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MDT: Make it or Die Trying

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MDT: Make it or Die Trying screenshot 1
Demo Available Now trailerWatch trailer on Steam ↗

MDT: Make it or Die Trying

solidp_ · Published by solidp_

Content notice: The mature content of this game includes: - Semi-realistic gore - Lots of violence and murder - Frequent profanity/swearing

Last updated 28 Sept 2026

MDT is a fast-paced side-scroller shooter filled with violence and dread. You don't really know why, but you keep going through hordes of humanoid, and not so much, enemies that inhabit this world. A world that seems both dead and alive at the same time. What for? - It's up to you to decide.

Free to PlayComing SoonDJCTQ 181 DLC available ↗

Free

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Action, Early Access · More free games

Navigate treacherous landscapes in MDT, an action-packed side-scroller where every step forward is a battle. Dive into a world that feels both lifeless and teeming with danger, deciding your own fate as you face hordes of foes.

About this game

MDT is a fast-paced side-scroller shooter filled with violence and dread. You don't really know why, but you keep going through hordes of humanoid, and not so much, enemies that inhabit this world. A world that seems both dead and alive at the same time.

What for? - It's up to you to decide.

Violence

There are plenty of ways in which you can destroy your enemies: good old guns, melee weapons, grenades, kicking, exploding barrels and more to come! Serious damage = serious consequences, humanoid enemies can be gibed and completely exploded if you deal enough damage in one blow.

All these rules also apply to you...

Creativity

Play in your own style, almost all weapons are viable in their own way. With weapon attachments, player customization and the ability to unlock and buy cosmetics and guns in the future (and with mod support for all of that on top) - the only limit for how to cause havoc is your imagination.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 or higher
  • Processor: AMD Ryzen 5 2600
  • Memory: 8 GB RAM
  • Graphics: NVIDIA GeForce GTX 1050 Ti, requires Vulkan support
  • Storage: 600 MB available space
  • Sound Card: Must be set to 48000 Hz

Recommended

Recommended:
  • Requires a 64-bit processor and operating system

Supported Languages

English

Latest news

  • Patch NotesOfficial

    Demo 1 / Hotfix #4

    New Additions & Changes:Updated Godot to version 4.7Updated Rapier2D to 0.8.36 (You can notice that ragdolls have become more bouncier, that's because the smoothness value on their joints didn't work before this update)Pre-AETY hotbar slots order had been changed: Primary Weapon, Secondary Weapon, Melee, Tactical Grenade, Offensive GrenadeBugs Fixed:Other:Fixed infinite loading during respawn.Fixed freeze&crash during a cutscene (hopefully, since i dont really know how it got fixed, it just stopped doing it after i upgraded to Godot 4.7).Fixed slow ladder climbing after crouch-jumping.Fixed Humanoid Enemies' incorrect wall flipping behavior (mostly).Hopefully fixed AZERTY key rebinding.
    Read full article on Community Announcements (so⸸✝dp)
  • Patch NotesOfficial

    Demo 1 / Hotfix #3

    Intel GPU Users - Try the new DirectX12 launch option.New Additions & Changes:Player becomes "invisible" to enemies for 1.5s after using a teleport door.Increased 7.5x54 Object Penetration from 3 to 7.Increased MAS 49x56 Damage from 22 to 34.Reduced Spider Robot's health from 150 to 100.Reduced Supply Crate's Health from 25 to 20 (enough to get one-shotted by a metal pipe).Disabled the confusing parallax background in c0a0 "The Labs".Door hider reveal cooldown is faster now.Bugs Fixed:c0a0 "The Labs":Fixed an enemy group not spawning after dying in the crane arm room, which didn't allow the player to progress further, because not all enemies could be killed.Fixed infinite loading screens for c0a0 and c0a1.Fixed the crane arm container floating if moved.Fixed the crane arm container disabling collision after checkpoint reload.Fixed the crane arm checkpoint being reactivated upon respawn.Changed Player's fall damage threshold on this level to be enough to receive damage in the health kit tutorial area.c0a1 "Surface?":Fixed prematurely revealed hiders.Fixed the first Ceiling Turret being disabled on checkpoint reload.c0a2 "Armory":Fixed a wall that had no collision in the first big arena after getting the Double-Jump.Fixed broken enemy spawns in the Armory rooms.c0a3 "Industry":Changed the way the last rooms despawn at the end of the level.Other:Reworked threading on the Checkpoint Controller. This should fix the majority of weird and random bugs people experienced after respawning.Teleport Doors now teleport the player to their position by default, instead of an offset from the Player.Fixed holding a ladder making you invincible to props with damage.Fixed Player not being able to stand up when crouching inside a breakable objects (like an exploding barrel)Checkpoints now wait for saving to be finished before loading. This should prevent an issue where you would load back to the very start, but even if it still happens you will only be set back to the previous checkpoi...
    Read full article on Community Announcements (so⸸✝dp)
  • Patch NotesOfficial

    Demo 1 / Hotfix #2

    New Additions & Changes:Made Pre-A-EtY reserve ammo display have more distinct colors for improved clarityChanged the noclip key to Shift+BUpdated GDE-Gozen plugin to the latest version, which fixes the cutscene videos not playing/crashing the game.Added an option to toggle the mag check system, so it is disabled when you get the final A-EtY upgrade.Bugs Fixed:c0a0 "The Labs":Fixed a missing checkpoint in the Crane Arm room, after you kill all enemies and the door lights up with green.c0a2 "Armory":Fixed the indoor Armory checkpointOther:Fixed reserve ammo not loading properly on checkpoints.Fixed key rebinding not using physical keys, resulting in errors for non-QWERTY users.Fixed crouching completely breaking physics
    Read full article on Community Announcements (so⸸✝dp)
  • Patch NotesOfficial

    Demo 1 / Hotfix #1

    New Additions & Changes:Added a "Enemy Health Bar Info" toggle option to Interface settings, allowing you to toggle the enemy health bar after you acquire the subsequent upgrade.Removed the Ceiling Turret from the top of the elevator in c0a1 "Surface?".Armor Stands now save to Checkpoints.Added a checkpoint to the inner Armory room at the start of c0a2 "Armory".Changed the killbind to the "L" keyBugs Fixed:c0a0 "The Labs":Fixed an enemy group not spawning after dying in the crane arm room, which didn't allow the player to progress further, because not all enemies could be killed.Fixed infinite loading screens for c0a0 and c0a1Fixed the crane arm container floating if movedc0a1 "Surface?":Extended the room toggle area for The Offices so that the player wont see everything freeze right as they step outside of it.Fixed the level not being covered in darkness during the elevator ridec0a2 "Armory":Moved the ventilation checkpoint between the 2 big hallways so that the player spawns out of sight of ceiling turretsOther:Fixed WeaponOrigin rotation lock happening after you kicked while holding a melee weapon.Fixed cutscenes lerping the player from the end of a previous cutscene to the start of a new one, resulting in the player hitting a bunch of triggers on their way.Fixed the music dampening effect getting stuck if you shot or got shot multiple times in quick succession.Fixed the bleeding & heavy bleeding screen effects being just hidden.Fixed music not resetting if you restarted a level completely.Fixed the sound being muted upon reloading a checkpoint in the conveyor control room in c0a3 "Manufacturing".Fixed props with damage (like moving containers in c0a0) not dealing damage to player.Crouch bugs are still present, this issue is rooted deeply in Rapier2D's physics engine, i will be looking for solutions more.rumors can be heard about white john mdt...
    Read full article on Community Announcements (so⸸✝dp)

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