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Out of Light

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Out of Light Teaser trailerWatch trailer on Steam ↗

Out of Light

Pixelmatrix SRL · Published by Pixelmatrix SRL

Content notice: Contains blood and the killing of top-down pixel human characters.

Last updated 28 Sept 2026

Top-down roguelite where light is life. Dive through procedural, trap-laced temples, outfight rival commandos and artifact-warped creatures. Snappy combat (KB/mouse & controller) and fast, nerve-wracking runs.

Free to PlayComing SoonDJCTQ 14Full Controller Support

Free

View on Steam

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Action, Indie · More free games

Navigate the perilous corridors of Out of Light, a top-down roguelite where every move counts. Outfight rival commandos and artifact-altered foes in fast-paced action, guided by the flicker of light that keeps you alive.

About this game

In this pulp-adventure roguelite, light is life. Your torch steadily burns down as you sprint through procedural, trap-laced temples in search of ancient artifacts. Doors seal behind you; survive each encounter, loot fast, and move before the darkness swallows you. Tight, readable combat works with keyboard/mouse or controller.

From a cozy hub study, chart expeditions across biomes like the Buried Temple and Flooded Catacombs. A ruthless rival force—black-ops commandos (soldiers, snipers, ninjas)—races you to the prizes, while artifact-warped creatures (twisted golems and worse) prowl the ruins. Meanwhile, a fanatical cult known as the Order of the Eclipse seeks the relics for an apocalyptic ritual.
Core Features

  • Torch = Health. Your torch drains over time; refuel or die. Managing radius, pathing, and timing is the heart of every run.

  • Room-by-room combat. Enter a chamber, doors lock, defeat enemies, grab loot, move on—focused, readable encounters.

  • Procedural temples. Each temple layouts, hazards, and enemy compositions changes for fresh routing and tension.

  • Meaningful upgrades. Between rooms/bosses, pick build-defining cards (gun mods, torch perks, mobility, defense, elements) with smart tagging so choices fit your current weapon.

  • Boss arenas with clear reads. Set-piece fights emphasize positioning, line-of-sight, and pattern mastery.

System Requirements

Will my PC run this? →

Minimum

Minimum:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 (64-bit)
  • Processor: Intel Core i3 AMD Ryzen 3
  • Memory: 8 GB RAM
  • Graphics: GeForce GTX 950, Radeon R7 360, or Intel HD Graphics 630
  • Storage: 5 GB available space

Recommended

Recommended:
  • Requires a 64-bit processor and operating system
  • OS: Windows 10 64-bit
  • Processor: Intel Core i5 AMD Ryzen 5
  • Memory: 16 GB RAM
  • Graphics: GeForce RTX 2060, Radeon RX 5600 XT,
  • Storage: 5 GB available space

Supported Languages

English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Traditional Chinese

Latest news

  • AnnouncementsOfficial

    Devlog 3 - Still working on finishing the Demo .

    Hey everyone! Still heads-down finishing the demo—it's coming together nicely and feeling tighter every day. The core loop is getting that addictive roguelite flow: tense torch management, bloody merc shootouts, and satisfying progression. Here's what's new since last update:🔹 Visual Polish: Added a bevel shader post-processing effect—leaning into that classic Gameboy-era pixel art fantasy, but with fancier depth, glow, and VFX for a moodier, more immersive dungeon vibe! 🖼️🔹 Gameplay Tuning:Balanced damage, healing, and drop rates for smoother, more rewarding runs (drop system is now way more customizable!).Enemy tuning + refactored spawning—waves hit harder but feel fairer.Stats overhaul for deeper build variety.🔹 Player-Friendly Improvements:Journal is now super helpful! Entries unlock as you encounter new things—gentle tutorials on mechanics, what's happening in your run, and subtle lore hints without overwhelming you.Shop & black market tweaks—more meaningful choices.🔹 Under the Hood: Heavy refactoring on enemy spawns and systems to keep everything stable and set up for faster future updates.The demo is my main focus right now—aiming to make it as polished as possible before sharing. Feedback from wishlisters is gold for prioritizing what comes next!Thanks for following along—more progress soon! ❤️
    Read full article on Community Announcements (giakaama)
  • AnnouncementsOfficial

    Devlog 02 — Demo Progress, Full UI Pass, and Controller Support

    TLDRPushing the demo toward public-ready.Implementing the FULL UI: HUD, menus, prompts, options.Wiring up CONTROLLER SUPPORT alongside KB/Mouse.🧪 Demo StatusCore loop is solid: hub → procedural rooms → boss → return. I’m tuning pacing, trap timings, and drops so first runs feel tense but fair.🧭 Full UI ImplementationHUD: clearer torch/health, ammo/weapon state, hit feedback.Menus: consistent typography, improved legibility in low light.Prompts/Tooltips: faster onboarding with minimal interruption.Options: audio + input sections (growing over time).🎮 Controller Support (in progress)Initial UI mapping is in: move around the menus and such.Gameplay mapping aim, fire/melee, interact, pause.Up next: aim smoothing, deadzone tuning.📅 What’s NextFinish UI polish and hook remaining prompts.Have Controller Support 70% for now.Put a V01 of the demo build in gamers hands.💬 Quick PollReply with what you want prioritized for the demo:(1) Just Release the Demo with Keyboard & Mouse, (2) I need Controller SupportThanks for the support—wishlist to catch the demo drop!
    Read full article on Community Announcements (giakaama)
  • AnnouncementsOfficial

    Lights On! Building the Demo

    Hey!I’m a solo dev and Out of Light is now live on Steam. I’m working hard on the first playable demo.If you want to support me: Wishlist & Follow—it really helps a solo project.Thanks for being here. More news soon! 🔦
    Read full article on Community Announcements (giakaama)

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