional stat from appearing in left lower edge of screenDecreased the minimal value of volume sliders from -30db to 80db (its lower now)That is all for today, if you have any feedback, please review the Demo to inform us what you think about the game!Have a prosperous Clanker killing day :DLeon.D
    Read full article on Community Announcements (illfatedstudio)

We use strictly necessary cookies to run this site. We don't currently set any analytics or advertising cookies. See our Cookie Policy for details.