
Screenshots

Watch trailer on Steam ↗Floor 13
VerenithStudio · Published by VerenithStudio
Content notice: This game contains psychological horror elements, disturbing imagery, and moments of self-harm depicted in a non-graphic manner. It includes themes of fear, paranoia, death, and supernatural entities. There are no sexual acts or extreme violence. Player discretion is advised.
Mostly Positive — 71% positive (17 reviews) · 2 achievements
Last updated 28 Sept 2026
In Floor13, reality doesn’t change all at once — it shifts quietly, waiting for you to notice.You walk the same office corridor over and over, but something always feels… slightly off.Your task is simple: observe, detect, report. If you fail to see the difference, the corridor will keep you forever.
£4.29
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Price history
Indie, Simulation · 2025 · More under £5 games
Navigate the same office corridor day after day in Floor 13, spotting the quiet shifts that others miss. Your keen eye will determine if you're just another office drone or a sharp observer for VerenithStudio's unique indie experience.
About this game
In Floor13, reality doesn’t change all at once — it shifts quietly, waiting for you to notice.
You walk the same office corridor over and over, but something always feels… slightly off.
Your task is simple: observe, detect, report.
If you fail to see the difference, the corridor will keep you forever.
Gameplay Showcase
Routine.
You begin another ordinary walk through the corridor.
Distortion.
Objects change, reality twists — can you tell what’s wrong?
Judgment.
Use your clipboard to identify the anomaly’s type and location.
Features
Atmospheric psychological horror focused on observation
Loop-based gameplay
Realistic visuals using Unreal Engine 5 with Lumen and MetaHuman
Immersive sound design with subtle ambient tension
No combat. No escape. Only awareness.
Play Time
30-60 minutes
System Requirements
Will my PC run this? →Minimum
- Requires a 64-bit processor and operating system
- OS: Windows 10 64-bit
- Processor: Intel Core i5-8400 / AMD Ryzen 5 2600
- Memory: 8 GB RAM
- Graphics: NVIDIA GeForce GTX 1070 8 GB / AMD Radeon RX 580 8 GB
- DirectX: Version 12
- Storage: 3 GB available space
Recommended
- Requires a 64-bit processor and operating system
Supported Languages
Latest news
Patch NotesOfficial
Hotfix: Verify Bug Fix & Performance Improvements
Hotfix UpdateThis update includes a fix for a clipboard verification bug and some performance/stability improvements. FixesFixed an issue where Object Movement (Hallway) could incorrectly receive a green checkmark during anomaly-free loops.Performance & StabilityTweaked video/graphics settings for smoother performance.General stability improvements and minor internal fixes.Read full article on Community Announcements (verenithstudio)Patch NotesOfficial
Clipboard Verification + Rule Simplification Update
This update makes reporting clearer and the run less punishing — while keeping the tension. ✅ NEW: Clipboard VERIFY featureThe clipboard now includes a VERIFY button that lets you check whether you marked the correct anomaly type and location. Use it to confirm your report before turning back.Rule changes (simplified & easier)Removed variable rules to make the game more straightforward.You must now report every anomaly you spot in each loop (always).A full reset only happens on death.If you go the wrong direction, you now lose only 1 floor instead of a full reset.Thanks for playing — and good luck on your shift.Read full article on Community Announcements (verenithstudio)Patch NotesOfficial
Small Update / Patch Notes – Clearer Reporting & Anomaly Guide
Hi everyone — sorry if the game mechanics (especially the reporting rules) weren’t fully clear before. I hope this update provides enough guidance to help you progress smoothly and reach Floor 13.What’s new / improved:Report System clarification: Added a description that explains how the reporting mechanics work and how to interpret the rule that changes each loop.Anomaly Guide updated: Improved descriptions and added examples to make it easier to identify certain anomalies.New UI element: Added a display that shows the total number of anomalies that were active in the previous loop. Important: this number counts all anomalies that appeared — not only the ones the player had to report (that depends on the loop’s rule).Thank you for all the feedback so far — and I’m always happy to hear more constructive criticism so I can keep improving the game.Read full article on Community Announcements (verenithstudio)AnnouncementsOfficial
Working on clearer anomaly reports & tutorial
Hi everyone,I’ve been reading your feedback and reviews, and I’ve seen that several players find the reporting screen confusing – especially what to select for the anomaly type, location, and when exactly something should be reported.I want you to know that I’ve taken this to heart and I’m already working on improvements. I’m planning a clearer in-game tutorial with visual examples that explains: – which anomalies belong to which room/area (for example, hallway vs office), – when it’s enough to report something as “Entity in the hallway”, – and how the rules work and can change between runs.My goal is to make it much easier to understand what to report and how to fill out the clipboard, without losing the challenge of the game itself.Thank you very much for all the feedback and for giving Floor 13 a try. Please keep sharing your thoughts – it really helps me improve the game. – DeveloperRead full article on Community Announcements (verenithstudio)






